Almighty Game Designer

Chapter 265: State of the game platform

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Chen Mo began to explain some aspects of the two games "Stanley's Fable" and "Ash"..1a

These two games are not difficult to make at the current level of Chen Mo's team, and these two games have received very good responses, which are very suitable for making to fill the game library.

"Stanley's Fable" is a typical meta game, the whole process is from the first-person perspective, all that needs to be produced are various side scenes and plot dialogues, as long as the script is finalized, most of the workload will be on the scene , it is not difficult at all to do.

And "Ash" is a meta+at game. Regarding the elements of at, the relatively complicated ones are the skill move system (movement table) and monster design. The main purpose is to create a very good sense of attack, so that players can fight monsters more smoothly.

In addition, the main plot selling point of "Ash" is similar to that of "Stanley's Fable", both of which contain meta elements.

What these two games have in common is that development is relatively easy and does not require so many complicated scenes. Although there are many plot branches, it is not difficult to do as long as the plot is finalized.

In Chen Mo's previous life, these two games were popular because they were meta games.

Meta games can be translated as "meta games", or "games about games". In dramas and novels, this element often appears, but it is still a minority that is actually used in games.

Simply put, in regular games, the player is playing from the perspective of God, and the characters in the game do not know the existence of the player. But in the meta game, this dimensional wall is broken, and the game characters will know the player's existence and have a dialogue with the player.

The specific performance is that when you are playing a game, watching every move of the character in the game, and feel that you are a god, the character on the screen suddenly turns to look at you and says coldly: "Don't point out my behavior. "

When the dimensional wall between the game and reality is broken to some extent, it is equivalent to a meta element.

An excellent meta game will make players feel surprised, surprised or even tricked.

The content of these two games is not too much, and the gameplay is not difficult to understand. After Chen Mo explained briefly, everyone understood the design intent of these two games.

There are not too many doubts this time. Although everyone is a little surprised by this game mode, overall, everyone thinks this approach is quite interesting.

Moreover, these are two small games after all, and the sales volume is actually not important, especially since Chen Mo has already made successful games on the mobile phone, p and vr platforms, he has enough capital to be willful and try what he wants to try any game type.

These two games will be developed at the same time. Qian Kun is in charge of "Ash", Su Jinyu is in charge of "Stanley's Fable", and Zheng Hongxi is in charge of the plot structure of the two games.

As for Chen Mo himself, he had more important things to consider.

In his studio, Chen Mo was leaning on a chair, frowning slightly, thinking.

On the computer screen in front of him, some data about the Thunder game platform was displayed.

There are currently 12 games on Thunder Game Platform.

Mobile games: "flappybrd", "Plants vs. Zombies", "My name is mt", "Thunder Chess", "Lifeline", "Onmyoji", "Happy Match".

p Games: "Warcraft", "Wulin Heroes", "Diablo", "Famine".

VR game: "My World".

Some of these games are dual-platform or multi-platform.

The difficulty and investment of each game are different, but overall, they are very successful games.

Therefore, among the player groups, there are gradually praises such as "Chen Mo's product must be a boutique", which can only be obtained by major foreign manufacturers.

The games here are without exception, all created by Chen Mo, and they are all guaranteed to reach or even surpass the level of the previous life.

In fact, for a game platform, the number of games is not important. Like Blizzard Battle.net in the previous life, there are only 6 games, but this does not affect it to become one of the most influential game platforms in China.

The key is to look at the quality of the game.

However, the game platform Chen Mo wants to build is not just a platform for integrating his own games like Blizzard Battle.net in his previous life.

He wants to make the Thunder game platform a comprehensive digital distribution platform like steam.

Due to some experience in his previous life, Chen Mo is very aware of and attaches great importance to the important role of game channels.

For game developers, the quality of the game is indeed fundamental. As long as the quality of the game is done well, there will be no worries about word-of-mouth, no players, and no money.

However, the role of channels is far beyond the imagination of most people. There are too many developers bowing their knees in front of game channels and being forced to change the completed games. Many developers even have their games buried because they cannot find good game channels.

The most powerful power of the channel comes from users, that is, players.

If a channel holds a million players, it can make money very comfortably.

If a channel has 10 million players, even if it promotes some very rubbish games, it can still recover the cost.

If a channel holds 100 million players, then it is not far from taking all the cakes in the entire game circle.

What's more, some super-explosive games can become popular. In addition to their excellent quality, the power of channels cannot be ignored. In the game industry, whoever has the most players and established the most powerful channels will have the absolute initiative.

Chen Mo is currently going smoothly, but he doesn't want to be restricted by any channels.

Therefore, from the very beginning, Chen Mo did not plan to attach himself to any big platform. Even if he lost some players, he still insisted on making his own game platform, and specially developed various games to expand the number of players on the Thunder game platform.

So far, the Thunder game platform is similar to the Blizzard Battle.net in the previous life. It is just a game-integrated platform with relatively simple functions, but it has developed fairly well.

The Thunder game platform has 54 million long-term active users, and about 17 million daily active users, which is no longer the same as before.

Most of the active users come from "Thunder Chess", "Onmyoji" and "Happy Xiao Xiao Le". These three games account for the majority of active players. The number of players of "Warcraft" has stabilized. The number of players in "My World" is still expanding.

This data shows that the Thunder game platform has grown into one of the most influential game platforms in China.

In addition to the official app store, the three largest game platforms in China are Emperor Game Platform, Shenhuan Game Platform, and Thunder Game Platform (in order of ranking), followed by Zen Game.

However, there are differences between these four game companies. Dichao Huyu takes both R&D and channels into consideration. Shenhuan Game Platform only focuses on channels and seldom does R&D. Thunder Huyu and Zenyi Huyu currently only do R&D, not R&D. channel.