Almighty Game Designer

Chapter 191: Modification of game settings

Views:

Zhao Yunting said: "Shop Manager, I have a question."

Zhao Yunting is in charge of game operation and promotion. Now her main job is to be in charge of the daily operation of "Onmyoji", but when the new game is developed, she will definitely be in charge of game promotion.

Chen Mo nodded: "Well, just ask directly."

Zhao Yunting said: "I am not worried about the quality of the game. My main concern is that there are too many bloody and violent elements in this theme, such as corpses and blood plasma in the dungeon, and the occupations in it are too much. A necromancer, will these get stuck in the review?"

Chen Mo said: "Don't worry about this. I have already gone to the review department of the gaming committee. This game is 18+, so it is no problem to pass the review. Don't be afraid of the review just because you are worried about it. It’s not necessary, elements like corpses, blood plasma, stumps, etc., try to be as realistic as possible, so as not to affect the overall atmosphere of the game.”

Su Jinyu said with emotion: "It's amazing, honorary committee members can do whatever they want."

Chen Mo smiled: "You talk too much. That's enough, everyone should know the content of this game, go prepare. Hongxi, I will send you the outline of the plot later, you should prepare well .”

"The plot this time is in a dark style, and players must always feel that this is a hopeless world. Look at the dark history of the European Middle Ages, what is the Black Death, burning, and cleaning the soul. Hanging cages, iron maidens, these things can be considered for use in the game, especially as materials for the hell chapter.”

Zheng Hongxi wiped the sweat from his forehead: "Okay, I will try my best..."

After the concept draft was explained, everyone began to hurry up and prepare for the work of "Diablo".

While others were collecting information and understanding the design intent, Chen Mo couldn't be idle, and began to use the memory playback potion to recall and smooth out the key designs of "Diablo".

The difficulty this time is that the "Diablo" that Chen Mo is going to do is actually a two-in-one work that uses the plot and basic gameplay of the third generation, but integrates the art features, atmosphere, settings, and highlights of the second generation, so You must recall all the content of the two games, and then slowly consider how to choose.

First, in terms of plot flow, the plot line of "Diablo 3" is followed.

Starting from the fall of meteorites from the sky to Tristram Cathedral, the first act defeated Leoric the Skeleton King, the second act went to Caldeum to defeat Belial, the king of lies, and the third act guarded the fortress and killed the evil The core defeated Azmodan, and in the fourth act, he had a decisive battle with Diablo, the god of destruction, in the highest heaven, and finally defeated him.

From the perspective of the plot, the plot quality of "Diablo 3" is very good, at least above the standard, not inferior to "Diablo 2". Of course, due to the art style and specific performance, the plot quality of "Diablo 3" There is a lack of sense of substitution, but this is not a problem with the script, but a problem with the narrative technique and the overall style.

From the perspective of the script, the plot of the entire "Diablo 3" is very good. The scenes of the dark land, desert, snow field, hell, and heaven are also very well done, and they have even been used by domestic ARPG mobile games for a long time. Learned from.

In addition, in addition to the main plot, players can also collect some notes, letters and other elements, use the mouth of the npc to tell some side stories, explain the background of the world, and have a complementary effect on the main plot.

Second, in terms of career setting and combat system, the design of "Diablo 3" is followed, but the value balance adjustment is made.

The skill system of "Diablo 3" can be equipped with two main skills and four shortcut key skills, combined with three portable passive skills, the entire skill system and operation mode are very mature design, which is better than "Diablo 2".

Moreover, the entire skill matching system does not need to be washed or cut off and retrained. This is a very good setting for novice players, and it makes the game's user base even larger.

Although the skill system of "Diablo 3" has been criticized by many players, thinking that there are too few changes, and there are only a few popular skill matching schemes, it is difficult to have new ideas, but in fact, the skill system of "Diablo 3" is very rich. However, after adding the ladder, players will inevitably find the strongest one among different skill matching schemes, and this kind of scheme will be imitated by other players soon, so that the professional skill matching becomes the same. qualitative.

Therefore, the ladder gameplay is the main reason why the combat system of "Diablo 3" appears single.

Many people think that the skill system of "Diablo 2" is good, but if you use this skill system to clear the ladder, players will definitely find the most powerful set of skills to use, and the result is the same.

As long as there is a utilitarian goal, then this kind of game can easily become monotonous, because most players, driven by utilitarianism, will give up inefficient self-study and learn from the best The player's build scheme.

Regarding this point, Chen Mo considered adjusting the skill system of "Diablo 3" by himself, with the improved equipment system to make the gameplay of this game more diverse.

Third, the equipment system, refer to the design of "Diablo 2".

Although the equipment system of "Diablo 3" continues the random attribute of "Diablo 2", it is not considered a success. Its biggest problem is that it limits the equipment ceiling. For example, a certain occupation must obtain a certain piece of equipment to support a build, so that other equipment that looks great is completely useless.

At this point, Chen Mo considered increasing the randomness of equipment drops and attributes to further expand the equipment library.

Of course, the possible consequence of this is to make the numerical system of the game uncontrollable. A powerful profession + a set of powerful skills + a powerful equipment, under multiple random combinations, no one knows the player What kind of monster character will they create.

But this is a stand-alone game after all, and Chen Mo doesn't plan to make an auction house system, so the risk of randomness is greatly reduced, and it won't cause any major damage to the game.

Fourth, in terms of game difficulty, Chen Mo fine-tuned the difficulty of "Diablo 3". The default story mode has an officially designated difficulty, and players must experience the story on the designated difficulty.

This difficulty is still somewhat challenging for novices. Some bosses must have certain positioning and skills to pass the level. With the design of art style and vision, this will greatly increase the frustration encountered by novice players in the game. , If you are not careful, you will die.

If the player dies repeatedly, the difficulty will be automatically lowered, but in general, the player cannot pass the entire story chapter without stress.