Almighty Game Designer

Chapter 214: Popular

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Soon, there were more comments about "Famine".

"I found that the content of this game seems to be quite rich. Although I was a little at a loss when I first got started, but after I really played it, it was very easy to get addicted."

"At the beginning, I was wondering how to make a sandbox with such a small capacity? Unexpectedly, Chen Mo actually made a very rich sandbox game!"

"Am I the only one who didn't light the fire on the first night and died inexplicably..."

"Upstairs +1, the first life, because there was no fire at night, was attacked by unknown creatures, died. The second life, lived for ten days, ate all the food, died. The third life, lived for eleven days , was attacked by a wild boar at night, pawn. The fourth life, caught the bird, discovered the pig village, fed the pigs with spider meat, got the friendship of the pigs, started to build a home and planned the future. As a result, I ate too many spiders The meaty pigs began to mutate violently, pawn."

"To be honest, this game is a little unfriendly to novices at the beginning, and it feels inexplicably hung up. There are too many dangers in the wild!"

"When playing this game, you must always keep one thing in mind, noze..."

"The game is surprisingly good and easy to get addicted to, but I have a question. People eat so much every day, why don't they produce poop? Why do I still have to pick up animal poop? It is strongly recommended to produce and sell it yourself!"

"It looks like a small game, but it is actually very time-consuming and very playable! It takes at least ten hours just to explore, and there will be various wonderful and exciting tests in the process of exploration! I think it is the best The most important point is that it did not completely follow the real world, but made a lot of strange creatures, which made survival more difficult!"

"To be honest, I have never starved to death. I don't know why this game is called "Famine". I think it might be more appropriate to call it "Wilson's 100 Ways to Die."

"I like this picture style very much. Although it is a 2D cartoon style, but after looking at the 3D picture, I will find this style very interesting. It is more nostalgic and fresher."

"Although it is a small production, it is also a small production full of sincerity!"

"I found that Chen Mo kept his mouth shut as before. I want to try to make some fun mods. For example, how about making a character mod? Move Alsace in, the skill is to eat corpses! 2333"

"And this game also has an online mode. Several good friends play different roles together and support each other to survive. This feeling is great!"

Although the download volume of "Famine" was not very high at the beginning, the score reached 9.5 points that broke through the sky!

The main reason is that the players who buy "Famine" are basically Chen Mo's hardcore fans, and they have a natural affection for this kind of survival and sandbox games, so these people must have a very high evaluation of "Famine" of.

During the period when it was just launched, "Famine" was still a relatively niche game. After all, it had not undergone such a large-scale publicity, and its own painting style and gameplay did not belong to the popular gameplay, so sales did not show explosive growth. .

However, with Thunder Game Platform and Chen Mo's word of mouth here, the 24-hour sales of "Famine" can be considered very good, reaching 24,000.

Moreover, this number is still rising, and it is expected that the sales volume in the first month should reach about 2 million.

After all, "Famine" is a very playable game, and because of its obvious style and outstanding reputation, it has a strong spread.

Although this sales volume is not as good as that of "Lifeline" at that time, after all, the game body is 20 times more expensive than Lifeline, so it is normal for the sales volume to be lower.

In the previous life, after "Famine" was launched in China, the sales volume reached 5 million in the first month. Of course, this was due to the strong promotion ability of the tgp platform and the word-of-mouth of "Famine" on Steam.

In the parallel world, "Famine" produced by Chen Mo is considered a brand new game. It is normal to start slowly in the early stage. When players fully participate, this game will show its true power.

As sales and ratings came out, player reactions were mixed.

"It's great! I seem to see the Chen Mo who made "Plants vs. Zombies" again. Perfect creativity, rich gameplay, and small games can be made into classics! This is the Chen Mo in my impression! "

"Yeah, Chen Mo, don't waste your talent by making krypton gold games! It's a waste of money!"

"I used to say why Chen Mo didn't update the version of "Diablo", but now I don't ask, Chen Mo, if you don't update it, don't update it, you can make a game like "Famine", I forgive you is you!"

"But it's still a pity, Chen Mo, you can't love the new and dislike the old, "Diablo" is still waiting for you to save it!"

"Yes, you also have to consider the feelings of us nephalem!"

"The players of "Warcraft" are trembling, but it's a pity that Chen Mo only has one... It would be great if there were seven games developed."

Fans of Don't Starve have praised the game.

Players who are not used to this game are looking forward to Chen Mo developing other games.

"Diablo" players are also looking forward to Chen Mo's development of dlc.

All the players wished that Chen Mo could learn the avatar technique and take care of the feelings of all the players in every aspect.

After all, Chen Mo has developed so many games, and his player base is already very large.

There are casual gamers who like "Plants vs. Zombies" and "Lifeline".

There are Western Fantasy game players who like "Warcraft" and "Diablo".

There are Chinese-style game players who like "The Legend of Wulin Heroes".

There are krypton gold game players who like "My name is mt" and "Onmyoji".

It's hard to tell everyone. The tastes of these players are very different. It is impossible for Chen Mo to make a game that caters to the tastes of all players.

Therefore, these players can only wait and see what Chen Mo's next plan will be.

For the game "Famine", people in the industry pay more attention than ordinary players.

After Chen Mo developed "Diablo" to teach all designers who looked down on third-person RPGs a lesson, no one dared to look down on Chen Mo anymore.

Whenever Chen Mo enters a new game field, he will make some game types that look unbelievable and completely different from the usual ones.

For example, the "completely free" card mobile game "My name is mt".

For example, the stand-alone game "Diablo" with a third-person perspective.

However, it seems to be successful every time, and every time it subverts the existing common sense in the industry.

Everyone has to admit that Chen Mo doesn't seem to have made any mistakes so far, and if you measure his behavior with ordinary people's thinking, you will often fail. 8)