After the sales came out, people in the industry were discussing it.
"Have you seen it? The sales volume of "Diablo" has already surpassed the sky! The sales volume of the stand-alone game in the first month is 1.87 million sets. It's too fake!"
"Damn, a net profit of 167 million a month? Why, this kind of old antique from a third-person perspective!"
"I'm not convinced either. I haven't found any obvious innovations in this game, and it's still a stand-alone game. The gameplay is not as rich as online games!"
"The problem is that the players' ratings are still very high!"
"Is it because of the quality of the game?"
"The quality of the game is all external. If the game is not fun, then the player's evaluation will definitely not go up. But the problem now is that the sales are high, and the evaluation is also high!"
"Research and study, there must be a doorway here that we ignored before."
Most designers are very confused.
Although Chen Mo created an exaggerated record of 370 million monthly turnover with "Onmyoji" before, there is no comparison with "Diablo".
"Onmyoji" can be said to be the best among mobile games in terms of picture quality, leaving other mobile games without limits; it is also a major innovation in gameplay, bringing the characteristics of krypton gold mobile games to the extreme.
With so many follow-up krypton gold mobile games as the foreshadowing, everyone was shocked by the results of "Onmyoji", but they can still analyze and analyze it and figure it out a little bit.
But "Diablo" is different, because basically no one is optimistic about this game before it goes on sale. Even Chen Mo's hardcore fans can't tell the reason why this game will be a big hit. Mo's unconditional trust.
As soon as the sales came out, these designers realized that they were wrong, and they were very wrong. There must be some breakthrough innovation in it, but they didn't realize it.
…
While the designers were immersed in the study of "Diablo", there was also a carnival on the major forums.
Many players who supported Chen Mo began to dig graves frantically, digging out all the posts that were not optimistic about "Diablo" before and beat them up.
"Eat monitors, hurry up."
"There are also people who eat USB flash drives, mice, and coffee cups. I wish you a good appetite."
"The sales in the first month were 1.87 million sets. What did you say before? Can't exceed 800,000 sets?"
"Sorry, as Chen Mo's fans, we can do whatever we want."
"Huh? The post has sunk, it can't sink, let's hold it high."
"Raise high."
"Chrysanthemum messing around."
"Saw testicles."
"Wow, you guys upstairs are so cruel, whip the corpse, it's just right, take me one!"
…
On the forums, post bars, and hot topics on Weibo, there are content related to "Diablo" everywhere.
Moreover, two key words were also on Weibo hot searches, one was ""Diablo"" and the other was ""Diablo" sales exploded".
This "scraping" game has finally entered the field of vision of most people. With its perfect first-month sales results, designers and players who had previously despised it had to pay attention to it.
…
In several big companies such as Dynasty Interactive Entertainment and Zen Interactive Entertainment, many rpg game designers are meeting to study the success of "Diablo".
Most of them are A-level PC rpg game designers. They are very puzzled. How can such an old third-person game achieve such a good result
Shouldn't stand-alone RPGs with a third-person perspective be eliminated a long time ago? There are ready-made first-person perspective mmorpgs to play, why bother to brush up in stand-alone games
At the headquarters of Zen Interactive Entertainment, several designers headed by Yao Yu are discussing.
Among them, Yao Yu has the highest qualifications, and has the successful experience of "The Legend of the Sword" and "Legend of the Sword". He has in-depth research on mmorpg and stand-alone rpg, and his control of the plot is also at the top level in China.
After the first week's sales of "Diablo" came out, Yao Yu had already started playing, and by now he had basically figured out the success of "Diablo".
After looking at the designers present, Yao Yu began to analyze.
"After digging into Diablo, I think there is one thing about this game that we have all ignored before, and that is 'coolness'."
"I don't know if you have noticed. In "Diablo", players often have to face hundreds of monsters, especially in some key levels, which often fill the screen. When players eliminate these monsters in batches , with the full screen of damage numbers, gorgeous visual effects and sound effects, this refreshing feeling is far greater than most mmorpgs currently on the market.”
The other designers nodded in agreement.
"Yes, in fact, this is similar to the rpg map of "Warcraft". It is simple and mindless, but very effective."
"The main reason is that the current mainstream rpg games are all online games, and all kinds of balance must be considered, and the values are relatively stuck."
"That's why Chen Mo plans to make a stand-alone game?"
"That means he has already thought about it from the very beginning, what he wants to do is this kind of 'scratch' game?"
Yao Yu said: "It's not just that. I tried it in "Legend of the Sword", and found that although this feeling can also be made through numerical control, it is far from "Diablo."
"I analyzed the reasons, and there are roughly three points."
"The first point is that "Legend of the Sword" is a locked mode, and many of the skills in it are single-target skills. If you want to highlight this refreshing feeling of killing monsters, you must focus on non-locked skills."
"The second point is that the overall game atmosphere and environment of "Legend of the Sword" is relatively soothing, the art style is very bright, and the monsters are not scary. After a while, the monsters will feel boring."
"The third point is that when the number of monsters reaches a certain level, such as more than 100, in the first-person perspective of "Legend of the Sword", the whole screen will become particularly chaotic, and it will become particularly difficult to select and move monsters. "
"Maybe the vr mode will be slightly better, but there are more issues that need to be considered in the vr mode. One of the most critical issues is that this kind of game must be a stand-alone game. According to the research and development cost of "Diablo" 170 million In other words, switching to VR would cost at least a billion yuan, but how many companies are sure that they can recover the cost if such a large cost is spent on a stand-alone VR?"
The other designers looked at each other and finally came to a conclusion.
"That is to say, if we also want to make a game that can bring players a refreshing feeling of spawning monsters, we must change these three points?"
"Change locked mode to unlocked mode, change the art style to be darker, and change the first-person perspective to third-person perspective?"
"Then, isn't that what Diablo does?!"
"That is to say... Chen Mo thought it out from the beginning?!"