After analysis and analysis, game designers in the industry have come to a shocking conclusion.
If you want to maximize the refreshing feeling of "brushing", then Diablo's approach is the most correct approach.
Third-person, stand-alone game, no skill lock, dark and classic art style, if anything is missing, this refreshing feeling will be greatly weakened.
In other words, Chen Mo didn't make a stand-alone rpg game with a third-person perspective because his technical level was not up to scratch or because he wanted stability, but because he had already thought about it a long time ago. A fun game that fills a gap in the market.
After analyzing this point clearly, the designers all understand why Diablo can get this kind of sales, because this is a groundbreaking game with its own characteristics, with an attractive plot and super high quality, It's no surprise that it's a big seller.
While they all sighed, there was only one last question left.
How long will this game with the main selling point of "scraping and brushing" last? Will players get bored with it soon
The official forum of Diablo.
"Help, which of these two pieces of equipment is better and which one should I equip?"
"May I ask who can understand the entire plot background setting of Diablo, please help me sort out the data in the game and analyze it"
"May I ask how much blood is qualified for high difficulty?"
"Mengxin, who has just entered the pit for a week, is completely addicted, did you add friends to brush together?"
"Excuse me, how should I wash this orange weapon?"
"Several scenes with the highest probability of light emission, personally tested and effective."
Except for a few posts that are still discussing the plot and gameplay, most of the other posts are already discussing the equipment and build of the game. Most players have reached the last step of the "donut principle" and become a real player. hardcore gamer.
These players are also constantly encouraging new players to enter the pit.
"Mengxin saw Diablo's promotional cg. I am dizzy with 3D and I like this game mode very much. I just want to ask, is this game just swipe? Wouldn't it be particularly boring in the later stage?"
"It's just brushing, but it's not boring at all. The specific explanation is not clear, you will know after playing."
"Yes, just brushing it off is enough for you to be high for a month."
"In the later stage, I mainly study the construction of characters and challenge higher difficulties. The numerical depth of this game is simply explosive. You still aim to challenge the highest difficulty. This game can keep you playing for a lifetime."
"Come on, Mengxin is welcome. When you reach the full level, I will take you to brush up your equipment and build a suitable build for you."
The major game media also published articles one after another, analyzing the success of Diablo.
Uncover the charm of brushing
Looks like a minority, but it has become a hit
The Secret Behind Diablo's Super Sales
Why Diablo, who is not optimistic, can complete the counterattack
Diablo Digital Art
Chen Mo's first rpg game was a big success
There is even a special article published by the game media, analyzing the entire plot structure and deep cultural connotation of Diablo.
"The charm of Diablo's plot is that it presents you with a complete world, a world full of hellfire burning everywhere, full of despair and indifference."
"In the wilderness of misery, the farmer clings to the remains of his dead wife, insisting that she is only sick and resting."
"In the city of Caldeum, you will find the servant of the little emperor who was pushed down the city and fell to his death."
"In the garrison fortress, you will never be able to save those soldiers who were captured by the ghosts."
"In heaven, you can't save those corrupted and fallen angels."
"There are also those scenes that are always dark and dark. The only two scenes with light are the dry and hopeless desert and the corrupted supreme sky. From the beginning to the end, the whole world is shrouded in the shadow of the Great Demon God."
"You know that Leoric went crazy and became the Skeleton King, and in the process of defeating him, you kept collecting various written materials, and felt his madness and despair before he died through his diary."
"There are also diaries and letters picked up on the road, and the small texts show you the whole picture of the world."
"The desperate diary of the prisoner who was made into a coffinless ghost in the dungeon before his death, Captain Heller's determination to not retreat after the team was completely wiped out, and the command letter from the gang that fell in the storage room to let the prisoners eat themselves"
"This is a world full of horror and despair. You bear the name of the savior and slaughtered thousands of demons, but this world still hasn't improved."
"This is a desperate story, but people can't help but be addicted to it. This is probably the most attractive spiritual core of the Diablo game."
There are also game media that specifically analyze Diablo's innovations and breakthroughs in stand-alone rpg games in addition to the core gameplay of "scraping".
"A significant advantage of Diablo is the efficient use of fragmented time."
"This is a game that supports four people taking risks together. During the game, you can join and leave at any time. As long as you want, it is no problem to control the time of each game within ten minutes."
"So, although it is a seemingly boring stand-alone game, it is actually a very friendly game for casual players."
"In addition, Diablo's unique style also distinguishes it from mainstream rpg games on the market."
"In other orpgs, players have a tight social connection and have to have all kinds of interactions and have to go to all kinds of activities. But in Diablo, the burden on the player is much less."
"Don't be afraid of 3D dizziness, don't be afraid of the long time, as long as you have a few dozen minutes, you can enter the world of Diablo and brush for a while. And no matter how much you brush, you can find the next target, maybe a certain piece of equipment, Maybe it's a certain level of difficulty, but anyway, you won't lose your way."
"A game that doesn't have too many complicated gameplay and relies entirely on brushing and brushing can have such tenacious vitality. This really subverts our long-standing perception of rpg games."
"Chen Mo once again told us in a slanted way that rpgs can do this. Third-person rpg games are not cool, but most people do it in the wrong way."
"Regardless of the sales volume, Diablo's unique style will definitely win it a place in the rpg game, and may even become the originator of this genre"