In this world, sandbox games are mainly made by foreign manufacturers. Like "Earth ol", players are allowed to work in the game, buy cars and houses, and experience various professions. This is a game with a high degree of freedom. .
However, it's not really a sandbox game either.
In fact, there are two elements of sandbox games. One is that the elements are rich enough, and the other is that players are allowed to create freely in the game. Games like "Earth ol" are indeed very rich in elements, but in fact, players can only play the game within the framework designed by the designers, and cannot freely create too many things.
Once again, creativity is the core gameplay of sandbox games, which is to allow players to use the objects provided in the game to create what they want.
Anything that does not meet this point cannot be called a true sandbox game.
Of course, there are also some foreign works in this world that have tried in this regard, such as allowing players to customize characters, customize houses, cars, etc., but these are all attached to the original gameplay of the game and are only a derivative factor. Become the core fun of the game.
Therefore, Chen Mo wants to use the game "Famine" to test the tastes of players in this world a little bit. If this game can be successful, then his first vr game should be finalized.
Of course, another key reason is that, compared to other sandbox games, "Famine" is easier to do.
In Chen Mo's previous life, the first version of "Famine" was completed by three designers within 8 hours. Of course, this was just a relatively simple demo.
The real full version of "Famine" has been developed one after another for more than a year, but most of the time during this period is spent on divergent thinking, developing various brain holes, and discussing some general directions of the game's concept.
For example, there was a heated discussion within the "Famine" team. Some people believed that as a survival game, players should become stronger and stronger as the game progresses, so as to have a sense of growth; while others believed that this is a survival game where the player will eventually die and lose everything.
Finally, after intense discussions, they finalized the second option.
In terms of the production level of this game, although the art style is very unique, the difficulty is not high. The characters and monsters only have four directions, and the actions are also very simple.
For Chen Mo, the only troublesome part of making this game is the relatively complicated settings in it. However, relying on the memory playback potion and everyone's divergent thinking, with a clear general direction, he can make a game that does not lose The "Famine" in the previous life was not difficult.
Chen Mo intends to develop survival mode, adventure mode, and cooperation mode. The classic nature of the first two modes need not be repeated, and the cooperation mode is to allow players to experience the fun of the game together while online.
In fact, co-op is indeed the most popular game mode.
The core fun of the game is very clear, which is to explore and collect resources in a strange world as much as possible, build various production materials, and try to survive for the longest time.
The basic world rules include: map generation, prop attributes and usage methods, character attribute changes, monster refresh mechanism, environment and season settings, etc.
The elements of the scene map are very rich, including plains, swamps, grasslands, mining areas, forests, and caves. Different terrains produce different production elements, and the monsters generated on the terrain are also different.
At the beginning of the game, the system will randomly generate maps according to certain rules, and the appearance of each terrain is very random, ensuring that each game of the player is different.
In addition, the basic rules of the game also include season settings.
Spring rains are frequent and crops grow faster than in other seasons.
In summer, combustibles will ignite spontaneously, and the character's body temperature will rise rapidly and enter a state of heat stroke.
Crops grow slowly in winter, and the character's body temperature drops rapidly and enters a state of frostbite.
The combination of these season settings and other settings will cause great difficulties for players, and sufficient preparations must be made in advance so as not to suffer heavy losses when changing seasons.
After building the basic world rules, it is necessary to constantly fill the world with new elements, making it more and more abundant and becoming a larger and more complex world.
In the initial version planned by Chen Mo, the main characters are Wilson, Willow, Wendy, Wolfgang, wx-78, Weiss, Vikenbottom, Woody, and Maxwell, a total of 9 characters.
These characters must be unlocked after certain conditions are met, and their abilities vary. Like the arsonist Willow, it can be unlocked after the player has survived for 8 days. Her special ability is that she can set fire crazily and is immune to fire damage.
In terms of monsters, there are four categories in the game: humanoid creatures, wild creatures, mutant creatures, and artificial intelligence, with different attributes.
Many humanoids have some intelligence, and wild creatures don't have any possibility of bribing. Different monsters will drop different props after being killed, some can make tools, and some can make food.
The entire prop system of "Famine" is also very rich, including daily tools (collection, lighting, etc.), consumables (food and ingredients), weapons and equipment (weapons, armor, traps, etc.).
Moreover, different props can also be reprocessed. Taking food as an example, ingredients that are about to expire can be processed twice through meat racks, grilled or cooked, and the processed ingredients can be stored for a long time.
Of course, as a sandbox game, the greatest joy of this kind of game is to allow players to independently develop mods and make these mods a part of the game.
These mods will be built into the game. Players can choose freely, and their functions are different. Some mods can prompt some specific values and reduce the difficulty of the game, while some mods can enrich the game content.
With these mods, players can adjust the difficulty independently according to their own needs, and experience richer game content. Like some novice players, you can add a lot of mods that reduce the difficulty of the game to make yourself survive longer.
…
Both "Diablo: Reaper of Souls" and "Famine" have entered a steady development stage.
In the outside world, the popularity of "Diablo" is still rising.
After an astonishing sales of 1.87 million in the first month, the performance in the second month was still strong, breaking through 1.68 million sets, which also brought the total turnover of "Diablo" to nearly 450 million.
For the vast majority of new players, this game is still full of fun. They struggle on the way to challenge Diablo, fulfill a nephalem mission, and cannot extricate themselves from the fun of brushing and falling.
However, other voices began to emerge as well.