The melon eaters almost snatched the mobile hard drive from Chen Mo, and couldn't wait to install the game on their computers.
"Wow! Can you play in a team?"
"It's amazing, I thought it was a pure stand-alone game!"
"But I heard from the store manager that there seems to be a maximum of four people online. Hey, the four of us are online. Everyone is free to form a team."
"I play barbarian! What about you?"
"Then I'll play mage."
"Wow, it's so exciting, it's a pity that more people can't be online."
"I'm ready, I'll wait for you in New Tristram first."
"I'm fine too, hey, it really looks like the rpg map of "Warcraft", and it's an official remake high-definition version!"
"Yes, yes, I also want to say, this feeling is too familiar."
"But which rpg map can compare with this quality?"
"That must be a new game developed by the store manager himself!"
"It's ok. I thought the third person was nothing to do, but it turned out to be really fun!"
Soon, there was a wave of "Diablo" in the experience store. Players who were playing other games stopped playing and installed "Diablo" one after another to start experiencing.
In fact, the networking mode of "Diablo" is different from that of online games. There are up to four people in a team, and there are not so many professional cooperation.
This networking mode is more like a LAN game like Diablo 2, suitable for a few friends to play together. The game will dynamically adjust the difficulty of monsters according to the number of players, so that players will not lose the challenge after forming a team.
Relatively speaking, the online mode weakens the difficulty of the game to a certain extent, because when a novice player encounters a boss that cannot be defeated, he can pass the level by hugging his thighs, and mixing and matching multiple professions will also make it easier to clear the level. easier.
However, in order to meet the needs of the vast majority of players who like online games, take care of the experience of novices, and prevent the game from being damaged by modifiers and accelerators, the online mode is still necessary.
Soon, these people were immersed in the dark world of "Diablo", addicted to brushing and cannot extricate themselves.
Seeing this, Chen Mo was probably relieved. The first step of the "Doughnut Principle" in "Diablo" basically took effect.
In fact, there are many controversies about whether the game mode of "Diablo 3" is successful, but judging from the sales volume and subsequent player feedback, even if "Diablo 3" does not reach the classic level of "Diablo 2", it is still It's a very successful game.
The so-called "donut principle" means that when players play the game "Diablo", they are actually eating a donut from the outside in.
The outermost circle is the new players, the inner part is the mid-core players, and the inner part is the hard-core players.
After reaching the center of the donut, the player will find a hole, which is the exit.
For the game "Diablo".
What attracts new players is the highly distinctive art style, super high game quality, exciting battles and wonderful plot stories.
When new players grow into mid-core players, they begin to care about more exciting challenges such as skill matching, equipment attributes, professional characteristics, ladders and expert modes.
When mid-core players grow into hard-core players, they will start to brush up for a piece of equipment with better attributes day after day, they will repeatedly study and test better builds, and they will climb the ladder every season. Will tirelessly pursue the top combat power in this game.
And once the hardcore players have experienced this feeling, brushed up the top equipment, climbed the list almost, or they are tired of themselves, they will find this exit and leave this game.
Of course, in the process from new players to mid-core players, and then to hard-core players, players will continue to leave.
However, an important part of the "doughnut principle" is not to worry about players leaving.
Many online games do everything they can to retain players. They are both daily active and regular events. They always hope that players will log in to the game every day to experience the same thing.
But in fact, although this kind of behavior is effective, it may also stimulate players to have a rebellious psychology, and it will greatly affect the player's evaluation of this game, making players feel that this game is very boring, and they will not play again if they leave. return.
The cleverness of the "donut principle" is that you don't worry about players leaving. As a new player, you can leave if you want after experiencing the plot. As a hardcore player, you can also leave after you get tired of playing the ladder, and will not force you to stay with various messy activities.
In this way, all players can play what they want to play before leaving. Originally, this game only had one month of game content, forcing players to play for three months, this is not the original intention of the game "Diablo".
When the game releases new content, such as expansion packs and new classes, players will come back to play and pay again.
So, the "donut principle" is very suitable for the buyout fee model of "Diablo", and it is also very suitable for its gameplay.
So far, the first step of "Diablo" has gone well. Judging from the degree of addiction of these players in the experience store, Chen Mo's design of the art style and game atmosphere is very correct. Instead of being reduced to a niche game, this unique style of painting has become its selling point.
…
The follow-up work of "Diablo" is steadily advancing, and it will be officially released in two weeks.
At the same time, many demo videos inevitably flowed onto the Internet, and topics such as "Chen Mo's new game" and "Diablo" were also heating up.
"It seems that part of the cg of "Diablo" and the real scene of the game have flowed out, have you seen it?"
"Isn't it that kind of old antique rpg, what's so interesting."
"No, the picture is very explosive, and the cg quality is higher than that of "Warcraft"."
"Really or not? Chen Mo's brain is flooded? This is a stand-alone game. Even if you sell 500,000 copies in the first month, and one copy sells for 99, then the monthly turnover is only 50 million, and you get more than 3,000." Wan, you don't even have enough CG money?"
"Yeah, with his money-burning method, this kind of cg set can't cost 40 to 50 million? Is this going to lose money and make money?"
"Not necessarily, this game seems to be very fun, you go and look at the game screen, the quality is quite high."
"So what if the quality is high? Let's talk about the third-person perspective. Just this will limit the upper limit of this game. It's impossible to catch fire."
"But I feel that the quality of this game is very high, and Chen Mo is fully capable of being a first-person perspective."
"Then... That's Chen Mo's own death. What's there to say? Anyway, I don't believe that rpgs with a third-person perspective can still be popular. If they are popular, I'll eat my keyboard."