In the first version of "League of Legends", Chen Mo planned 25 heroes, five positions, five heroes for each position, and the difficulty ranged from low to high.
In the beginning, "League of Legends" did not have such distinctions as top lane, mid lane, jungler, shooter, and support. At that time, there was still a shooter playing mid laner, and the lineup and tactics of passers-by were very chaotic.
However, during the s2 period, some of the top European teams developed the "eu flow", that is, the splitting method of the top laner, mid laner, jungler, and bottom lane duo, which was accepted by Riot Games and became the mainstay of "League of Legends". Officially designated lineup configuration.
There may be many people who will scold the rigidity of this configuration, but its advantages are also very obvious, that is, it has found an official recommended lineup for "League of Legends". Under the guidance of this recommended lineup, players can more easily Get started, understand the lineup, and choose a relatively complete lineup.
It is of great significance to the promotion of "League of Legends", and from the perspective of later development, it is also the most suitable lineup matching method for this game.
Just like rpg games have the "Iron Triangle of Warfare and Animal Husbandry", although this routine is relatively rigid, it provides players with an easy-to-understand and very easy-to-remember ruler and framework.
For example, when a player asks how hero xx plays, just tell him that this is a mid-lane hero, and he can roughly guess what this hero does. But if you tell him that this hero can carry, support, and split, and he can play it any way, then he will probably be stunned.
Therefore, in the first version, Chen Mo popularized this branching path to players through the official setting method, and used the branching path as the main label to distinguish heroes, while the traditional occupational positions such as assassin and tank only existed as remarks. , to help players understand character traits.
In the initial version of "League of Legends", Chen Mo plans to develop 25 heroes as follows.
Top lane: Garen, Lava Behemoth, Teemo, Barbarian, Weapon Master
Mid lane: Annie, Kassadin, Death Song, Card Master, Phoenix
Jungle: Nunu, Amumu, Juggernaut, Joker, Barrel
Sagittarius: Miss Lucky, Ezreal, Ashe, Mouse, Vayne
Auxiliary: Soraka, Lulu, Niutou, Qinnv, Robot
Many heroes here have been reworked, and even the hero mechanism has undergone major changes, such as Wine Barrel, which was originally a mid lane hero, but was later changed to a jungler.
On the whole, Chen Mo doesn't plan to be an old-version hero. The reason is very simple, because the old-version heroes are more or less contrary to the general framework of lol. They are either not fun or too strong, which is not conducive to the balance and promotion of the game.
Overall, lol most of the reworked heroes are more successful than the old version.
These 25 heroes were selected by Chen Mo after some consideration. The difficulty of getting started ranged from low to high, and the positioning of the heroes was also different.
Some heroes, such as most of these five junglers, are difficult to see in the professional arena due to the problem of hero mechanics, but they are all easy to use. Novices need heroes like Nunu and Juggernaut to familiarize themselves with the jungler operation, so Chen Mo included them in the development plan of the first version.
Moreover, even for heroes in the same position, Chen Mo tried to choose different positions, such as junglers, there were junglers like Amumu who relied entirely on team battles, and there were junglers like Juggernaut who relied on single belts.
Of course, there are many more interesting and beautiful heroes, but those are left for subsequent development.
Chen Mo plans to release a new version every two months after the first version is launched. Each new version will release five heroes at a time, giving players two months to slowly digest.
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Although the general framework of "League of Legends" has been finalized, everyone still has a lot of doubts about this concept draft.
The biggest doubt is, why use a brand new ip
So far, whether it is the main creators of Chen Mo's team or the loyal players of Thunder Games, there is a problem of saying that they must call Warcraft. Anyway, no matter what type of game they make, they all want to be associated with Warcraft. .
Of course, their questions about "League of Legends" are also very reasonable: since there are ready-made heroes in "Warcraft", why not use them? Why redo a new ip
Although the slogan "Demacia" sounds interesting, it is not as compelling as Azeroth after all.
Chen Mo explained this in this way.
This game wants to capture the widest range of player groups to the greatest extent, so the painting style must inevitably be cartoonish, q-version, and bright, which conflicts with the realistic and relatively dark art style of Warcraft.
Moreover, "League of Legends" will become a brand new IP, which is also a very exciting world, just like "Darkness", doesn't "Darkness" also follow the world view of "Warcraft"
Chen Mo's serious nonsense successfully dispelled most people's doubts.
After already producing "Warcraft" and "Diablo", Chen Mo's team has no problems in producing "League of Legends" from a technical and artistic level.
At that time, Chen Mo's "Diablo" also meant to hone the team. After the success of this third-person God's perspective rpg, the launch of "League of Legends" became a matter of course.
Currently, the biggest difficulty lies in the numerical balance, but Chen Mo, relying on the numerical ability of the second stage and the memory obtained through the memory replay potion, can reproduce the entire numerical system without any problems.
After all, the numerical system of "League of Legends" is relatively clear, nothing more than attack, defense, spell damage, and magic resistance, and the numerical calculation formula is not too complicated.
Except for Zhao Yunting and a small group of people responsible for the daily maintenance of the Thunder game platform, the entire team began to put all their energy into the development of the brand new game "League of Legends".
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The popularity of cog seems to be rising every day.
The creator of this map, Raman Clive, also showed his workaholic qualities. Every other week, he will make some small numerical balance changes to this map, and occasionally make major changes to the terrain and game mechanics. Let it move towards a more complete map.
Although this kind of change cannot enter the country in the first time, there are also many enthusiastic players who are constantly moving and Sinicizing.
In China, many "Warcraft" players have become obsessed with this map, and it has gradually become the most popular map on "Warcraft", even surpassing the popularity of the ladder.
On the forum, there are more and more players discussing cog. At the beginning, everyone was very disgusted, thinking that an rpg map should not occupy so many pages, but as cog became more and more popular, everyone also Just got used to it.
Many people have already left messages or sent private messages to Chen Mo, asking him to pay more attention to this picture, give this picture some special recommendations, or open the ladder system of this picture.
Some people even hope that Chen Mo will cooperate with the original author of this picture to jointly create this picture as a new game content attached to "Warcraft".
Chen Mo ignored all these suggestions.