Almighty Game Designer

Chapter 253: First day sales

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Soon, the initial data of "A Thousand Prisons" and "My World" came out.

From the initial publicity and promotion, these two games can be said to be evenly divided. "Thousands of Prisons" was vigorously promoted by Dichao Interactive Entertainment, and also got the best recommended position on the homepage of Dichao Game Platform.

And "Minecraft" has gained a lot of popularity by virtue of the two videos of the Forbidden City and the Old Summer Palace. At the same time, the gaming committee has also arranged special recommendation slots for "Minecraft" in the official application market.

The 24-hour sales of the two games: 8,739 copies of "A Thousand Prisons" and 17,400 copies of "My World".

In terms of sales volume, "My World" is more than double that of "Thousand Prisons", but in terms of profitability, it is far behind, because the price of "Thousand Prisons" is 1288, which is ten times that of "My World". .

The first-day turnover of "A Thousand Prisons" was 11 million. According to this momentum, it is basically a certainty that the first-month turnover will exceed 200 million, and it is also possible to break 300 million.

The first-day turnover of "Minecraft" was 3.47 million, of which more than 2 million came from the sales of the game itself, and the rest of the money came from the value-added services (architectural drawings) purchased by players.

There are a lot of local tyrants who have spent many times in the game, and the accumulated expenditure has reached several thousand. Those buildings that look extremely exquisite have all been bought one by one.

According to this momentum, the first month of "Minecraft" should be around 100 million, which is still a long way from the 300 million of "A Thousand Prisons".

After getting this data, Yan Zhenyuan also let out a sigh of relief.

I don't know why recently, since Chen Mo finished the new game conference, he has an ominous premonition, and he always feels his eyelids twitching wildly.

Maybe it has something to do with Chen Mo giving him a frenzy at the press conference

Yan Zhenyuan dared not take Chen Mo seriously, because he knew very well that the game industry is an industry that is very prone to miracles, and no one can say what will happen.

Some small-produced games suddenly became popular and became popular all over the world. This kind of case has not rarely happened.

What's more, Chen Mo seems to have created many such miracles.

Therefore, the more successful the designer, the more cautious he is.

However, judging from the current situation, "Minecraft" should not be enough to shake the status of "Thousand Prisons".

The game "Thousands of Prisons" should be able to reach the top of the vr game bestseller list, and it can stay on the list for at least a week or two, which is pretty good.

Although these two games are not of the same type, nor do they have any direct competition, but they were released at the same time after all, and they are both works on the VR platform. Then Yan Zhenyuan and Dichao could not hold back the face of mutual entertainment.

Dichao Huyu's side was also full of jubilation, and this time it finally surpassed Chen Mo!

Although it's a bit like killing a chicken with a sledgehammer, and the two works are not the same theme, but they have won after all!

Considering the entanglement between Chen Mo and Dynasty Entertainment, it is normal for these designers of Dynasty Entertainment to be happy like Chinese New Year.

Chen Mo was very calm.

After the data came out, everyone's mood was fairly stable.

Although it is considered a big hit and the sales are good, after all, the price of the game itself is too cheap, ten times worse than "A Thousand Prisons", so there is nothing to do if the monthly turnover is crushed.

If the price is raised, it may not be able to sell this volume. It can only be said that games with small productions are indeed not so popular on the VR platform.

In the studio, assistants Lin Xiao and Su Jinyu were discussing.

"Sister Jinyu, let me ask you something. You said, "Minecraft" sold out on the first day, so why not arrange a celebration party? I don't know if the store manager is satisfied with the sales of this game. As for the process, it should be arranged." Lin Xiao asked.

Su Jinyu thought for a while: "You can ask the store manager directly, I don't know what he thinks."

Lin Xiao was a little confused: "It's because I don't know what he thinks, so it's hard to ask."

Su Jinyu said: "It's okay, the manager's attitude is very good, you don't have to worry so much, just ask."

"Hmm." Lin Xiao nodded, but decided to ask Chen Mo about the celebration banquet.

Lin Xue came to the second floor of the experience store and found that Chen Mo was still studying the various data of "Minecraft" while touching the building.

Lin Xiao gently knocked on the door: "The store manager?"

Chen Mo looked up at her: "Come in, what's the matter?"

Lin Xiao took two steps, and asked hesitantly: "The store manager, the first-day sales data of "Minecraft" has been released, shall we hold a celebration banquet?"

"Celebration banquet?" Chen Mo thought for a while, "Do it!"

Lin Xiao nodded: "Well, okay, I'll make arrangements for the store manager now."

Chen Mo quickly waved his hand: "No, no, wait a minute, this matter is not in a hurry. Wouldn't it be better to wait until the income of "Minecraft" exceeds that of "Thousand Prisons"?"

"Ah?" Lin Xiao was a little confused, what should I do after surpassing "A Thousand Prisons"

Judging from the current first-day turnover, the income difference between "Minecraft" and "A Thousand Prisons" is nearly three times, how is this super

Of course, Lin Xiao didn't dare to ask any more questions. Anyway, she had already reminded the boss. As for when the boss wanted to hold the celebration banquet, or not at all, she didn't care about it.

"Okay, the store manager, tell me when you plan to hold a celebration banquet, so I can arrange it in advance." Lin Xiao turned and left.

Chen Mo continued to touch the building very calmly.

For some games, the first-day sales data is very important, because after a long period of publicity and warm-up, basically the players who bought the game on the first day are the target players of the game, and the feedback from these people is very important to the designers. is crucial.

Generally speaking, for a game that is particularly well-publicized, the first-day sales, if not the highest peak, must be relatively high. Especially after adding the pre-orders, we can roughly estimate the range of the game's total sales.

But that's not the case for sandbox games.

When the sandbox game was first launched, players were still in the groping stage, and the fun of the game would be greatly reduced. The true charm of "Minecraft" can only be truly reflected after the players fully participate and give full play to their ingenuity. At that time, there will be a second proliferation and continuous growth.

Although Chen Mo used many methods to show the fun of building in "Minecraft" to the players in advance, there was a layer of separation after all.

Because Chen Mo is a game developer, seeing the finished product he showed, most players will feel very oily and shiny, wondering if some special effects have been added.

When players create magnificent buildings with their own hands, they will truly realize the charm of this game.

It was just the first day of going online, and Chen Mo was not in a hurry at all.