As more and more players experienced "Thousand Prison" and "My World", the evaluation of these two games on the Internet gradually increased.
Regardless of whether you have played "Darkness" or not, the evaluation of "Thousand Prisons" is generally relatively high. Strictly speaking, "A Thousand Prisons" just borrowed some ideas from "Darkness". up.
As for the evaluation of "Minecraft", there are some meanings of saying different things.
"Is there anyone who understands "Minecraft"? When I go in, I just dig the earth, dig the earth, build a house and build a house. Is there nothing else to play?"
"I also think that this game is a bit boring. Although the sense of accomplishment of building a house is quite high, what I built can only be regarded as a matchbox!"
"Because the game you play is called "Minecraft", but the real fun is "Others' World"!"
"The network mode is fun, everyone digs the soil and builds a house together!"
"I don't understand what's the meaning of this game, what kind of guild, construction, isn't this game mode already there, what's new?"
"That's right, it's nothing more than stacking blocks, what the hell can you make of them!"
"Hehe, upstairs, if you haven't bought or bought this game, don't play it. This game has to be played for a while to get the meaning out of it. Fast food people like you can't understand it at all!"
…
However, these disputes were relatively few, and there was no fight at all. Because those players who don't pay attention to "Minecraft" generally don't come here to spray, but what about those players who bought "Minecraft"
They are building houses like crazy.
A week after the game was released, there were more videos about "Minecraft" on major video sites.
"My World's First Experience: Is This a Horror Game? "
"The Castle in the Sky We Built"
"Teaching for Novices in My World"
"Original Architecture: Reappearing Siheyuan"
"Original Architecture: Recreating Suzhou Gardens"
…
These original videos are roughly divided into three categories.
One is a funny first experience video, such as digging a hole, being chased by zombies, and building a very ugly house.
One is the teaching video, which is mainly for some veterans to popularize the gameplay and skills of this game to new players.
One is architectural videos, that is, large-scale buildings built in creative mode or network mode, which are made into videos and shared (xuan) and shared (yao) on the Internet.
In fact, "Minecraft" itself is a very topical game, and the rich game content is more suitable for various anchors and video producers to use their imagination to distinguish themselves from other players.
Like ordinary rpg games, at most it is to go through the plot, or demonstrate some high-end gameplay, and it is difficult to distinguish between the anchor and the anchor.
The sandbox game "Minecraft" is different. Some people can show off building skills, some can show some fancy gameplay, and some can explore this world...
Everyone's gameplay is different, and the content of the output is getting richer and richer.
Without many people noticing, "My World" slowly swept through major video sites and live streaming platforms, leading a wave of trends.
Many players are also wondering.
"Why are there so many Minecraft videos?"
"This game area is almost becoming a "Minecraft" area!"
"A lot of anchors have also gone to play this game."
"Have you watched the live broadcast of Axue? Chen Mo even showed his face, showing a lot of awesome buildings in it."
"There is an anchor who is the president of "Minecraft", and he is too professional! He directs everyone to dig mines, build houses, and now a small town has been built!"
"I feel that the essence of this game lies in the online version. Everyone works together to build an entire city. It's so interesting."
"The stand-alone mode is also fun, and you can create freely. It is very suitable for people with autism and social phobia like me."
"It's all fun, it's all fun. The charm of this game is that everyone can find their favorite gameplay in it!"
"Hey, I've watched a lot of videos and live broadcasts recently, and I want to play! I really want to test my own talent as an architect."
"After playing, you will find that it is someone else's world! It's all a lie!"
The popularity of "Minecraft" on video websites and live broadcast platforms continues to rise, and sales are also rising steadily.
Moreover, some people have begun to sell the blueprints of their own buildings in the game, and there are even some studio teams that specialize in building buildings and selling them for money.
Soon, a series of data came out.
Sales in the first week: 54,000 for "A Thousand Prisons", and 264,000 for "My World".
Sales in the first month: 237,000 for "A Thousand Prisons", and 3.013 million for "My World".
Counting the various value-added services in the game, the first month’s turnover of “Thousand Prison” was 390 million, while the first month’s turnover of “Minecraft” reached 430 million!
In fact, here in "Minecraft", the monthly turnover contributed by sales is only 385 million, and the rest of the money comes from the value-added services in the game, that is, the money spent by local tyrants on blueprints.
After the number of "Minecraft" players exceeded 3 million, the number of world servers in the game has reached 30, and the number of large guilds has reached thousands.
There are local tyrants in these large guilds, even if they don’t have one, they will pool money to buy some better-looking blueprints. This is related to the image of the guild, so these people will not hesitate to buy blueprints.
There are also some local tyrants who buy blueprints purely for collection. For example, some die-hard fans of the world of Azeroth must buy Stormwind City and the ruins of Lordaeron.
While the sales volume on the first day was more than three times higher than that of "A Thousand Prisons", "Minecraft" actually overtook it within a month!
…
This data made Yan Zhenyuan also confused.
The sales volume on the first day was 17,400, the sales volume in the first week was 264,000, and the sales volume in the first month was 3 million? !
The difference between sales on the first day and sales in the first month is 170 times? Is this a monster
Moreover, Yan Zhenyuan was also a little puzzled, the follow-up sales growth of "A Thousand Prisons" was too slow!
"Thousands of Prisons" scores well on major websites, game media, and game platforms, and has always maintained a score of 8.7 or more. Judging from the feedback from players, it is also not bad. Dichao Huyu has also released a lot of resources to promote it. But no matter how you push it, it's a little too late
Anyway, no matter how you push it, it is just a general fire, and there is no sign of a big fire at all!
On the other hand, "Minecraft", although from the second week, Chen Mo also began to spend money on some advertisements, but compared with the amount of advertisements in "A Thousand Prisons", it is far behind. Why is the sales still rolling? What about turning up
The most exasperating thing is that the sales volume of "Minecraft" is so high! According to this growth rate, is it okay
There are fewer domestic vr game players than mobile phones and PCs. If this trend continues, within a year or two, Chen Mo is afraid that all domestic vr game cabins will be installed with "Minecraft"
This is too nonsense! How can vr games play the routine of small profits but high sales
Yan Zhenyuan was also speechless, especially for the performance of "A Thousand Prisons". Ordinarily, even if "A Thousand Prisons" can't be popular on the entire VR side, at least it should be close to the performance of "Darkness" on the PC side, right
After thinking about it, Yan Zhenyuan still couldn't figure it out.
Maybe... metaphysics
It doesn't make sense! 8)