Almighty Game Designer

Chapter 290: The glory of the BGM summoner

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Coming to the art side, Zhou Hanyu is busy coloring the concept draft of the hero.

Before developing "League of Legends", Zhou Hanyu recruited several more people, including an experienced original painter, two UI artists, three 3D modelers and two action artists, which can be regarded as the initial establishment of a relatively small artist team.

In fact, according to the previous situation of "Warcraft" and "Diablo", the art can still be completely outsourced, it is nothing more than a higher communication cost and a slower process.

However, Chen Mo considered that "League of Legends" will release a large number of original paintings and models of characters, including new heroes, new skins, etc., and frequent outsourcing is not a problem, so he wanted to set up a small art team first.

Moreover, Chen Mo now has a lot of research and development funds in hand, and there is no pressure to support an entire art team.

The current art progress is that a small part is done by ourselves, and most of it is outsourced. When the team expands further in the future, a small part is outsourced and most of them are done by ourselves.

"How is it? Is there anything you don't understand about these heroes?" Chen Mo asked.

Zhou Hanyu said: "No, the settings of these heroes are relatively clear, and the current progress is very smooth. But I have a question, Teemo, Annie, Nunu, Amumu, Lulu, the characteristics of these heroes are all listed in the notes. There is a 'moe'? This... "

Chen Mo nodded: "Yes, they are all cute, especially Teemo."

Zhou Hanyu said: "Well, I know that, the line draft has been drawn very clearly. But I am a little puzzled, there are only 25 heroes in the early stage, and 5 heroes are made like mascots. Could it be that our game is... Toddler?"

Chen Mo couldn't help laughing, and then said seriously: "Our game is for all ages, but elementary school students will be our important player group."

Zhou Hanyu scratched his head, a little confused.

Are elementary school students an important player group? ?

At present, in domestic games, except for casual puzzle games, it seems that elementary school students are not regarded as an important player group.

The reason is also very simple, because they are generally more disheveled, have no money, and no time.

Basically, mainstream domestic games are dominated by players over the age of 15 and under the age of 45. These people like the cool and realistic style of painting, and may not be extremely against the q version, but after all, they are a bit incompatible.

Among the heroes in the first edition, cute heroes (Temo), handsome heroes (Izreal), ugly B heroes (Stoneman), traditional heroes (Galen), and special heroes (robots) each accounted for five points. One, this made Zhou Hanyu a little worried, what kind of hodgepodge is this game

Although the bright style of painting, q-biased heroes, and simple operations will expand the player base of "League of Legends", will it be a bit too much

In a game like "Warcraft", it's hard to imagine characters like Teemo and Annie appearing.

Moreover, taking the hero Amumu as an example, he is obviously a mummy. Wouldn’t it be nice to be a mummy with a normal body, bandages all over his body, and a scarab

Why do you have to be a big boy

And the setting is to cry all the time, and the attack method is very similar to kowtow...

Zhou Hanyu still has a lot of questions, but these questions can only be answered after the game is launched.

Chen Mo took another look at the current model making progress.

Because the line draft has been given, the hero model and the original painting are basically produced simultaneously. Currently, two models have been produced, namely Galen and Ashe, but because they are still adjusting the action, they have not been replaced in the game. middle.

In Chen Mo's previous life, Galen's model had been reworked, and Chen Mo did not take this detour again, and directly made the reworked model.

After the rework, Galen has greatly improved textures, movements, and details, but overall it still continues the previous style, thick, steady, and feels very reliable.

As for some players who think he is wretched, squatting in the grass all day waiting for people passing by, shouting "Demacia" and then rushing out to spin his big sword... that is because of the player's gameplay.

The current model of Galen stands upright like a stick, with his hands slanting down at 45 degrees, and the great sword is also alone on the side.

If you look carefully, you will find that there is a big difference between this model and the real proportion of people.

His shoulders are particularly broad, his arms are thick, and his legs are also thick. The whole person looks like a short tree stump, infinitely approaching a square.

The legs are about the same length as the upper body, giving the impression that one can walk on all fours effortlessly by bending over.

Obviously, normal people rarely have this proportion, especially heroes.

I don't have two long legs these days, so I'm ashamed to tell people that I'm the leading actor.

However, there is a reason for this model.

Because "League of Legends" is a God's perspective, when the player actually sees the model, he does not look at it head-on, but from an oblique top.

From this perspective, Galen's body proportions will appear just right, tall and powerful, with coordinated proportions, and elements such as huge shoulder armor and great sword can well highlight the hero's characteristics.

If it is done strictly according to the human figure in reality, it will look ugly from this perspective, and the details are very difficult to distinguish.

These are what Chen Mo specially emphasized, and with the production experience of "Warcraft" and "Diablo", Chen Mo's team is already very handy in making models.

There is no problem with the art part, and it is going well.

Chen Mo went to Fu Guangnan's side again and asked about the progress of the music and sound effects.

Fu Guangnan said: "In terms of sound effects, most of the needs have been given to the outsourcing company. It is the most professional sound effect team in China, so there shouldn't be any problems."

"The background music is also going well. Manager, your song is really good. I feel that the follow-up is to enrich the various elements of this song. It will definitely become a classic game bgm."

"By the way, the background music for the first version is already available, listen to it."

Fu Guangnan handed the headset to Chen Mo.

Chen Mo picked it up, and a very familiar melody, "summoning glory" rang out from the earphones.

This song is the victory bgm of the lpl professional league. It is known as a god-level battle song. Its English name should be translated as "Summoning Glory", but Chen Mo considered that the translation is a bit blunt, so he named it in Chinese as "Summoner" glory".

This song will be used as the login background music of "League of Legends", appearing in the first version.

Chen Mo listened to it. Although the current version still has relatively few instruments and some details are not perfect, it can already express the charm of this song well.

Chen Mo nodded: "Well, yes, this kind of blood-boiling feeling can be more, and people can't help but want to call Demacia when they hear it on the street."

Fu Guangnan: "...OK."