After watching the cg, everyone sighed with emotion.
"The CG level of the awesome Thunder Film Studio is still so high."
"It's amazing. Every strand of this girl's hair is clearly visible. It feels like the store manager is burning money like crazy again."
"What does this title mean? I don't understand it. This old man is so sad. How could he still be hit by a meteorite? Is it because he usually doesn't help the old lady cross the road?"
"Sister is confused, where is my grandfather? Oh no, where is my uncle?"
"Get into the game, can't wait"
Entering the game, first there is a screen to select a character.
In the dark background, five heroes stand around a campfire, their faces are hidden under the darkness, and only their outlines can be seen clearly.
These people have different appearances and different costumes. There are cloth armor, leather armor, and plate armor. Their weapons include giant axes, crossbows, staffs, and so on.
Zou Zhuo was also a little excited. This is a very special screen for choosing a character, which gives people a very strong sense of immersion. It feels like facing a bunch of strange people.
Unlike other rpg games, the characters for you to choose are gorgeous dolls.
In the center is a tall and strong barbarian, holding a giant axe, wearing simple armor, and has tattoos like primitive totems on his body.
The image of the barbarian Chen Mo did not adopt the appearance in Diablo 3, but similar to Diablo 2, no longer a grandfather with white hair and white beard, but a strong man similar to Lord Kui.
"The barbarian looks like a profession similar to that of a berserker."
Zou Zhuo controls the mouse and continues to click on other characters.
Every time a character is selected, the character will come out of the shadows and come to the campfire, so that the player can see his appearance clearly. And the previous characters would retreat into the darkness.
Holding a bow and crossbow, a cold and unrestrained demon hunter.
A magician who manipulates magic and destroys everything.
A monk who is proficient in combat skills and full of oriental colors.
A witch doctor who wears a mask and controls the power of life and death.
Zou Zhuo clicked the mouse one by one to check all the characters.
The first version only had these five professions, and Chen Mo planned to add crusaders, necromancers, ladders and season modes in the new version that will be released later.
These five professions have different appearances, and you can choose your own gender, and after selection, there will be a special interface to introduce role positioning, skill characteristics and story background.
As an obsessive-compulsive disorder patient, Zou Zhuo quickly read all the background stories of the five professions.
He soon realized that the class setting in Diablo was different from other games.
At first glance, the positioning of these characters is still very similar to those classic characters of Western Fantasy Warrior, Mage, Archer, Paladin, etc., but the packaging has been changed, but after a careful study of the skills and background stories, you will find that they are different. There is a big difference.
One of the most notable differences is that there is no distinction between defensive, output, and auxiliary roles. All characters are output types, but the output methods are different.
Moreover, the story background of these characters and the world view of Diablo are perfectly integrated.
Like demon hunters, in the background story, they live in a land of fear, and there is a power in their bodies that can resist the corruption of demons, which allows them to use the power of demons as weapons, hold crossbows in their hands, and use arcs of fire Arrow destroys the enemy.
They are a group of fanatical fighters, sworn to one purpose: to destroy all creatures from the Burning Fields.
Compared with the archer, the story background of the demon hunter is more in line with the overall environment of Diablo, and the various skills and talents are completely different from the archer, making its own characteristics.
"The demon hunter thinks this character is cool, so let him be."
Zou Zhuo chose a male witcher and entered the name "zzz".
An initial demon hunter character appeared on the screen. He basically has no armor now, holding a slightly shabby small crossbow in his hand. He is a bit thin, but his eyes seem to reveal a cold murderous meaning.
Zou Zhuo, whose family is undead, likes this feeling very much, click.
Accompanied by the slowly unfolding picture scroll, a deep voice is telling about his past.
"My family members died at the hands of the demons of hell. Witnessing such a tragic scene is enough to make you suffer for the rest of your life."
"I was tormented by fear and loneliness until redemption came."
"The ones who saved me were the survivors who were determined to destroy the demons of hell. They saw in me the power to fight against demons, so I became a sharp blade of revenge."
"Now I'm ready."
"A meteor fell on Tristram, and the undead were resurrected. And I will send them back to the grave. The prey of the past is now the hunter."
In a few simple sentences, the identity of the demon hunter and the reason for coming here are clearly described, and at the same time, the player's goal can be focused on the key story element "meteor".
Entering the game screen, Zou Zhuo's demon hunter is standing quietly on a dark wasteland, and a small town can be seen in the distance.
"It's not a first-person perspective, sure enough."
In fact, everyone already knew that this is a third-person perspective game, but Zou Zhuo was a little disappointed when he actually saw the game screen, because the first-person perspective would be more immersive.
Fortunately, Zou Zhuo is used to playing Warcraft, so he is also very used to this third-person perspective.
The picture precision is very high. It can be seen that Chen Mo made the picture with great care. The various details, maps and textures have reached a very high level, which is completely different from those old-fashioned third-person perspective rpgs.
The interface is simple and well-defined. Zou Zhuo moved the mouse to roughly look at the skills of each button, and he already understood the operation of the game.
Manipulating the character to turn around a few times, Zou Zhuo confirmed that this is undoubtedly a 3D game, 3D scenes and 3D models, all made in 3D, and the accuracy is not low, but Chen Mo locked the perspective , you can only experience the game from a third-person perspective.
The character's movements are very smooth, and the arrows fired during the attack have a good flight trajectory.
However, the whole picture gives people a very depressing feeling. Before encountering too many undead, the whole scene has already diffused a breath of death. Dim street lights, broken carts, and fallen corpses, it seems that this is a ghost. Very bad world.
The witcher moved on and soon encountered the first zombie monster.
An arrow was shot, and the monster roared and rushed towards the demon hunter. Zou Zhuo controlled the demon hunter to shoot arrows while walking. Soon, the monster fell to the ground.