As for why there are no counterfeit products, there are many reasons.
The first is the issue of sales. The price of a high-precision mold is very expensive. If there is no guarantee of millions of sales, it will go bankrupt in minutes. Those copycat manufacturers simply cannot afford such a large investment, and it is impossible to sell them. So many sales.
The second is the process problem. Leggo has more than 7,000 parts and 12 assembly lines. The mold cost of each part is between 40,000 and 200,000 Euros.
The sampling tolerance of the produced leggo parts cannot exceed 1% centimeters, and then a special machine is needed to test whether the gripping force of each part is just right. Every 100,000 parts can only have a defect rate of no more than 12.
Each mold maintenance team has to maintain about 300 molds per week. Considering the corresponding salary level, it is impossible to lower the price if you want to ensure product quality.
The most important thing is that the core competitiveness of leggo building blocks lies in creativity. A new product will be released today, and a new product will be released tomorrow. There are airplanes, ships, tanks, cars, characteristic buildings, etc., and the selling points are being refreshed at any time. I can't copy it.
Therefore, manufacturers of counterfeit leggo building blocks are faced with a dilemma. If the cost is reduced, the quality cannot be guaranteed at all, and shoddy production is difficult to be elegant; if the quality is guaranteed, then the price is almost the same as the original product, so why should players buy counterfeit products
Therefore, for various reasons, although leggo building blocks are very fun, they are always the entertainment of a few people, and this kind of fun is not valued by others.
Therefore, building blocks are not popular enough, and games with "building blocks" as the core fun have not yet appeared in this world.
Chen Mo wants to seize this gap in the market and let everyone know that the fun of creation is endless.
…
After testing the waters of "Famine", Chen Mo has roughly figured out the tastes of players in this world. There are many people who like sandbox games, and the creativity of players is not weaker than in the previous life.
Now, the sales volume of "Famine" has reached more than 4 million sets, and it is still rising, and various mods of players have also begun to emerge in an endless stream.
From "Plants vs. Zombies" to "Warcraft" to "Famine", players in this world have fully demonstrated their ability to transform games.
Chen Mo thought about it, the time should be ripe now, and it is entirely possible to launch a more popular sandbox game.
This game will be Chen Mo's first step into the VR field, and it should be considered a relatively safe and promising attempt.
Of course, more importantly, this is a good opportunity for Chen Mo. If this game can shine brightly and create a topical effect with the vr game of Emperor Interactive Entertainment, it will be equivalent to a free publicity, which is very good for the spread of the game.
After thinking it over, Chen Mo sat in front of his computer and began to write the design concept draft of "Minecraft".
The reason for choosing this game is very simple. There are only two reasons. One is that it is so successful that it is impossible to avoid it when talking about the topic of "sandbox games"; the other is that it is very easy to make. For Chen Mo, it was the most controllable choice right now.
In fact, for Chen Mo, it is still a bit risky to make vr games now.
Because the production method of vr games is very different from that of pc games, let alone the difference in production methods, the difference in design concept alone will infinitely magnify the risk of making vr games.
For Chen Mo, whether it is the design ideas of the previous life or the experience in the parallel world, they are mainly concentrated on the mobile phone and PC, and he doesn't know much about vr games.
Even if the game production experience on some console platforms can be partially transferred to the VR platform, there is still a big difference after all.
Moreover, the closer a VR game is to reality, the higher the cost required, the more details need to be paid attention to during production, and the amount of various resources will increase exponentially.
The most suitable thing about "Minecraft" for Chen Mo is that it is a pixel-style game, so it requires less resources, modeling and actions are relatively easy, with previous life experience, and the design concept is relatively mature .
The goal of the first stage of research and development is to realize the prototype of "Minecraft" and perfectly transplant it to the VR platform. Allow players to collect and build freely on the VR platform, and reproduce the core fun of "My World".
The goal of the second stage of research and development is to optimize "Minecraft", so that it can be comprehensively improved in terms of texture materials, art quality, and setting details, so that it is more in line with the aesthetics of players in this world.
The goal of the third stage of research and development is to carry out some gameplay innovations. After all, due to various reasons in the previous life, many interesting gameplays were limited by the technical level and could not be realized. In the parallel world, the production technology is higher, and many brain holes that could not be completed in the previous life can be realized.
The core fun of the game "Minecraft" is relatively simple, mainly building, which is similar to stacking blocks. As for other special gameplays such as survival mode, they are all derivative gameplays, which can be added later.
…
The concept draft was written very quickly, and it was completed in one night.
On the second day, many people were still in the meeting room of the experience store, conquering the largest building block toy.
Zheng Hongxi's cathedral was completed last, because its structure is relatively clear. Although there are a lot of parts, if you follow the drawings step by step, there will be no major problems.
The finished product is very beautiful, especially the steeple and narrow windows, which are basically exactly the same as the real church.
Zhou Hanyu's miniature gymnasium was completed second to last. Although the structure of the gymnasium itself is relatively complicated, fortunately, the facilities around the gymnasium are relatively easy to put together.
Qian Kun's interstellar mothership was the last to be completed. The main reason is that this mothership is too big, and there are many single-person aircraft inside, which is very troublesome to put together.
After finishing the interstellar mothership, Qian Kun leaned on the chair and let out a sigh of relief: "Emma, I'm exhausted. It's really hard to put this shit together!"
The current meeting room is like a building block toy exhibition, and the styles are very mixed and matched, including Tyrannosaurus rex, ice and snow castles, racing cars, trains, churches, and interstellar motherships full of sci-fi style.
Of course, there was also Chen Mo's single dog.
Zhou Hanyu said with emotion: "Not to mention, although these building block toys include ancient, modern, animals, and machinery, but the overall style is pretty good, and the designers of Leggo Company have really high attainments in art. "
Zheng Hongxi also couldn't put it down for the cathedral, and took several photos.
Chen Mo pushed the door open and walked in: "Let me see, um, yes, everyone is done."
Qian Kun heaved a sigh of relief: "Great, I finally didn't hold back. Thank you for your great help..."
Su Jinyu said: "The store manager, you said that the concept draft of the new game can be produced after the spelling is completed. Where is the draft?"
Chen Mo smiled: "Okay, come with me, let's go to the studio and talk slowly."