Chen Mo walked out of the studio, stretched his waist, and walked to the experience store.
Recently, he is busy with "Reaper of Souls" and "Famine". Chen Mo spends a lot of time discussing the details of the game with other people in the studio, but he also visits the experience store regularly, and sometimes returns Go to the second floor, be quiet by yourself, and think about some things.
As soon as Chen Mo entered the experience store, he was caught by Zou Zhuo and Chang Xiuya.
"Hey, the store manager is here."
"Shop manager, many people on the official forum of "Diablo" are discussing the follow-up gameplay of this game, have you seen it?" Chang Xiuya asked.
Chen Mo nodded: "Yes, I saw it."
Chang Xiuya asked: "Then, store manager, how do you plan to solve it? Although I don't understand it well, I feel that these players hope to play for a longer time, and they all made a lot of suggestions."
Chen Mo sat down on the sofa, picked up a book at random from the side, and flipped through it: "Well, I've read most of the suggestions, and they don't have much reference value. The dlc of "Diablo" is already being made, and there will be some New content and new gameplay will be announced later.”
"New job?" Zou Zhuo came to his senses, "What new job? Is there a death knight?"
Chen Mo raised his forehead: "You're playing tricks! The death knight is a profession that only exists in "Warcraft". This time "Darkness" will release two new professions, Crusader and Necromancer, and there will be new Chapter plot."
Zou Zhuo asked: "Really, when will it go online?"
Chen Mo thought for a while: "The current progress is pretty smooth, probably in November."
"Ah?" Zou Zhuo was a little disappointed, "It will take more than two months, I can't wait!"
Chen Mo said: "That's a whole dlc, there are so many things to do, you think you can do it if you say it can be done."
Zou Zhuo nodded: "Hey, yes. But according to the reactions on the forum, many old players can't wait any longer. Store manager, why don't you disclose this news? This way everyone can have something to look forward to."
Chen Mo said: "The sales of "Diablo" are relatively stable now, which means that there are always new players joining, and there will be no major problems in the short term. Let's save it as a surprise for the players."
Zou Zhuo: "..."
Chen Mo said, "Oh, by the way, there is a new game for everyone to play."
Zou Zhuo was surprised and said, "Ah? Manager, are you making a new game again? Manager... Didn't you agree to make a dlc for "Diablo"?"
Chen Mo nodded: "Yes, as a dlc, I made a new game by the way."
Zou Zhuo: "..."
Chang Xiuya asked: "Really? What type? I want to play the "Plants vs. Zombies" kind!"
Chen Mo said: "It's hard to describe this type of game. It's a survival game. The first version should be developed in half a month. It will be released directly at that time. You can play it and see."
…
At the end of September, more than two months after the launch of "Diablo", a game called "Famine" quietly landed on the Thunder game platform.
This time there was no promotional warm-up, let alone advertisements, Chen Mo didn't even post on Weibo.
As a result, many players suddenly discovered a new game when they logged into the Thunder game platform, thinking that they had read it wrong.
In addition to being pleasantly surprised, there are multiple bewilderments.
"Fuck? Why did Chen Mo update a new game so quietly?"
""Famine"? The name sounds cool, or is it a dual platform of PC and mobile phone? Data exchange!"
"Uh... this game is not big, nearly 2g. What kind of game is this?"
"Quick, download it and have a look!"
"It's charged! 20 yuan."
"It's okay, it's not expensive, but the price also reveals that it's a small game."
"Sure, Chen Mo finished the research and development of "Diablo". It has just been more than two months. This time is not enough for him to develop large-scale games."
"Let me take a look at the introduction of this game."
Introducing The Hunger Game.
This is a sandbox game that combines elements of adventure, survival, role-playing, development, and construction. The protagonist is exiled in a desolate famine world, and must rely on his own hands and limited supplies to survive as much as possible. Of course, if you can arm yourself and defeat the demons in adventure mode, then you can (maybe) return to the real world.
Game Features:
Rich game elements, explore the unknown world.
Plan your actions and make good use of all materials to survive.
Unleash your creativity and explore endless possibilities.
Team up with friends to face unknown threats in the world of famine.
…
After reading this game introduction, most players are confused.
"Bragging so much is nothing more than advocating that I am a sandbox game similar to "Earth OL"!"
"It's a bit ridiculous, "Earth OL" is a big game, and "Famine" is less than 2g, so I have the nerve to call myself a sandbox? How much stuff can be stuffed here?"
"The problem is that Chen Mo made it in two months. Focus on making a sandbox game in two months! Are you kidding me?"
"Uh, actually, I took a look at the screen. The screen of this game is relatively simple and is 2D, so it doesn't need so many resources. Maybe the gameplay is richer. I plan to buy one to have a look, after all, it is Chen Mo's game."
"I think Chen Mo seems to be gone forever on the path of a moth. This game seems to be a masochistic game. It's so hard for a person to desperately want to survive in a desolate world. What are you playing this game for?"
"Didn't the game introduction say, this is a survival game, try to live as long as possible."
"Hey, I really don't understand why Chen Mo wants to make this kind of game? Wouldn't it be good to develop the dlc of "Diablo"? It feels like the cells of literary youth are at work."
"I also think that when you look at this style of painting, it feels like a black humor. The protagonist's ecstatic two-headed body and this peculiar style of painting seem to be used by Chen Mo for fun. Didn't hit it."
"Forget it, just pretend you didn't see it."
"I went to play it, and I think this game is quite attractive to me. The main introduction says that you can give full play to your creativity in this game. Remember "Plants vs. Zombies" and "Warcraft?"
"I don't think it's necessarily made by Chen Mo, but it may also be an assistant's practice work, so he hung it up to cheat money?"
"... I still choose to believe in Chen Mo's character."
"Okay, for Chen Mo's sake, let me go and play."
Although many players instinctively ignored this game, a large number of players chose to buy the game. In addition to trusting Chen Mo's word of mouth, part of the reason is that the game's style is very unique, and the core fun of the game is also very clear.
As a self-proclaimed sandbox game with the goal of survival, is it as fun as it is in the introduction
This is a question that many people are wondering.