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In the conference room, Su Jinyu and several other members of the "Famine" project are brainstorming, thinking about some fun of this game. [△Net.]
"According to the store manager's suggestion, this is a survival game, right? Then, all settings should be built around survival."
"The two most critical factors are the materials that support survival and the various negative factors that threaten survival."
"What kind of materials and negative factors should there be? Think about the real world, temperature, climate, monsters, food... these can all become game content."
"That is to say, the core fun of this game is that the player manipulates the protagonist to survive in a completely strange world. He must explore the entire map to continuously collect materials, and use the materials to fight against various negative factors that threaten survival."
"Well, considering this level, the prototype of this game is already there, and the core is not bad, it looks more fun."
"Then the next step is some specific design. The player needs certain values to intuitively feel his own survival status. For example, the simplest example is life value."
"When attacked by monsters, frozen, burned, etc., the player's health will drop, and when it drops to 0, he will die and the game will end."
"What else is there besides? The name of this game is "Famine". Obviously, the store manager also wants us to add the attribute of hunger value. Players must search for food. If they are hungry, their health value will also be slowly reduced. Maybe reduce movement speed or something."
"It looks like the goal is clear."
"However, there are still flaws. I always feel that there is something lacking in addition to these two factors."
"Yes, the two factors are not rich enough. For example, weather such as rain, snow, hail, and extreme heat will definitely affect people in reality. But how to reflect it in the game? Blood loss when it rains? Or Deducting hunger points for rain? It feels very unreasonable."
"Also, if there are only two attributes, it will make people feel that this character is not a real person, but a dummy who only knows how to eat, drink, and scatter, and it will be very unimaginative."
"Yeah, it seems that there should be another attribute..."
While everyone was thinking, Chen Mo came in.
"Add another attribute, spirit value." Chen Mo said.
Su Jinyu's eyes lit up: "Spiritual value? Is it used to express the player's mental state?"
Chen Mo nodded: "Yes, severe weather and some bad events will cause the player's mental value to drop. Similarly, the mental value can also be recovered through some props."
"After the mental value drops to 0, the character will fall into a state of mental breakdown. At this time, he will start to have hallucinations, the tone of the whole world will start to change, and some monsters similar to nightmares will start to attack him."
"If the player can defeat the nightmare, they can recover a certain amount of mental value. If the player is killed by the nightmare, then the game is over."
Su Jinyu thought for a while: "This design is good! In this way, the three attributes of hunger, health, and spirit can basically express the character's state well. Wow, the store manager is still amazing."
Chen Mo smiled: "Actually, it's nothing. If you think about it for a while, you can definitely come up with it. This is basically an inevitable design."
Su Jinyu said: "Shop manager, you should also brainstorm with us. I thought about it and found that the game "Famine" really has a lot of interesting features. If you enrich the settings, it must be a great game. game!"
Chen Mo rolled his eyes: "Nonsense, if this game is boring, why would I ask you to do it. Complete homework independently, this game is for you to develop ideas, don't always expect me to teach you everything."
Su Jinyu curled her lips: "Oh."
Chen Mo changed the subject, and said lightly, "Dichao Huyu is going to make a vr version of a "Darkness" game."
Su Jinyu was stunned for a moment, and then said in surprise: "Ah? When? Then what should I do? Why are you not in a hurry, manager?"
Chen Mo leaned back on the chair: "Why are you in a hurry, what they are making is a vr game, I am in a hurry, and I can't do it now."
Su Jinyu said anxiously: "Then what should we do? People like Dichao Huyu are really real, they just know how to steal our ideas!"
Chen Mo signaled her to be calm and calm down: "It's okay, just calm down first. It's hard to say whether the theme of "Diablo" can be changed to VR. It may take a lot of time to fill in the holes and pave the way. The fastest and the fastest It will take a year to make it.”
Su Jinyu said: "Then, store manager, let's hurry up and make a simple vr game to test the water in half a year, and then change "Diablo" into a vr game in half a year!"
Chen Mo said speechlessly: "If you think too much, you can't do it so fast even if you beat chicken blood. It's okay, I'm telling you this to remind you that the progress of "Famine" should be accelerated, because I want to Use this game to test the players' reactions."
"I have a corresponding development plan for any game in the future. Maybe it's just a slight adjustment in the order. It's very unwise to disrupt our deployment now just for mutual entertainment with the emperor."
"My plan is that "Famine" will be launched in two months, that is, at the end of September. Of course, this is the initial version. After it is launched, a lot of new content will be added according to player feedback, and various mods will be opened for players to play freely. "
"The development of "Reaper of Souls" will be completed in 3 months, and two to three weeks of testing will be reserved, that is, it will be launched in mid-November. After that, "Diablo" will be temporarily released."
"By November, the feedback collected from the players of "Famine" is almost complete, and everyone will free up their hands to prepare a vr game to compete with the new game of Dichao Huyu."
"Okay!" Su Jinyu clapped her hands and said, "Then I will also speed up the progress here, and try to make the demo of "Famine" as soon as possible, so that everyone can give advice together."
Chen Mo nodded: "Well, but don't worry too much, two months is plenty of time, we must ensure the quality."
…
About the game Don't Starve.
Its success does not need to be repeated, whether in terms of sales or word of mouth, it is an independent game that can be written into a classic.
The reason why Chen Mo chose this game for everyone to practice is not only because this game is suitable for divergent thinking, but also to test the acceptance of sandbox games by players in this world.
The so-called sandbox game is a type of game evolved from sandbox games, often with larger maps, more elements, high degree of freedom, and strong creativity. Creativity is the core gameplay of this kind of game, which is to allow players to use the objects provided in the game to create what they want.
There are also some games with a high degree of freedom in this world, but in Chen Mo's view, they are not particularly successful sandbox games. For mobile phone users, please visit m.reading for a better reading experience.