The "League of Legends Design Concept Draft" that Chen Mo is writing is roughly divided into four parts.
The first part is the core fun and basic rules of the game.
The second part, map settings and game mechanics.
The third part is hero setting.
The fourth part, Summoner-related settings and others.
In fact, the game prototype of moba games is very simple, that is, playing around on a map, unlike rpg and adventure games, which need to make a lot of levels.
However, moba games are very complicated in terms of game mechanics and balance. From their appearance to popularity, the game mechanics have been continuously improved, and finally moba games have become the most popular type of PC games in the world.
At present, the first draft of the design finalized by Chen Mo is roughly as follows.
In terms of game mechanics, four game modes are available: Man-Machine, Matching, Ranking, and Smash Bros.
Players must undergo novice teaching and upgrade to level 3 through man-machine training before they can enter the matching mode.
The qualifying game requires players to have at least four heroes who have reached the proficiency level to participate.
There are friends and a mall system, in which you can watch other players fight, and the mall system is to buy various skins and other value-added services.
In terms of Summoner-related settings, players can view their game records and ranks, as well as their hero list, talents, summoner skills and equipment, and other game content.
The rank adopts the classic rank design, from bronze to king.
In terms of the hero list, each hero will have the concept of "proficiency". Only when the proficiency reaches a certain value can it be used for ranking.
In the current plan, proficiency is divided into 6 levels, namely Apprentice, Beginner, Master, Expert, Master, and Grandmaster.
Players playing the game in different modes will increase the proficiency of the current hero as a limitation.
Only heroes whose proficiency has reached entry can be used for matchmaking, and heroes who have reached proficiency can be used for qualifying. As for the higher experts, masters, masters... they are used to pretend.
In terms of summoner skills, sprint, healing, barrier, weakness, teleportation, flash, purification, ignition, and punishment are still commonly used. In ARAM there will be Mark (Snowball) and Clarity.
The equipment is relatively complicated, and will be studied slowly during the research and development process, but some more classic equipment such as hats, ice sticks, hourglasses, etc. will be available, and the canceled ghost fire can also be considered.
In terms of maps, the classic Summoner's Canyon is still used, but the map mechanism of s6 is still used, including various burst fruits, divination fruits, elemental dragon refresh and so on.
These new map mechanisms will make the gameplay of the entire map more diverse, and add a lot of random fun, allowing players to speed up the pace of the game in the process of competing for map resources.
At the same time, Chen Mo considered slightly weakening the role of wards in the game, including increasing the price of wards, reducing the duration of wards, increasing the benefits of warding wards, and adding items similar to "Fog of Trick".
Since the routines in "League of Legends" are relatively solid, and the role of vision is very important, in high-end rounds and professional games, vision suppression makes the game very boring, making the game lose its spirituality to a certain extent, wild It is almost impossible for Lu Zi to win again.
What Chen Mo wanted was more new routines and more dramatic game effects, not a certain team relying on mechanized training to establish a long-term ruling dynasty.
There is also the most important aspect of heroes. Chen Mo will not make heroes according to the original order of "League of Legends", but adjust the order of each hero according to his own needs.
In the first version of the game, Chen Mo intends to release about 25 heroes, and will follow up with a new hero every 2 weeks to ensure players’ freshness and at the same time have a step-by-step process, so that they will not be confused. The son has been exposed to too many heroes and is completely confused.
…
After writing the concept draft, Chen Mo called everyone to a meeting.
After briefly introducing the general setting of "League of Legends", most people basically understood Chen Mo's design intentions.
After all, there are Chenghai 3c and cog game prototypes, and everyone can roughly make up the final state of "League of Legends" after the production is completed, but there are some doubts about the popularity and profitability of this game.
Qian Kun asked: "Uh, store manager, this game is completely free, it doesn't sell any combat power, and even the heroes are all given away for free, so can skins alone support the profit?"
Others have the same question.
Most people here know the game types of Chenghai 3c and cog, but they are maps in "Warcraft" after all, and they have no profitability at all.
How to turn it into a complete game is not only a question that GA is considering, but also a question that the creators of Chen Mo's team are considering.
If you follow the production habits of traditional games, the best way is definitely buyout + value-added services. First, you will be stuck when buying the game, and at least recover the production cost through selling sales, just like the release of "Warcraft" at that time.
In everyone's opinion, it is a very risky behavior to charge completely by skins. What if the number of players is not enough and they don't buy skins
Chen Mo explained: "Regarding this point, everyone needs to be clear about the goal of the game "League of Legends". It is different from "Warcraft". "Warcraft" is a game made for the RTS player group. The player base is inherently small, so the game revenue can only be supported by selling sales.”
"However, "League of Legends" is different. This is a brand new game type, and its goal is the entire player base."
Everyone was surprised, all the player groups
This is a bit too exaggerated, right
It means that no matter if you play rpg or fps, you will like the game "League of Legends"
Everyone is a little disbelieving.
Of course, out of respect for the boss and nostalgia for the bonus, everyone put on a "yes, yes, you are right" expression.
Chen Mo smiled and didn't care.
Indeed, when moba games first appeared, only a handful of people could see the potential behind them, and even some high-quality game producers in large companies did not have a correct understanding of its prospects.
Otherwise, Ice Frog and Blizzard would not part ways.
Chen Mo didn't want to say too much about the follow-up development plan of "League of Legends". After all, the time is not yet ripe. Talking too much is like bragging and pouring chicken soup, which is completely unnecessary.
Pouring chicken soup is something only a poor boss can do. Chen Mo can now buy the loyalty and work enthusiasm of all employees with money.
Chen Mo looked at everyone: "If you have no doubts, let's start working. The development period of the first version is three months, and we will make the initial version of "League of Legends" before the Spring Festival, including 25 All heroes are completed." 8)