The difficulty of this game has been adjusted by Chen Mo, and it will not make players go all the way like "Diablo 3" in the previous life.
Although this was a monster without difficulty, he still felt a little bit panicked when the monster rushed towards Zou Zhuo with all its teeth and claws.
Proceeding along the road, the demon hunter came to New Tristram. After destroying the undead monsters that were attacking the town, the demon hunter entered the town and started his own quest line.
The guidance of the game is very good. The small map on the upper right of the screen will remind the player where to go next, and the task list on the right has been reminding the player what to do now.
Zou Zhuo began to experience the entire story line of "Diablo" according to the task guide.
Soon, Zou Zhuo noticed some obvious advantages of this game.
In terms of game quality, the action is smooth and the operation is comfortable. Whether it is the picture or the sound effect, it is of a properly excellent level. As a third-person perspective rpg game, it even surpasses the first-person perspective rpg game in some aspects.
Obviously, Chen Mo did not use the third-person perspective to "cover up flaws". It does not mean that his current technical level and artistic level cannot meet the production requirements of the first-person perspective, but that he finally decided on the third-person perspective out of some considerations.
In terms of art style, the cult style of "Diablo" really surprised Zou Zhuo. Chen Mo tried to reproduce the feeling of "Diablo 2", so the whole painting style is very evil, dark and depressing.
When Zou Zhuo controls the demon hunter to enter the cave of corpses, there will be a feeling that the whole scene is sticky and dripping with blood.
In some quiet maps, the torches are crackling, the footsteps of the characters are very obvious, and the monsters that appear suddenly can startle people, and there is always a feeling that this road will never end.
Cooperating with this style of painting, as well as complex and changeable random maps, the feeling of "adventure" is greatly enhanced.
Moreover, Chen Mo continued the shadow and field of view design of "Diablo 2". When walking in the cave, the field of vision will be limited to a very small area. As far as the outline of the terrain is concerned, they simply don't know what monsters are in those areas.
In "Diablo 3", because players can see the monsters on the whole screen without pressure, this sense of unknown is greatly weakened, making it a "see through" game.
After Chen Mo added back the shadows and field of view, combined with the graphics, sound effects, and level design, Zou Zhuo felt anxious and nervous throughout the game, but this feeling prompted him to continue playing. , and did not have the idea of quitting the game because of this depression.
On the contrary, I feel that this game is completely different from those greasy rpg games on the market. There are no beautiful scenes like playgrounds, no knights with spotless armor, and only rotting corpses, skeletons, abscesses, and endless despair.
Walking in the cathedral of Tristram, the witcher is completely alone, only the silent mercenaries are fighting by your side.
(At this point, Chen Mo also followed the design of "Diablo 2", basically cutting off all the lines of the talkative mercenary, so that players can better immerse themselves in the horror atmosphere.)
In terms of gameplay, Zou Zhuo can also find many surprises for him.
The equipment system is very rich. During the adventure, Zou Zhuo also played some good-looking equipment, and the entries of these equipment are different, no two pieces of equipment are the same.
There are a variety of skill combinations and a rich combat system. With the improvement of the character level, various skills are continuously unlocked. With the talent and skill runes, it is a fun process for Zou Zhuo to find the most suitable skill combination plan in the process of exploration. .
And most importantly, exhilaration! This is also the biggest difference between "Diablo" and other RPG games.
In other games, especially online games, players are very small in the entire world, not to mention those bosses that require many people to work together to defeat, and not to mention those leader-level NPCs of major forces. Among the players, there is no strength crushing. Many ordinary players can clearly feel that they are ordinary people in mmorpg.
However, "Diablo" is different. In this game, you are the only god and the savior. From the beginning as an adventurer in the small town of New Tristram, to defeating Belial, the king of lies, to save The warriors of Caltim, and then the heroes who guarded and defended the fortress and turned the tide, finally defeated the great demon Diablo, who is one of the seven demon kings, in the highest sky, and the name of Nephalem resounded throughout hell and the highest heaven .
When facing the tide of hell demons, the player controls his character to sweep across like chopping melons and vegetables, leaving only corpses and fallen equipment all over the ground.
Of course, you may die in battle, lose some money, and have to run the corpse back to retrieve your equipment (this follows the design of "Diablo 2").
This is a dangerous world, this is a hopeless world, the only thing you can count on is yourself.
But it is precisely because of this that players can experience this refreshing feeling more clearly after immersing themselves in the game, because this is a hopeless world, and you only see endless monsters and demons in your eyes, so you don’t have to worry about it. You don't need any hesitation or pity, you just need to chop melons and cut vegetables all the way to kill them, and let all the hell demons be destroyed in your anger.
Zou Zhuo has been completely immersed in this game. He manipulates the demon hunter to explore in the dark caves. The limited field of vision allows him to only see a small circle around him.
Suddenly, a large number of monsters appeared in front of him, and these monsters also saw him, and rushed over with bared teeth and claws!
And there is also a rare monster with a golden glow all over its body, with a special halo on its feet, mixed in the monster pile.
The people who eat melons were startled: "Fuck, be careful, get out of the way!"
The blood volume of the demon hunter began to drop rapidly, and Zou Zhuo was startled, but he quickly calmed down and manipulated the demon hunter to roll over to open the distance, and then threw various traps on the ground, holding crossbows with both hands towards the monster in front of him The group of arrows poured down the rain like crazy!
Under the arrow rain all over the sky, large areas of monsters wailed, and those weak mobs began to fall, but the blood bar of that huge rare monster was still very thick, and it was still rushing towards the demon hunter.
Zou Zhuo skillfully walked and shot, releasing various skills with precision.
After all, he is considered a master in "Warcraft", and he is very calm in dealing with this kind of scene, without any panic.