Almighty Game Designer

Chapter 232: A Thousand Prisons by Yan Zhenyuan

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Nearly four months have passed since Yan Zhenyuan officially started developing a VR game similar to "Darkness".

Although Dichao Entertainment's confidentiality measures are well done, there will still be some fragments of words leaked out more or less.

Of course, there is true and false in it, and no one can be sure of the authenticity of this information.

Yan Zhenyuan's vr game is called "Thousands of Prisons". It is an original IP. It is said that he has signed an agreement with a certain online novel master and will release an online novel of the same name before it goes online.

The prototype of this game comes from related Buddhist allusions. The overall art style is somewhat similar to Chen Mo's "God of War" in his previous life.

The background of the story of "A Thousand Hells" is a world where the human world falls into eternal night and the demons dance wildly. The demons in the thousand layers of hell break through the barrier seal one after another, causing disaster to the world. And the player will play the role of six reincarnations, enter the thousand layers of hell layer by layer, eliminate countless demons, and finally seal the barrier of hell to save the people.

There are six occupations in "Thousand Prisons", which are the so-called six realms of reincarnation: the realm of heaven, the realm of humanity, the realm of animals, the realm of Asura, the realm of evil ghosts, and the realm of hell.

Similar to "Darkness", these six occupations are all output occupations, but the means of output are different.

The setting of Tiandao is more biased towards sacred spells, and it is the embodiment of God's will.

The setting of human nature is similar to that of hunters and assassins, which is equivalent to the role of heroes among human beings.

Beast Dao can transform into various ferocious beasts, which is a bit similar to druids, except that all of them transform into mythical beasts.

Shura Dao is a bit like a berserker or a barbarian, extremely ferocious and tenacious.

The evil ghost way is similar to the necromancer, who can summon hell ghosts to fight for him.

The setting of hell way is biased towards warlocks, mainly to control dark spells, mainly with continuous damage and negative effects. Unlike Tiandao, it is part of the consciousness of hell in terms of the background setting of the story, but it is only on the side of the people.

It can be said that the career design of "A Thousand Prisons" is very good. It cleverly uses the concept of "Six Paths of Reincarnation", which has been deeply rooted in the hearts of the people, and the career setting is also very close to the characteristics of "Six Paths".

More importantly, these six major occupations can get some inspiration from the characters in "Darkness". For example, the skill design of Shura Dao refers to the barbarians in "Darkness" to a certain extent.

With the successful PC game "Darkness" as a prototype reference, the probability of success of "A Thousand Prisons" becomes higher, and the risks are relatively controllable.

Based on the information that has been released so far, the packaging of the game "Thousand Prisons" can be said to be impeccable.

The other is the gameplay.

Since "Thousands of Prisons" is still in the initial version stage, there are not many gameplays coming out, only the basic gameplay.

Players will play the role of six realms, enter the thousand layers of hell layer by layer, defeat a large number of enemies, and finally seal the entire hell, allowing the world to return to peace.

This gameplay is somewhat similar to "Diablo 1", which challenges you layer by layer.

The map of each level of hell is relatively large, and it is randomly generated. The entrance position of the next level is randomly refreshed, and the specific position must be determined after exploration.

The art style of each level of hell is different, there are different styles such as Molten Fire Hell, Ice Hell, Mirror Hell, Steamer Hell, Copper Pillar Hell, Knife Mountain Hell, Blood Pool Hell, etc.

Of course, a thousand layers of hell cannot be a thousand styles, it can only cycle through these styles with certain rules.

The scenes in hell are also similar to "Darkness", full of horror and despair elements such as capital punishment, going up the mountain of knives, and going down the frying pan.

(Of course, this game is also properly 18+.)

Considering that the visual impact of VR is stronger, Yan Zhenyuan will definitely modify and beautify these contents to prevent players from being too real and causing serious discomfort.

In the uppermost layer of hell, there are human villages for players to trade and form teams.

This world is an overhead world, with an ancient background and no technological factors. In terms of art style, I can't tell the exact age, but there are some religious elements.

Other specific information did not flow out too much, including the social system, special gameplay, etc., for the time being, no information has been revealed.

Chen Mo was thinking about what the final form of the game would be like.

Judging from the current information, Chen Mo has basically confirmed the status of "A Thousand Prisons" on the PC platform, but Chen Mo can't imagine what will happen on the VR platform.

After all, the change in perspective is a bit big, and there are many modifications caused by it. In Chen Mo's view, this game may become a mowing game like "Dynasty Warriors" (the dark version of it).

Of course, all of this has to be known after the game is actually made.

In the past few days, the three assistants are hurrying to work out some setting details in "Minecraft".

Qian Kun handed a document to Chen Mo, which contained a detailed explanation of the entire production system in "Minecraft".

In the concept draft, Chen Mo only briefly mentioned the production methods of the workbench and various tools, but did not elaborate on the specific tools. This part was designed by Qian Kun.

Chen Mo looked at the design documents of the production system.

Qian Kun said: "Shop Manager, the front part of the current design draft is relatively clear, mainly to manufacture various collection tools and weapons. Collection tools include axes, pickaxes, etc., and combat items include swords and armor. I'm not quite sure how to design things, how high the level of technology in this world should be?"

Chen Mo thought for a while and said, "It can be very high."

Qian Kun was a little confused: "Very tall... how tall is it?"

Chen Mo said, "You can build rockets."

Qian Kun's eyes widened: "Fire... rocket?"

Chen Mo nodded: "Yes. Remember the trains, cars and rockets in the Leggo building blocks? You can consider designing them in "Minecraft"."

Qian Kun scratched the back of his head: "How is this designed? Isn't the rocket too complicated? And, where is it going?"

Chen Mo said: "Let's think a little more. In fact, there are two ways to create a new thing in "Minecraft". One is to arrange the materials in a certain way in the workbench to create a new thing. The other is to directly put the blocks together in a specific way in the world, and a new thing will be automatically generated.”

"For example, if you put the cube into a human shape, an iron golem will be automatically generated."

"We can also set up some relatively complex technology trees. For example, certain special materials can be used to make control units, and through special objects such as control units, fuel, reinforcement materials, and switch modules, trains and even rockets can be pieced together."

Qian Kun: "I seem to understand a little bit."

Chen Mo continued: "There is no need to consider the actual technology. You can re-plan an entire technology tree for this world, just like "Famine."

Qian Kun roughly understood, and nodded: "Okay, then... I'll rewrite it."