Almighty Game Designer

Chapter 252: Guild Division

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The hard-built buildings in "Minecraft" are easily destroyed, so Chen Mo also made restrictions in the relevant rules.

Guilds can choose one or more three-dimensional areas as their territory, and have absolute control over the blocks in the territory. The guild leader can freely grant or revoke the authority of members, and only those with authority can build or dismantle blocks in the guild territory.

"Guild Territory" is equivalent to an area assigned to players, which will give them a sense of belonging, just like their own home. No one would demolish their own home in idleness.

With the expansion of the guild (determined by multiple factors such as number of people, time, and construction scope), the entire guild territory will become larger and larger. The territories of two guilds cannot overlap. If they overlap, they can only merge the guilds or declare war.

Of course, players can maliciously demolish the buildings of rival guilds, but they must use special tools, and the demolition will be very slow.

At the same time, the guild leader has special skills, which can save the state of the guild territory at a certain moment and activate the skills to restore it. (with cooldown)

This gameplay did not exist in Chen Mo's previous life, so making the online version still has certain risks. After all, the buildings in "My World" are too fragile, and various blocks are easily hollowed out by players.

However, Chen Mo estimated that after making these rules and restrictions, similar phenomena should be effectively reduced.

Moreover, the key to the online version of the game lies in the degree of freedom, that is to say, the state of the entire world depends on the will of the players in this world. If the vast majority of players in this world are playing with the mentality of wanton destruction, then Let them tear the world apart.

If the vast majority of people in this world want to build many particularly awesome cities, then they will naturally unite and exclude those who like to destroy.

And Chen Mo only needs to make some balance in the rules.

Players are doing pretty well so far.

In the online version, the major guilds are already under construction in full swing. People with architectural talents, especially those professional architects, are very popular.

After all, for these guilds, the house built by the guild is their face. This face project is too important. It is related to the recruitment of new members. It can be said to be the core competitiveness.

There are even many guilds that have changed to those professional construction teams in the previous life. Dozens of people form a professional team to try to build various powerful buildings, and then lock them up with the guild territory for everyone to observe.

In [Chen Mo's World], many local tyrants have already spent a lot of money to buy architectural blueprints, especially the distinctive and exquisite buildings like Stormwind City, Yellow Crane Tower, and Forbidden City, which are very popular.

Of course, these buildings are also very expensive. A single building like the Oriental Pearl Tower sells for 180. If it is a whole building complex like Stormwind City, the price will go up to several thousand.

However, there are still many local tyrants who bought it.

But after buying it, it can't be made, because the materials are simply not enough. These local tyrants simply went to win over other guilds. Relying on the appeal of rmb fighters and blueprints, they attracted more and more people. Everyone worked hard to accumulate materials and wanted to build these buildings as soon as possible.

After all, for many local tyrants, this can be regarded as a very novel consumer experience. The most important thing is that after buying it, it can be built in the network mode. The special location of the building will display their name, attracting hundreds or even thousands of people. People watching, this sense of accomplishment is very bursting.

At the same time, there are also dedicated players who are studying the technology tree in "Minecraft".

The most basic operations, such as using four wooden boards to synthesize a workbench, using sticks and stones to synthesize stone axes, and using furnaces to roast meat, are quickly mastered by players, and the more they play, the more proficient they become.

And those enthusiastic players, especially the big guilds with a lot of resources, soon discovered more technologies.

After the horses are tamed, a wagon can be crafted from wood.

You can use many complex materials and potions to synthesize the control core (for biological use), and then use a special crystal excavated from the ground to create a crystal dragon.

It is even possible to manufacture cars, but there are more preparatory materials for manufacturing, such as control units (for machinery), fuel, reinforcement materials, switch modules, wheels and many other components.

Many of these things need to consume rare ores, and rare ores are scattered in the underground veins, and various terrifying monsters may be refreshed.

If players want to climb the technology tree, they must first develop step by step in the order of wood-stone-metal. After using metal on a large scale, arm everyone with metal weapons and armor, and then mine, Fight monsters to get more resources.

In this way, the player's equipment is getting better and better, the combat power is getting higher and higher, and the resources are getting more and more, which can support them to manufacture more high-tech products, and even build an entire modern city.

It didn't take long for a special division of labor to appear in the guild.

There are managers who are responsible for coordinating various tasks and formulating development plans.

There are architects who specialize in architectural structures and are responsible for building houses.

There are scientists who are responsible for researching technological blueprints and mastering scarce resources.

There are warriors responsible for fighting monsters and hostile players.

There are miners responsible for collecting various resources.

After the division of labor, the production efficiency of these teams has also improved rapidly. Moreover, there is no distinction between high and low status in the game for the time being. All players are for better construction, so the atmosphere is still very harmonious.

These teams began to post some experience posts on the game forum, and soon, their practices were learned by other teams, and the guilds in the entire "Minecraft" were moving in a more formal direction.

Many guilds also post on the forums, recording their own wasteland reclamation process, or posting some buildings that have been built.

Although there are not many players in "Minecraft", as long as the remaining players are very enthusiastic. These players are all keen to create and share their experience, so the official forum of "Minecraft" is very lively, even more lively than the forums of some masterpieces.

Players were amazed by the rich content of the game, and they all worked together to figure out the best way to play the game.

Of course, there will inevitably be some tearing.

In the same guild, someone disobeyed orders and was kicked, and posted a scolding post; in different guilds, border friction led to guild wars, and posted a scolding post. There are quite a few posts like this, and the players also quarrel.

Chen Mo didn't take it too seriously, as long as there were no flaws in the game design, he wouldn't care about it. After all, where there are people, there are rivers and lakes, and it is inevitable that this kind of conflict will happen.

Tear is healthier.