For "Minecraft", Chen Mo has a whole set of magic reform plans, but those are only things that need to be realized in the second and third stages.
One of the solutions is to establish a more complete technology tree system, allowing players to use building blocks to build high-tech products such as cars and trains, and even build modern cities in Minecraft.
Of course, in the previous life, many talented people have already spelled out these things, but most of them are dead objects and cannot move. Chen Mo wants to make these high-tech products part of the setting in terms of gameplay.
However, that's all for later.
…
The demo of "Minecraft" on PC is not difficult to do, and it will come out soon.
However, everyone in the studio, except Chen Mo, felt that this demo was a bit too eye-catching and couldn't bear to look directly at it.
Chen Mo didn't mind, he tried the demo of "Minecraft" on his laptop.
The others watched nervously, for fear that this demo would dissatisfy Chen Mo.
The interface to enter the game is still very simple, only two options are [Start Game] and [Exit]. Chen Mo clicked [Start Game], and the whole world was quickly generated.
Soon, the game begins.
The game is from the first perspective, and there is no interface UI such as blood volume, satiety, item bar, etc. There is a relatively simple little hand on the right side of the screen to represent the hand of the character.
In the demo, the character can fly freely. Chen Mo controlled the character to fly around the whole world and looked at the basic terrain and elements on the ground.
Oceans, mountains, rivers, meadows, trees, animals...
All terrains were generated relatively normally, and no problems were found. The current art level is still relatively poor. After all, it is an alternative resource produced by Zhou Hanyu in a short period of time. Basically, the art quality of "Minecraft" in the previous life is similar.
This art quality is okay on a mobile phone, but it’s absolutely appalling on a vr.
Chen Mo manipulated the character to dig out a mountain, dug the top of the mountain into flat ground, and then began to build buildings with stones on top.
Soon, a stone hut appeared on the top of the mountain.
Chen Mo walked around the stone hut for a few times, and then went to look inside the hut, expressing his satisfaction.
"Well, yes, let's do it in the current direction, that's how it feels. First complete the goal of the first stage, and I will arrange the follow-up work when the time comes." Chen Mo said.
Everyone dispersed and returned to their workstations to continue working.
Zhou Hanyu said: "The store manager, I want to discuss some art issues with you."
Chen Mo nodded: "OK, I was just about to tell you, let's go to the meeting room."
The two came to the meeting room, and Zhou Hanyu gave Chen Mo some printed pictures.
"In terms of art style, there are generally several ideas, but they have not been determined yet."
Zhou Hanyu showed Chen Mo different photos while talking.
"Actually, there is not much difference between the several styles, but there are differences in some details. After all, the pixel style is like this, and more details are not enough."
Chen Mo looked at a few pictures, and picked out the one he was most satisfied with: "Just follow this style, and there are a few other points to pay attention to."
"One is special materials, such as water, magma and other flowable liquids, as well as the sky. Since there is no need to use blocks to display them, they should be made more realistic."
"For other blocks, such as mountains, the overall style is best to be soft, softening those particularly prominent edges and corners, making the picture brighter, more dynamic, and more visually comfortable."
"The other is the 3D texture. The 3D texture of some specific blocks is enhanced through light and shadow effects, such as the gaps in the floor, the gaps in the brick wall, etc., to make these appear more real."
"There is also more texture details to make the game less grainy."
"In addition, the color matching of various materials can be appropriately exaggerated to make it easier for players to distinguish."
"The overall feeling for players should be that of a brighter fairy tale world."
"There are also some prop details and character models. You can refer to the design of leggo building blocks. Special tools such as swords and pickaxes don't necessarily have to be made into mosaics. It's good to make them feel like a complete product inside the building blocks."
"There are also characters. The shape of the characters retains the feeling of the Q version, but the material can be made more refined. I want to add actions such as 'facial expressions', so the facial features and expressions of these building block figures must be clearly seen."
"Also, there will be something called 'sculpting mode' in the follow-up design, which allows players to decompose the basic block of 1m*1m*1m into 16 small blocks for micro-carving, and this should also be taken into consideration."
Chen Mo said while Zhou Hanyu recorded.
It was still a familiar taste, and Chen Mo mentioned all the points that should be paid attention to in a comprehensive manner. The whole requirement was very clear, and there was no communication problem.
Zhou Hanyu memorized all the elements: "Okay, I understand."
Chen Mo said: "You can prepare art resources first. After the first version of "Minecraft" is completely developed and transplanted to the VR platform, you need to slowly complete these art details. You have a lot of resources. Time, you can think about it more."
Zhou Hanyu nodded: "Okay."
…
So far, the research and development work of "Minecraft" has been going smoothly. After all, in Chen Mo's previous life, this game was independently developed by himself, and there was no difficulty in making it.
After making the basic rules of the entire world, Chen Mo personally set up special buildings such as villages, mines, and temples with various materials. These buildings are used as special terrain and will be added in the process of generating the map.
Chen Mo considered making more special terrains in the future, as some basic elements, and put them in the generated original world.
Years ago, the PC version of "Minecraft" had fully reached the level of the previous life.
After experiencing it, everyone's evaluation of this game is not bad, but thought of using the vr version of this game to challenge the vr version of "Thousand Prisons"? Most people still feel unsure.
After all, in terms of art, there is a difference of several dimensions between pixel wind and high-precision vr games like "A Thousand Prisons".
…
Chen Mo turned down all the activities of the previous year and concentrated on making "Minecraft".
At this year's awards ceremony, Chen Mo just went through the motions, neither "Diablo" nor "Famine" won the award.
This is also expected, because these two games are not particularly in line with the tastes of the judges. "Diablo" is a Western fantasy theme, and it is too dark, and there is not much innovation in the gameplay; Famine is because There are some small productions, and those big awards cannot be awarded to it.
Moreover, the judges in this world have not yet paid attention to the terrifying potential of sandbox games. In the eyes of most judges, "Famine" is just a niche boutique game with relatively high sales, and it is difficult to wait for the elegant hall. 8)