Almighty Game Designer

Chapter 205: VR version Diablo?

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After explaining the new version of "Diablo" and the design ideas of "Famine" to everyone, everyone started to work on their own.

Chen Mo's main energy is still focused on "Diablo" now. He has to check the new scenes, new jobs, and new plots of the expansion pack, so he is still relatively busy.

Zheng Hongxi and Qian Kun were responsible for the specific work of the expansion, while Su Jinyu led another small group of people to develop the game "Famine".

In the previous life, the response of "Diablo 3" was not good when it was just released, and a large number of players were lost in a short period of time, especially "Diablo 2". Many old players did not recognize "Diablo 3" It is the orthodox sequel of "Diablo 2", and the evaluation is bloody.

This situation did not improve until the release of Reaper of Souls.

Before the release of this expansion pack, Diablo III's metacritic player rating was only 41% non-negative, but after the release of the expansion pack, this number rose to 72%.

After the release of "Reaper of Souls", the reputation of "Diablo 3" players has greatly increased. It can be said that "Diablo 3" before and after the release of the expansion pack are two completely different games.

The way to save is to rely on the points that Chen Mo analyzed before.

Increase the ladder leaderboard, remove the peak level cap, close the auction house, change the color of the new scene, constantly add new gameplay, redefine the difficulty division, add a new season mode...

These actions allowed players to find fun in "Diablo 3" again, and pulled "Diablo 3" back from the brink of death.

In the parallel world, although Chen Mo made a lot of changes to "Diablo 3", making it close to the level of "Diablo 2" in terms of art, this game still has the risk of lack of follow-up.

In fact, the most important reason is that players' tastes have changed. The design of "Diablo 2" is very classic and has created countless precedents. This is true, but it must also be considered that there were no strong competitors at that time, and the nostalgia for it by old players also has a lot of emotional elements .

If you really make a high-definition version of "Diablo 2" as it is, it may not be successful, after all, the entire market environment is completely different.

In Chen Mo's previous life, the original crew of "Diablo 2" also produced "Torchlight" after they left Blizzard North, and there were also games such as "Dawn of Terror" on Steam.

However, whether it is "Torchlight" produced by the original team, or "Dawn of Terror" with a very "dark style", it is far less successful than "Diablo 3". It can be said that it is far behind.

The reasons for this are complex, but "changing times" is obviously a very important one. Times change and the situation changes, so it is obviously not acceptable to look at the problem in the way of cutting a boat and seeking a sword.

The Reaper of Souls version of "Diablo 3" was the most successful third-person perspective rpg launched by Blizzard after learning lessons. Therefore, Chen Mo also had to absorb some of the essence of this version of "Reaper of Souls" to continue the "Reaper of Souls" version. The Lifespan of Diablo.

As for the game Don't Starve.

Just like the production of "Lifeline" at that time, Chen Mo hoped that Su Jinyu and others could have some fun and get some inspiration in the process of making the game "Famine".

Therefore, Chen Mo did not give too many specific settings, but let them consider the various settings in this game first, and give full play to their imagination.

In Chen Mo's previous life, "Famine" was considered an independent game, but it was definitely not a niche game.

The cumulative sales of the online version of "Famine" on Steam reached 5 million in the country, and after logging into the tgp platform, the sales exceeded the million mark in two weeks, and the sales in the first month exceeded 5 million.

As a boutique stand-alone game, the charm of "Famine" is unquestionable. Chen Mo made this game to test the acceptance of open world and sandbox games by players in this world, and find something for his employees by the way. Do it so they don't sit idle.

While developing the new version of "Diablo" and "Famine", Chen Mo was also busy with the overseas version of "Diablo".

With the previous cooperation in "Warcraft", the person in charge of Meteor Technology did not try to bargain with Chen Mo this time, and the two sides quickly finalized the development of the overseas version of "Diablo".

The main reason is the success of "Warcraft" and the success of "Diablo" in China, so Meteor Technology has nothing to worry about.

The promotion strategy is still the same as before, and the global release is simultaneous.

With the previous "Warcraft" paving the way, all the work has been carried out smoothly, and Chen Mo is more at ease. He just occasionally asks questions about the translation and tries to ensure that the English version can reproduce "Diablo" better. The spirit of the game.

Chen Mo will not pay too much attention to the performance of "Diablo" overseas. Anyway, even if it doesn't become a big hit, it will definitely not be bad. The most urgent task right now is to make a good job of the new version of "Reaper of Souls".

On this day, Chen Mo was busy and received a call.

It turned out to be Xu Xiaojun, the person in charge of the game promotion channel of Dichao Interactive Entertainment.

Chen Mo was taken aback, what was he doing on the phone

The two of them had been in contact before, that is, when they made a bet on "My name is mt", Lin Zhaoxu asked Xu Xiaojun to discuss with Chen Mo about recommending seats.

But after that, the two hadn't been in touch. After all, everyone knew that Chen Mo's ambitions were not small, and he and Dichao Huyu were natural enemies.

Chen Mo picked up the phone: "Hello?"

Xu Xiaojun said: "Hello, Mr. Chen Mo. That's it. I'm calling this time to discuss cooperation with you."

Chen Mo: "Cooperation?"

Xu Xiaojun said: "Yes. That's right. The "Diablo" you developed is selling well. I wonder if you have any idea to change it into a VR game?"

Chen Mo said: "I don't have this plan for the time being, if there is nothing else..."

Xu Xiaojun hurriedly said: "Wait a moment, listen to our thoughts first. In fact, the world view of "Diablo" is relatively dark and hopeless, and the atmosphere of the whole game is very immersive. Considering the players In this game, I play a hero who saves the world, and the refreshing feeling of spawning monsters is very strong, so this game is more suitable for making a VR game.”

"Emperor Huyu hopes to cooperate with you to jointly create a vr version of "Diablo". Of course, considering that you are the main creator of this game, we will fully respect your creative opinions."

"You probably don't have the ability to independently develop vr games yet, and the funds are relatively scarce, so we hope to arrange for an S-level designer to cooperate with you to create a vr version of Diablo. What do you think?"

Chen Mo was silent for a moment, and said, "I don't think so. I will develop the VR version of "Diablo" by myself, so I don't need to worry about it."

"Don't rush to refuse, hello?"

Before Xu Xiaojun finished speaking, Chen Mo had already hung up the phone.