Almighty Game Designer

Chapter 23: Experience store pricing

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Early this morning, Chen Mo received a message from Lin Mao.

"Chen Mo, my game is going to be launched tomorrow. The name of the game is 'Storm Knight Adventure'. I sent you a copy of the installation package. You can play it. Also, how is your own game development going?"

Chen Mo replied: "Okay, I'll play for a while. My game is going well, and it's basically finished. I'm going to put it in the experience store to collect player feedback in the next two days."

Lin Mao: "What? Finished? It's only been three months! Are you on a rocket???"

Chen Mo: "Casual games, not too big. I'll send you an installation package to play in two days."

Lin Mao: "Okay, let's give each other advice and make progress together."

Chen Mo received the game installation package sent by Lin Mao and installed it on his mobile phone.

"Storm Knight Adventure", the installation package is 94mb, the icon is a villain holding a sword.

Lin Mao had been developing this game for nearly half a year before. After listening to Chen Mo's suggestion, he modified it for nearly three months. In addition to testing, fine-tuning and preliminary preparations for the app market, it has been delayed until now.

In comparison, Chen Mo developed "Plants vs. Zombies" much faster. In the time it took Lin Mao to fine-tune, Chen Mo made the entire game.

enter the game.

Chen Mo has played this game before, and the installation package this time has some subtle optimizations in terms of scenes, characters, and gameplay, but it is not obvious, and only people with a keen sense like Chen Mo can feel it. come out.

It seems that Lin Mao is willing to work hard on the game experience.

In addition, according to Chen Mo's suggestion, Lin Mao made some major changes to the game's gameplay.

One is the rework of the combat system. On the premise of retaining the essence of the original combat system, a lot of new content has been added. One of the more brilliant places is the addition of the new combat ability "Storm".

The protagonist is a knight. He can control the power of the storm. He can choose the strong wind to slow down the enemy and reduce his vision; Walk.

Several small storm abilities are resident abilities, and large storm abilities need to accumulate energy before they can be used.

At the same time, in response to the new combat system, the types and characteristics of monsters have also changed. Different monsters will be restrained by different storm abilities, and they are also resistant to some storm abilities.

For example, a kind of armored monster covered in heavy armor, the strong wind has little effect on it, and the hurricane can't blow it, but the heavy rain can make the ground muddy, greatly slowing down its movement speed, and it will also produce "disease" And the "rust" effect, slowly reducing its combat power.

Chen Mo appreciated the modification of the combat system. Obviously, Lin Mao did not stick to Chen Mo's suggestion, but made some innovations according to his own ideas.

Moreover, the core combat ability of "Storm" is directly reflected in the title of the game, which is also very clever in Chen Mo's opinion.

"Storm Knight Adventure", the name of the game makes people know what the game content is at a glance, and at the same time, there is a certain suspense, which is very helpful to attract players to enter.

Another relatively big change is the large-scale rework of the game's branch plots, changing from the original single ending to four endings, and the player's various choices during the game will determine which ending he plays.

Ending 1: The knight defeated the dragon and rescued the princess, became a hero, and lived a happy life with the princess.

Ending 2: The knight failed to rescue the princess, and finally died with the dragon in grief and anger.

Ending 3: The knight defeated the dragon, but did not kill it, but signed a contract with it, and the dragon became the guardian of the kingdom from then on.

Ending 4: The knight defeated the dragon, but faced with the temptation of treasure, he became a new dragon.

Chen Mo has the gm tool sent by Lin Mao, which can directly adjust the character attributes, so it only took three hours to experience it, and he watched all four endings.

If it is a normal game, it will take at least 6-8 hours to get through the game, and if you want to experience all four endings, this time will be doubled.

Lin Mao accepted two of the three suggestions given by Chen Mo, but Lin Mao did not accept the extremely difficult one. In Chen Mo's opinion, this choice was quite clever, because these three suggestions were not completely compatible, and Lin Mao's choice was correct.

From Chen Mo's point of view, this game needs luck to become a super hit game, but there is no problem with a small hit.

Chen Mo sent a message to Lin Mao: "I have played the game once, it is very good, and it will definitely become popular."

Lin Mao replied quickly: "Then I will borrow your good words. I have to be busy with the launch of the game these two days. After two days, I will go to your store and play your game."

Chen Mo replied: "Okay, then it's settled."

After lunch, Chen Mo took a nap for an hour and got up at 2 o'clock in the afternoon, ready to officially open for business.

Before the official opening of the experience store, Chen Mo still had some preparations to do.

One is to check whether the various devices in the experience store are normal, and check whether the game is installed properly.

The other is to set the pricing for the experience store.

For the pricing of the experience store, the designer has 100% decision-making power. Chen Mo can completely set it as free, and anyone can experience it for free.

However, there is a problem with setting it as free, what if Chen Mo's game becomes popular in the future

If Chen Mo develops some large-scale online games in the future, and many people play directly in the experience store all day and all night, or even completely occupy a computer, it will be boring, and it will only make most people unable to experience the game.

First free and then increase the price? It doesn't work either.

It is best not to change the price of the experience store easily, it is okay to reduce the price, if the price increases, it will definitely make the old players unhappy.

It was just an experience store, and there was no pressure on profitability. Chen Mo didn't want to increase the price to control the number of people in the experience store.

Therefore, it must be charged from the beginning, and it must not be too cheap.

Even when there are too many people, limit the game time of each person.

In this world, the price of Internet cafes in Imperial City basically ranges from 3 to 10 yuan, and 3 yuan/hour of Internet cafes is basically the lowest line, and there are very few of them.

Of course, there are more high-end ones, but they are all for local tyrants. Chen Mo still has to consider the acceptance of most players.

In the end, Chen Mo decided to set the price of the experience store at 5 yuan/hour, because the environment of Chen Mo's experience store is better than that of ordinary Internet cafes, and it is much more spacious.

This price is definitely expensive at present, but Chen Mo will always insist on this price in the future, and when he makes more and more high-quality games, this price will appear very conscientious.

The drinks in the experience store are basically sold at the market price, and the ones that are not sold are more expensive, and Chen Mo doesn't care about this small profit.

Playing games in the experience store is billed. If the experience store is full, each player will be limited to play for a maximum of 4 hours, and after 4 hours, they will go offline and queue again.

The business hours of the experience store are from 10:00 a.m. to 8:00 p.m.

After everything was set up, Chen Mo's experience store officially opened at 2:30 pm.