Almighty Game Designer

Chapter 261: Minecraft Pocket Edition

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After the first fight, Zou Zhuo quit.

"No, store manager, I just recalled that I wanted to watch the holographic projection, but I was too busy playing games, so I didn't see what the holographic projection looked like at all?"

Chen Mo smiled: "Yes, does anyone else want to play World of Warcraft? You can go in and let Zou Zhuo see the holographic projection."

Immediately, two people volunteered and entered the soundproof room.

The game started again, Zou Zhuo looked at the holographic projection and exclaimed from time to time.

"This effect is simply amazing!"

"The entire map is displayed, and all the details are clearly seen! Even some multi-line operations are clearly displayed."

"And all the characters and terrain are in 3D, which is much better than the expression on the computer screen."

"If this is a 2v2 game, it should look good too, right?"

"But there is a small problem. If it is an 8-player map, will it be hard to see? The hero should be fine, but the minion is too small."

Chen Mo nodded: "Well, so this holographic projection device is best for playing small pictures of the two of them. Moreover, this device is not specially prepared for Warcraft, it is used for other purposes."

Zou Zhuo was taken aback: "Ah? What is that for?"

Chen Mo smiled mysteriously: "Of course it's for the new game."

In fact, the principle of holographic projection is not complicated. In this world, although holographic projection equipment is expensive and not affordable at all, the effect is already very good. [△Net.]

This holographic projection device can be well adapted to different games, as long as the game is a full 3D game (3D model, 3D scene), then the holographic projection device can display a specific area in a God's perspective.

There are two display methods, one is follow mode, that is, you can choose to follow the player's perspective or follow a specific unit. Like "Diablo", it is more suitable to use the follow mode.

However, games like "Warcraft" are not suitable for follow-up mode, because multi-line operations are required. If you follow the hero, many details of the battlefield are not fully displayed, and if you follow the player's camera, you need to cut the screen frequently. For holographic projection, the visual Very bad experience, dizzy.

The other is the fixed mode, which is to fix the perspective of a certain area. Relatively speaking, "Warcraft" is more suitable for fixed mode.

Of course, there is a problem that if the map is too large, such as the eight-person map in "Warcraft", if it is displayed in a fixed mode in the projection, the heads of some small units such as farmers will be too small and uncomfortable to see.

However, "Warcraft" is mainly played 1v1, small map, so this problem is not serious. Moreover, Chen Mo didn't buy this holographic projection device for "Warcraft", but also for the new game.

In addition, there is a large LED screen in the holographic projection viewing area, which is the same as the large screen at the concert. When the holographic projection and the LED screen are broadcast live together, the effect should be very explosive.

The experience of the holographic projection was very good, and Chen Mo also revealed some intentions about developing new games. But no matter how much Zou Zhuo asked, Chen Mo kept his mouth shut.

Back on the fourth floor, Chen Mo and several creative staff roughly finalized the next research and development plan.

After switching to the experience store, many things are complicated and need to be sorted out slowly. Everyone has not recovered from this novelty, so Chen Mo does not plan to start the development of the next big game immediately.

It was mainly due to last year’s “Darkness” and “Minecraft” two-strokes. The development time in the middle was very fast, and everyone was tired. We needed to take a break and make one or two small-produced games to change our thinking.

The final development plan is as follows.

Before the end of September, all the work of the experience store will be fully handled, and the PC version, mobile version and overseas version of "My World" will be launched by the way. These tasks are relatively easy, just as a change of thinking for everyone.

In October and November, two relatively small-scale high-quality games will be released in these two months. On the one hand, it will be popular for everyone, and on the other hand, it will enrich the game types on the Thunder game platform.

Starting in December, we continued to develop the next big game.

in the studio.

Qian Kun handed a tablet computer to Chen Mo.

"The store manager, the mobile game version of "Minecraft" has basically been optimized, you can take a look. The main reason is this mode of operation, I'm still not used to it."

Chen Mo took the tablet and played for a few minutes.

"Well, that's it. It can be considered for release." Chen Mo said, "This operation mode is almost optimized to this point. After all, it is limited by the operation mode, and it must not be able to reach the level of PC and VR terminals."

Qian Kun nodded: "Okay, then I will arrange it."

After less than a month of research and development, the mobile version of "Minecraft" was finally completed.

This time is basically consistent with Chen Mo's estimate.

In fact, there is no difficulty in developing the PC and mobile terminals of "My World". After all, when developing, there is a PC terminal first and then a VR terminal. Mobile games are not difficult either.

The reason why I have been entangled for so long is mainly because I am entangled in some gameplay details.

After Chen Mo's overhaul, the vr version has a lot more content than the previous "Minecraft". Network mode, sightseeing mode (Chen Mo's world), technology tree and other new ways of playing have become important factors supporting the popularity of this game.

And "selling buildings" has become an important profit point of this game.

Many players have worked hard to hone their building skills in "Minecraft", creating all kinds of silly buildings and mobile vehicles, just to exchange money in the game.

Fortunately, on the PC side, "Minecraft" on the mobile phone side is limited by various factors and cannot achieve complete data interoperability with the VR side.

In the network mode, multiple people are often required to be online on the same screen. Apart from the huge amount of resources and good network requirements, it is difficult to solve the problem of the screen alone. If there are 20 or 30 people crowded together, the small screen on the mobile phone is basically gg, and you can't see anything clearly.

In the sightseeing mode, the large building complex that Chen Mo made required a high machine configuration, which was difficult for the mobile phone to load, and it was also difficult to move it.

There is also the problem of operation. The operation of "Minecraft" on mobile phones is relatively painful, and the experience of fighting monsters is very bad. However, this problem existed in the previous life, and it did not affect the popularity of this game.

Therefore, Chen Mo considered the decision and finally decided: all the data on the PC side and the vr side are interoperable, while some functions on the mobile side are cut off to make a pocket version of "Minecraft". For mobile phone users, please visit m.reading for a better reading experience.