Almighty Game Designer

Chapter 204: New releases and new games

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Chen Mo began to explain some basic information about the new version.

"The new version is called 'Reaper of Souls'. This time, in terms of game content, two new professions have been added, the Crusader and the Necromancer. In addition, in terms of the game's story chapter, a whole story chapter has been added. In the end, the protagonist will enter the Chaos Realm to fight the final boss."

"There are also side plots, including the jeweler Shen Laotan, the blacksmith and the three mercenaries, all of which will have their own side plots."

"Of course, the plot is mainly to enrich the content of the new version, and the main changes are not here."

"After that, there are some additional additional systems, including enchanting shaping, peak level, expert mode and other settings. Just look at the concept draft for these things, and it is not difficult to do."

"The most important thing is the two new ways to extend the player's game time. It is expected that these two new ways will extend the game life of "Diablo" for at least one or two years."

"Secret Realm System and Season System."

"The so-called secret system is that we give players the most efficient way to brush up."

"Actually, at this stage of the game, players don't care about the plot at all. What they want is to clear the light, and it doesn't matter where they do it. So we use the secret system to give them a shortcut to clear the light to save their money. time."

"The season system is equivalent to the ladder. It's just that the way to climb the ladder is different from "Warcraft". Considering that in this game, the characters who play first have many advantages over the characters who play later, so when the new season starts, Everyone has to start from zero, this is to ensure that all players are on the same starting line."

"The entire season is about 3 to 6 months. We can freely adjust the specific time according to the player's progress."

"That's about it. Do you have any questions?"

After Chen Mo finished speaking, he watched everyone's reactions.

Everyone looked at each other in blank dismay. Obviously, most people's interest in new plots and new occupations far exceeds this inexplicable secret system and season system.

Su Jinyu said: "Uh, store manager, new plot chapters and new occupations must be done, without any doubt. Regarding the secret mode and season mode, I am a little skeptical. Can this really prolong the life of the game? I thought you were going to open the game editor to players like "Plants vs. Zombies" and "Warcraft."

The others also nodded one after another. Obviously they all had the same idea as Su Jinyu, but they were not ashamed to say it out.

Chen Mo smiled: "It's not the same. The core fun of the game "Diablo" is to play around, and the maps are all randomly generated. Even if it is open to players, they can't make any new tricks."

"Everyone has to figure it out, why are players getting bored now? Because they have lost their goals."

"That is to say, players are currently obsessed with brushing, just because they are not tired of playing, and for those players who have already brushed out key equipment, but the next step is nowhere in sight, they don't know what to do. That's the most deadly problem."

"The season and the ladder are a kind of competition mechanism. It allows players to compare with each other and allows players to have a clear goal. The secret system is a kind of assistance, allowing players to omit those tedious steps and achieve them with the highest efficiency. Swipe to minimize their fussiness."

"As for you to ask, is there a way to extend the life of Diablo once and for all like the Warcraft editor? I can only tell you unfortunately, no. Because this is a game that is just a game, now The ones that stay are the hardcore gamers, and we have to take care of how those people feel."

"Any questions?" Chen Mo looked at everyone.

Obviously, everyone was still a little confused, but most of them already understood Chen Mo's intentions.

As for whether this intention is correct or not, no one will argue with Chen Mo, because he is the boss. As long as the boss knows what he is doing.

After seeing that everyone understood, Chen Mo continued to open the next document.

Design concept draft of "Famine".

At the front of the concept draft is a relatively simple concept map. A villain with disheveled hair and a pale face is sitting by a fire, surrounded by trees, wild grass and ferocious-looking spiders.

On the moon in the upper right corner, there are two weird words written: famine.

Seeing this name and this concept map, everyone was stunned.

"Famine? Well, the kind that starve people to death?"

"The style of this picture is too weird, why does it feel like the style of an independent game?"

"Yeah, it's not like a commercial game, it looks very small at first glance."

"The store manager has earned enough money, do you want to play tickets?"

"Let's see what the store manager has to say."

Everyone was waiting for Chen Mo's explanation.

Chen Mo explained: "First of all, as everyone guessed, the nature of this game is somewhat similar to an independent game. As I said before, this game is for everyone to practice and adjust their emotions. It's easy to do."

"Briefly summarize the gameplay of this game. This is a wilderness survival game. The rules in this world are rather absurd. Technology, magic and strange creatures coexist. Of course, there are internal rules and logic."

"The only goal is to survive, which is a bit similar to the survival mode of some games. The difference is that we have to make a very rich props system. Players can collect stones and branches on the map, make tools for hunting, and finally build their own Camp, step by step from scratch."

"You can think of it as a sandbox game."

"Of course, as a survival game, the protagonist is always facing various threats, including darkness, climate, monsters, etc. If you are not careful, you will die."

"In this game, we try to reproduce the state of a helpless person in the wilderness. He may die of freezing and starving, or he may survive tenaciously. Everything depends on the player's behavior."

"The general concept is like this. Do you have any questions?"

Chen Mo looked at everyone.

Su Jinyu said: "It feels like a good game, I'm very interested."

Qian Kun frowned and said, "Shop Manager, I don't quite understand. What's the selling point of this game? Although it looks like a cool game, it always feels like it's very small and won't sell many copies."

Chen Mo replied: "It is meaningless to speculate on the sales of the game before it is released. The core driving force of this game for players is 'survival', and every player must try their best to survive in this absurd world." To survive in this world, and to live better and better."

"This desire to survive, and to explore and collect in the open world in order to survive, is itself a very interesting gameplay."

"As for whether it is particularly niche or popular, it doesn't really matter. You can develop this game with a playful mentality, but you have to enjoy the process." For mobile phone users, please browse m. reading experience.