Before officially entering the gate of hell and starting the battle, Chen Mo and Lin Xue also went through a simple teaching guide.
There are sporadic monsters raging in the village. You must defeat the monsters and rescue the villagers before you can continue the mission plot.
After rescuing NPCs such as blacksmiths and store owners, related functions will also be unlocked. Of course, there are not many functions enabled now, and more functional NPCs will be unlocked in the future.
Entering the gate of hell, countless phantoms linger around the two of them, as if traveling to another world. Of course, this is just a manifestation of the loading interface in vr games.
As soon as they entered the gate of hell, a large number of demons and ghosts rushed towards the two of them.
There are small skeleton infants, bone-winged birds flying in the sky, magic snakes with venomous fangs, and giant scorpions holding high needles...
According to the previous tutorial, Chen Mo used the [Rapid Shot] skill to rain arrows wildly at the monsters in front of him.
It has to be said that the look and feel of vr games and pc games are two completely different experiences.
In the vr game, Chen Mo's field of view is the same as the field of view in reality, accompanied by sound, smell and force feedback, this immersion is many times stronger than that of PC games, although he can still clearly feel the field of view. It's a game, but there are already many places that are very similar to the real world.
(Of course, the smell is very mild and not disgusting, just to enhance the atmosphere a little.)
Chen Mo manipulated the bow and arrow of the human world, using various skills, and the monsters in front of him fell down one after another.
As long as Chen Mo thinks about using a certain skill in his mind, the character will immediately make a corresponding action, bowing his bow and nodding his arrow. Chen Mo could feel his left hand holding the bow and his right hand pulling the string, and he could even feel every vibration of the bowstring.
The howls of monsters came from all directions, and this tense atmosphere made people involuntarily immersed.
Of course, you can also turn around, move, and jump freely. While performing these basic actions, the character's field of vision will also be fine-tuned accordingly, and the degree of simulation is very high.
Lin Xue's Heavenly Dao was also constantly using various spells. Horrific thunders fell from the sky, burning a large number of monsters in front of them into coke; there was also continuous drizzle, creating quagmire on the ground, making monsters They are deep in it, moving slowly.
Soon, the mobs in front of him were cleaned up, and the corpses slowly disappeared.
The two collected some props and monster fragments that had fallen.
Monster fragments are equivalent to the currency in this game, which can be sold in the market, exchanged for coins, or used as special materials.
Chen Mo manipulated the Human World to enter the "Shadow Run" state, and quickly ran to the next wave of mobs.
Chen Mo was in charge of attracting monsters, and then the two of them output them together. These two professions are long-distance professions, and Chen Mo and Lin Xue's skills are also very good, so there is no problem in cooperating, and they don't need too much verbal communication.
Nearly an hour later, the mobs on the first floor of hell were emptied by two people. After killing a little devil guarding the first floor, the entire first floor of hell was purified by divine power, and the sun shone in again.
At the same time, the entrance to the second floor also appeared.
After an hour of fighting, the two reached level 7 and unlocked two new skills. In this way, adding the initial three skills, there are five skills in total.
Chen Mo also took a general look at the skill system of this game. Each profession has a maximum of 20 skills, but only 7 skills are allowed at most. This may be due to the fact that too many skills will put a certain amount of pressure on the player's spirit and make the player too tired.
Chen Mo guessed that this skill system should be the same as that of "Diablo", 7 skills are freely selected, and various builds are constructed in conjunction with the equipment system. There is no absolute distinction between the skills themselves.
The first floor of hell is just for players to practice, so there is no difficulty, and the number of monsters and combat power are set relatively low.
Lin Xue looked at Chen Mo: "Shop Manager, do you still want to continue to scan?"
Chen Mo shook his head: "Let's not play for now. I just want to see how far this game has gone. You play it first, I have to work on the new game."
Lin Xue said: "Then I won't play anymore, let's meet again when you have time."
Chen Mo smiled: "Maybe I won't play it anymore, because my game is almost ready."
"Really?" Lin Xue asked, "What type of game is the store manager? It is said that it is also a VR game?"
Chen Mo nodded: "Yes, you will know soon, and I will invite you to try it out then."
Lin Xue said happily: "Well, good! But, store manager, I have a question."
Chen Mo: "Huh?"
Lin Xue hesitated for a moment: "Well, store manager, many people say that "A Thousand Prisons" borrowed from "Diablo", and you developed a vr game to challenge the mutual entertainment of Emperor Chao, is that true? "
Chen Mo said, "A challenge? That won't happen."
Lin Xue nodded: "Oh, I think so, after all, the store manager has never done VR games before, and he is not experienced in all aspects, so there is no need to interact with Dichao..."
Chen Mo said: "I don't make vr games to challenge Dichao, but to beat them up."
Xue Lin: "Meow meow???"
Chen Mo said: "Obviously I want to make a game that will be launched at the same time as "A Thousand Prisons" to teach them how to behave. Is there any doubt about such an obvious thing?"
Lin Xue was stunned: "Uh, store manager, what do you think after playing "A Thousand Prisons"?"
Chen Mo said: "Originally I was 70% sure, but now..."
Lin Xue asked, "Fifty percent?"
Chen Mo said, "Ten percent."
Lin Xue: "... store manager, don't fool me. I think "Thousands of Prisons" is well done in various details, and the subject matter is also very novel. Store manager, do you really have such confidence?"
Chen Mo smiled: "Okay, you'll know when the game is made. I'll download it first, bye."
Chen Mo's character disappeared.
Lin Xue was still a little confused.
"Could the store manager start bragging again? But judging from his serious tone, it doesn't look like bragging?"
…
After experiencing "A Thousand Prisons", Chen Mo basically had a relatively accurate judgment on the final form of the game.
This is a very mature vr game, even if it can't become popular, it can definitely be a small hit.
In terms of game quality, it can be said to be impeccable, not losing to successful vr games like "Yu Jian Wen Qing", and it is also capable of fighting with some foreign works.
The general direction is grasped very accurately. Yan Zhenyuan's idea is to make a vr game with "swiping" as the main fun. "A Thousand Prisons" does a good job in this regard.