Almighty Game Designer

Chapter 190: Design concept draft

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Chen Mo continued: "Of course, I'm not a dictator. You can put forward any comments or suggestions about the game, but please be prepared to be dismissed by me at any time."

"Okay, that's about it. Don't be too nervous. My goal is to help you make money while lying down. You will find that joining Thunder Entertainment is the most correct decision you have made."

The new employees reacted differently, some excited, others calm.

These people have just joined a new company, and it is normal to have some doubts in the face of such a young new boss.

After all, the link of "filling chicken soup" is indispensable in any company, and most of the new employees who have just joined the job must be poured.

99% of what you say "lead everyone to lie down and make money" is bragging.

Chen Mo continued: "I pay more attention to work efficiency. When I was developing "Warcraft" before, I basically only worked for half a year to make it. Now that our team has expanded, there may be some adjustments. There are communication issues, but overall I hope we can be more efficient."

"The next step is the first game we plan to develop in the next year. Here is the concept draft. Let's take a look."

Chen Mo turned on the projector in the conference room, and the title of the concept draft appeared on the screen: "Diablo" Design Concept Draft.

New employees have signed a non-competition agreement and a non-disclosure agreement before joining, so there is no need to worry about them leaking secrets, and they will not be so stupid as to give up such a good job in exchange for that little immediate benefit.

As Chen Mo expected, most people were a little confused when they saw this name.

For these people, the name "Diablo" is actually a bit weird, because in everyone's understanding, there seems to be no such god in ancient and modern China and abroad.

However, Chen Mo was well-known after all, and many of the games he made were of this type with weird names, so no one questioned them.

Chen Mo began to explain to everyone.

art style.

The core gameplay of the game.

Story background setting.

Story chapter.

The player's emotional rhythm is controlled.

Career and combat system.

Expanded gameplay and networking functions.

Equipment system and long-term pursuit.

Chen Mo will definitely not go into detail about these things. After all, this is just a concept draft, and the real detailed settings need to be perfected by the assistants.

However, Chen Mo basically explained the most essential part of this game. After explaining the advantages and disadvantages of this game, target players, and profit model clearly, everyone understood the design concept of this game.

Su Jinyu, Zheng Hongxi and Qian Kun didn't say anything, they were no longer surprised by this.

Even if the concept draft of this game looks very weird now, once the game is made, it will become a classic that is excellent in all aspects, and they have seen too many such things.

The new hires, though, were clearly a little confused.

Chen Mo saw this doubt, and said: "You can ask any questions now, and I will answer them for you. Especially the main responsible persons, you must ask me if you have any questions, and don't go to the office with doubts. Work, that will affect your work efficiency."

There are actually seven people in charge here. Su Jinyu is in charge of the overall progress of the game project, Zheng Hongxi is in charge of plot-related modules, Qian Kun is in charge of numerical values and level structure, Zhou Hanyu is in charge of art quality, Fu Guangnan is in charge of music quality, and Zhao Yunting is in charge. As an assistant, Lin Xiao is responsible for game operation and promotion, salary, bonus, daily benefits, etc.

Although Lin Xiao is an assistant, he basically does not participate in game development, but is only responsible for the daily operation of the company.

Zhou Hanyu, Fu Guangnan and Zhao Yunting looked at each other.

Both Zhou Hanyu and Fu Guangnan are in their thirties. They are considered veterans in the industry, with excellent professional skills and rich experience. These two people were carefully selected by Chen Mo and poached from big companies.

Zhao Yunting is a girl who has been in the industry for about three years, but her resume is very good. She has operation experience in three successful projects.

Zhou Hanyu asked: "President Chen, I have a question."

Chen Mo said: "Don't call me Mr. Chen, you can call me the store manager or my name directly. Just ask."

Zhou Hanyu changed his words and said: "Shop Manager, my main doubt lies in the art style. For the art style, the keywords you gave are cult, thriller, horror, bleak, and weird. I also have a general understanding of this style. , but as far as I know, there are very few domestic and foreign companies making this style, even if there are some niche games in Europe and America, in China, it seems that no game company has ever made this style.”

"From the standpoint of innovation, this style is really unique. Considering that it fits the theme of the game, this style is also very good. However, I think it may be doubtful whether domestic players will accept this style."

Chen Mo nodded: "I understand what you mean. Indeed, when making games, many game companies will give priority to the tastes of the vast majority of players. Even if there is such a relatively depressing scene, they will try to increase the brightness of the scene. and saturation, so that players can play more comfortably.”

Zhou Hanyu nodded: "Yes."

Chen Mo changed the subject: "But this is not a game that pleases most players. Its idea lies in originality. It is because there is no game with this art style on the market, and there is a vacancy, so I made it."

Zhou Hanyu wondered: "But, can the players accept it?"

Chen Mo explained: "What is the most important thing about a game? It is the consistency of the outside and the inside. Simply putting aside the subject matter and talking about the art style is playing hooligans. This game is a single-player adventure game. The oppressive atmosphere allows players to better immerse themselves in the game, as for whether players will recognize it... "

Chen Mo paused: "That depends on the quality of the game."

Zhou Hanyu nodded. Although he still had doubts, he had a clear understanding of Chen Mo's design intention. Chen Mo's design idea was: make a single-player rpg game - swipe and swipe as the main gameplay - choose a magical background - use Cult art style.

The art style is the last thing to be finalized. It is limited by the previous game types, gameplay and themes, so it must be made like this.

However, can players really accept it? Zhou Hanyu still couldn't believe it.

Chen Mo looked at Fu Guangnan: "Is there any problem with the music and sound effects?"

Fu Guangnan said: "No problem. In fact, my question is similar to Han Yu's. I am worried that this music style will scare away the players. But since the store manager has a plan in mind, let's do it according to this. I made it. The music and sound effects definitely meet the requirements."