Almighty Game Designer

Chapter 200: Sales exploded

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In the studio, many employees are also playing Diablo.

Several design assistants were playing and discussing.

"Strange, when I read the concept draft before, I really didn't think how much fun this game is. How can it become more and more addictive after it's finished? If you don't clean up all the time, you will feel uncomfortable all day!"

"Not to mention, this cult style of painting didn't dissuade me, but it made me enjoy it."

"Yes, and this game doesn't have so many rich ways to play, and there are no festivals. Every day when you go online, you just change the way you play. After finishing one level, you can go to the next level. After finishing the single-player game, you can play in a team, but you just can't stop. Come down!"

Zhou Hanyu was also surprised.

After the game was made, he also experienced it. At first, he really felt a little depressed, but when he really played the whole plot process, this feeling of depression disappeared strangely.

Zhou Hanyu analyzed it himself. It is the color matching, vision, music and other factors between different scenes that are constantly switching, which are constantly adjusting the player's emotions, so the imagined sense of depression does not appear.

Moreover, this art style greatly enhances the player's sense of refreshment when fighting monsters, especially when defeating the boss in an extremely terrifying scene, accompanied by a large number of equipment drops, the player's emotions are instantly released, and the Unparalleled pleasure.

The more in-depth research, the more amazed Zhou Hanyu felt. He really didn't expect that this extremely small art style was perfectly controlled, and it was almost perfect in mobilizing the players' emotions.

This made Zhou Hanyu couldn't help but feel that Chen Mo was able to develop so many high-quality games not by luck, but because he really had this ability!

Fu Guangnan said to Zhou Hanyu: "It's time to go online today, whether it can be done or not depends on whether the players accept it or not."

Zhou Hanyu nodded: "Well, but I have confidence in this work."

Fu Guangnan asked, "Guess how much sales will be in the first month?"

Zhou Hanyu shook his head: "I don't know. But based on the investment, the game's CG and the game body cost at least 140 million. According to the price of the store manager, the Changwan version 128 must sell at least nearly 1.8 million copies before returning Book."

Fu Guangnan was a little worried: "The pricing is a bit expensive, and the sales target is too high!"

Zhou Hanyu nodded: "Yes, but the cost is here. It can only be said that the cost is really too high, and the store manager is too willing to burn money. Is there any game company in China that is willing to spend more than 100 million to make a third-person game?" Single-player game? Even if you have money, you dare not spend it like this!"

Fu Guangnan said: "It can only be said that the store manager is really courageous. I hope this game can sell well. Otherwise, just after expanding the team, the first game will be cold, which will affect morale too much."

Zhou Hanyu nodded: "Well, I hope."

On July 3, "Diablo" is officially launched!

Information about this game began to flow out one after another after a few years. At first it was some original paintings and settings, then it was CG clips, and then it was the game demo video...

There are still many people who are paying attention to this game, especially the players of "Warcraft" and Chen Mo's fans. No matter how unfavorable the outside world is for the game "Diablo", they always believe that Chen Mo will give A surprise for all.

On the day "Diablo" was launched, these players basically didn't think too much about it, and paid for it one after another.

"Diablo" adopts a buyout model, which can be played for 128 yuan. This price is already on the high side for stand-alone games. You must know that the price of "Warcraft" developed by Chen Mo is 88 yuan, while the price of "Wulin Heroes" is only 50 yuan.

Of course, players also know that "Diablo" is very well-made, especially the cg is very expensive, so there is not much criticism about this price.

It's just that except for those diehard fans, most players are waiting and watching, and some people are sneering, looking forward to the dismal sales of "Diablo" and not being able to recover the cost.

Soon, the first batch of players who bought the game experience began to post feedback on the forum.

"Going to test the "Diablo" friends, how about it, is the game fun?"

"I just downloaded the game and came over to post a post. Thunder Film Studio's movies are getting better and better..."

"… what about others?"

"The quality of the game is unexpectedly good. It's completely different from those old-fashioned third-person rpgs. It's hard to say exactly why it's different, but it feels like the details are much worse."

"It's strange. Although this art style, I thought it would definitely dissuade me before, but after entering the game, I didn't feel particularly repulsed. Instead, I felt that the atmosphere was... Well, it's hard to explain this feeling."

"It is very harmonious. It is this art style that fits very well with the background of the story and the gameplay."

"What kind of contract?"

"This can't be explained clearly in one or two sentences. You can play the next game yourself... To be honest, with such a big production, 128 is really not a loss."

"How does it compare to Warcraft?"

"It's hard to compare, after all, the types of games are different. If you have to compare, it feels similar to that rpg map "Holy Realm". Of course, except for a lot of emphasis."

"That picture is not bad, I have played it, if "Diablo" can really make that kind of feeling, then I will definitely buy it."

"You look down on Chen Mo too much, don't you? Let's put it this way, there is no comparison at all. If you compare "Divine Realm" with "Diablo", it's like a kindergarten kid playing basketball with the NBA, okay?"

"Fuck, so exaggerated? That's fine, I'll play with it too!"

"Come on, come on, it is said that you can form a team here, I will take you to fly!"

Sales are rising steadily, and players' ratings are also maintained at a very high level, basically never falling below 9 points.

The game media are also publishing articles one after another.

"Chen Mo's another boutique western fantasy game! "

"Unique painting style, hopeless world view, Chen Mo's first rpg game review"

"Intense Fights and Unexpected Surprises"

"Third-person rpg's performance exceeds industry expectations"

"Chen Mo is burning money to make cg again! Thunder Film Studio is full of sincerity! "

"Expert Analysis: The subject matter is small, it is likely to be well received or not popular"

"People in the industry believe that the sales volume in the first month will hardly exceed 500,000. Is Chen Mo going to lose money? "

There are praises and doubts, and everyone is paying attention to the sales of "Diablo". After all, this is a stand-alone game, and only sales can explain the problem.

Soon, the first week sales of "Diablo" came out.

280,000 sets!

This sales volume has surprised all industry insiders and players who were not optimistic about "Diablo" before, because this sales volume is almost the same as their previous expected sales volume in the first month!

But the more shocking thing is yet to come.

After the sales volume of "Diablo" broke out in the first week, not only did it not decline, but it still maintained a strong growth trend, and the sales volume in the second week reached 430,000 sets!

Obviously, in the second week, more players who had been waiting and watching also made up their minds to buy, and the word-of-mouth of the players further increased the sales of "Diablo".

In the end, the sales volume of "Diablo" in the first month was fixed at 1.87 million sets!

This means that the first month's turnover of "Diablo" reached 240 million, and Chen Mo's net income also reached 167 million!

The huge amount of research and development funds invested was fully earned back in the first month.

This number once again stunned the people in the industry. They never imagined that the third-person perspective rpg, which they had always looked down upon before, and the type of game they called "ancient" could explode with such terrifying power