During the New Year's Day holiday, when the players were immersed in the joy of the holiday, a relatively explosive news spread among the player groups.
Emperor Huyu and Shenhuan Game Platform announced that they will hold a game collection event, both domestic and foreign designers can participate, and there are no restrictions on game platforms and themes, but there are two points to note.
The first point is that the game must be published on the Emperor Game Platform or Shenhuan Game Platform, and sign an exclusive generation agreement, that is to say, it cannot be launched on other platforms.
The second point is that the sponsor has the final right of interpretation, and all games participating in the solicitation will be reviewed and obtained promotional resources.
Of course, the rewards of this solicitation activity are also very enticing. The excellent games selected after the review will be rewarded with a one-month omni-channel recommendation.
The omni-channel here refers to the Emperor game platform, the Shenhuan game platform and all the small platforms that are combined together, which account for almost 70% of the domestic channel resources.
No one can imagine the effect of such an omni-channel recommendation, because it has never happened in the domestic game circle.
What is certain is that even if this game is a complete garbage, after hanging up this recommendation, it will make a lot of money.
What if the game quality is good? That may create the next super explosion.
Of course, the number of so-called "excellent games" will definitely be limited. It is generally guessed that there should be only two or three games at most, and it is impossible to have more.
After all, "omni-channel promotion" is equivalent to integrating all the original scattered channel resources together, and it is done by squeezing other games on the channel. It is certainly impossible to randomly give such a precious recommendation position.
Of course, Emperor Huyu will definitely develop games, and even Zen Huyu will participate. Most designers know that the so-called omni-channel promotion is mostly just a gimmick, and it is impossible to really fall on their heads. .
However, this gimmick is still loud enough, so it still caused quite a stir.
At the same time, some game companies, including Emperor Interactive Entertainment and Zen Interactive Entertainment, have also begun to reveal some information about new games.
It’s hard to say whether this information leaked out unintentionally or consciously, but considering that none of this information is critical and confidential, and it can be used to create momentum for this event, most people still feel that are more likely.
Emperor Interactive Entertainment has launched a key fps game, which has no official name yet, code-named "project: s", and Qin Xiao is in charge of it.
Qin Xiao has a very successful vr shooting game "Wolf Soul", and making another fps game can be said to be familiar with it.
But in fact, Qin Xiao only wrote the first draft of the design, which was actually developed by two A-level designers. Because Qin Xiao is also responsible for updating the version of "Wolf Soul", and he himself is not very interested in "project: s", so after writing the first draft of the design, he will hand it over to others to do it first, and plan to take over when the game is confirmed to be successful.
Of course, outsiders definitely don't know this.
Qiu Jiang and Yan Zhenyuan did not launch new games. The real reason was that Lin Zhaoxu was not very optimistic about the first drafts of their two new game designs, so Dichao wanted to use all resources to make "project: s" first.
Another game that has attracted more attention is Zen Interactive Entertainment's "Three Realms", a large-scale mmorpg project.
This game is equivalent to being bought by Shenhuan Game Platform at a high price. Because Shenhuan Game Platform itself has no research and development capabilities, it wants to cooperate with Zen Interactive Entertainment.
As for Zen Interactive Entertainment, of course they also want this very delicious omni-channel promotion opportunity.
Both "project:s" and "Three Realms" have a very distinctive feature, which is also the key to them standing out from many initial design drafts, that is, to take care of the largest number of player groups to the greatest extent.
In fact, as the two most popular types of games on the market, both fps games and mmorpg have very successful works.
FPS games include "Wolf Soul" and "Fire Assault", while mmorpg games include "Legend of Yujian", "Luna Oracle" and "Three Kingdoms". These are very old boutique games, and they are successful models that have been verified by the market.
In the absence of large-scale innovation in technology, how easy is it to surpass these successful games
Therefore, both "project:s" and "Three Realms" are trying to go another way, which is also a change made to cater to this omni-channel promotion.
For example:
Sacrifice some quality and reduce configuration requirements.
Develop a variety of casual gameplay to take care of the feelings of non-hardcore players to the greatest extent.
Extremely complex and rewarding social system.
Full support for vr and pc dual-end, data intercommunication.
All these changes are aimed at capturing the broadest user base to the greatest extent possible, and increasing the possibility of becoming a super-explosive game.
Especially "project: s", as an fps game, the pc side has been squeezed by the vr side very badly. It is a bit too reluctant to do the dual-terminal intercommunication mode, but it is still done by force.
After all, "project:s" must be distinguished from "Wolf Soul" and "Fire Assault", and the dual-end intercommunication is the best gimmick.
Of course, it is impossible for players to know the twists and turns. They only know that these big companies are making big moves, and there should be several new games to play next year.
That's not all.
It didn't take long for Dichao Huyu to reveal the news that it has reached a cooperation with ga and will represent cog.
This is far more topical than the previous fragmented information.
Because whether it is "Project: S" or "Three Realms", they are all just concept drafts and are still in a state of writing, but cog is already very famous in the small circle of domestic players.
Obviously, Dynasty Interactive Entertainment did not just make preparations, they planned to bet part of their money on this new type of game made by foreigners.
Although cog is not very popular now, those senior cog players can vaguely feel the bright future of this new game type, and pay more attention to this news than those two games.
After all, fps and mmorpg are a bit tired of playing, and they need to change to something fresh.
Of course, players have mixed reactions to this news. Some people are looking forward to it, because with the channel of the Emperor game platform as a guarantee, the number of players will definitely be indispensable after the official launch of cog; x** changed this game to scrap.
But in general, under the bombardment of a series of information, players have a sense of expectation for these new games, and even many players who have never heard of cog before are asking around. game.
For Emperor Huyu and Shenhuan game platform, everything is going very smoothly. 8)