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In Chen Mo's plan, he still focused on client games and mobile games, ignoring browser games.
When web games did have a big hit in the previous life, they used to be very popular, but the biggest problem is that web games became popular in a specific environment and among a specific player group. Its success was short-lived and difficult to replicate. .
In Chen Mo's previous life, browser games only became popular for three to five years before rapidly declining and being replaced by mobile games. And mobile games have also changed from crude to high-quality in a very short period of time, and this speed is constantly accelerating.
The price/performance ratio of web games is indeed very high, but without a player base, everything is useless.
What kind of players are players in this world
I have seen a lot of large-scale vr games, and the quality of virtual games is even higher than Chen Mo's 3A masterpieces in his previous life. For this group of people, you play web games for them
How about a "Dragon Slaying Sword, click and send"
It is estimated that the lost pants fell off.
In fact, for Chen Mo, mobile games are the evolution of web games, which completely suppress web games in all aspects.
In terms of convenience, when playing web games at work, you have to close the web page in fear, but you can play mobile games at any time. When the boss comes, you can simply put your phone on the table.
As far as graphics are concerned, web games are limited by the way they are produced, and resources need to be loaded continuously. Often, the loading of graphics is incomplete, which greatly affects the game experience.
In terms of gameplay, the classic gameplay of web games has basically been inherited by mobile games, and there are many new gameplays in the process of continuous development of mobile games. [△Net.]
Therefore, browser games are basically a type of game that has been completely replaced by mobile games. Chen Mo is now developing browser games, which is because his brain was kicked by a donkey.
Chen Mo thought for a long time. His first game in the true sense was a classic casual game from his previous life: "Plants vs. Zombies".
This is not the most profitable option, but it is the safest and longest-term option.
What does Chen Mo need most now
money? He needs it, but not the most.
He needs fame most now.
Chen Mo chose "Plants vs. Zombies" as his first game, mainly because of three considerations.
First, the resources of this game are not large, the installation package is only about 100m, and the amount of various resources can be controlled within 300m. (The installation package of the game is generally compressed, which does not represent the real amount of resources.)
Moreover, the numerical settings of this game are relatively transparent, and the level design is also very clear. With Chen Mo's current numerical ability and level ability, he can also control it.
In terms of art and music, the main difficulty lies in the design, but Chen Mo is equivalent to copying it, and it is not too difficult.
Therefore, this is a relatively controllable game for Chen Mo.
Second, Chen Mo needs fame and word of mouth. Making krypton gold games does make money, but it is difficult to become popular, and there is a high probability of being scolded.
The first game, what Chen Mo wanted to make was a national level game, so that as many players as possible could see the logo of Thunder Games, and let them know that Chen Mo was the designer.
It is a long-term goal for all players to know themselves, but it must be planned from the first game.
Third, "Plants vs. Zombies" seems simple, but it is actually a very comprehensive game, especially its strategy is very well done, it is an enduring and very playable game.
According to the calculation that it takes about 3 months to develop a game, each of Chen Mo's games must be played for at least 1 month before players get tired of it. From this point of view, "Plants vs. Zombies" crushed a large number of people Standalone casual game.
Moreover, this game can be released on PC and mobile phone at the same time, and there is no problem even in the data communication between the two ends.
In the end, Chen Mo decided that Thunder Interactive Entertainment's first game would be "Plants vs. Zombies"!
Chen Mo stood up and walked around the experience store, rested for ten minutes, and then started the formal research and development.
Chen Mo was not in a hurry to replay the potion with his memory. The potion only took effect for four hours. He had to work hard to recall first, to set up the overall framework of the game. The potion had to be used to recall those parts that he couldn't remember.
The first is to write the design document, and then fill in the basic rules of the game into the fantasy editor, and the editor will generate the basic framework of the game.
Chen Mo wrote design documents very quickly in his previous life, basically 1~2 times faster than other designers. A system design draft of more than 10,000 words, conception, drawing prototypes, smoothing out the logic, and finally writing, basically 5 ~7 working days to complete.
Moreover, this also includes the time for consideration and modification.
Of course, depending on the structure of the game, the number of design documents will vary. Generally speaking, even for a mid-level mobile game, there must be at least 20 to 30 design documents, ranging from large to small, involving different system.
As for the various configuration tables and resource demand tables, there are more, and a large part of them will not be seen in the game.
When writing design documents, the main time is thinking and considering different design solutions. However, the settings of "Plants vs. Zombies" were very complete, and Chen Mo didn't want to make any changes, so he wrote it very quickly.
Interface layout, combat system, level settings, plant types, zombie types, special gameplay... Soon, there are large frameworks for each design document.
Then, Chen Mo started to look for free resources in the editor, and then downloaded them with his resource quota.
In terms of art resources, in order for the game to reproduce the original work to the greatest extent, Chen Mo had to hand-paint and check it himself.
These free resources are just substitute resources, which are substitutes for not affecting the development progress. When the game is roughly completed, Chen Mo will have to replace all these art resources.
Green space, plants, zombies, there are actually many art materials with similar elements, but only a small part of them are barely usable, and the painting styles are even more strange. But it's an alternative resource anyway, so let's make do with it.
It took Chen Mo three days just to write the big frame of the design document and find art materials.
During this period of time, the company's audit passed, "Thunder Interactive Entertainment" was officially established, and Chen Mo also had an additional title on Weibo and in the editor: Founder of Thunder Interactive Entertainment.
Of course, the current title is false, because the company is now an empty shell with nothing.
According to Chen Mo's plan, Thunder Interactive Entertainment may have multiple branches, such as Thunder Games, Thunder Literature, Thunder Animation, Thunder Movies, etc...
Of course, these are just some strategic plans. Do it if you have the opportunity in the future, and don’t do it if you don’t have the opportunity. Chen Mo’s own idea is to deeply cultivate the field of games. As for other things such as literature and animation, they really have an impact on games. It helped a lot, but it wasn't Chen Mo's main direction of attack.
The company name and logo have been determined, Chen Mo called the staff of the competition and asked them to help make the signboard of the experience store.
The efficiency over there is also very fast. The signboard was ready in two days, and a special person came to install it at the front entrance of the experience store.
On the signboard are a few artistic characters: "Thunder Game Experience Store", and there is a logo of Thunder Interactive Entertainment next to it. Chen Mo took a look and was quite satisfied with the effect.
After finishing all this work, Chen Mo continued to shut himself in the studio, sorting out the framework of the design documents, as well as alternative art resources.
It took another day, the large framework of the design document was finally completed, and 60% to 70% of the art resources were found. For mobile phone users, please visit m.reading for a better reading experience.