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Load the game.
Jia Peng and the others are Galen, Juggernaut, Annie, Wei En and Lulu.
The computers are Lava Behemoth, Card Master, Juggernaut, Miss Lucky, and Soraka.
The hero of the computer is randomly selected from the current hero library, one for each of the five positions.
However, considering that if the hero of the computer is a jungler, it is not necessary to do a special jungle AI, so Chen Mo didn't do it, and let the computer default to 212 splits.
Jia Peng looked at the loading game interface and rubbed his eyes in disbelief.
"This, what the hell! Why does the computer have a skin?"
The computer on the opposite side has two skins, namely Sword Master Yi's [Happy Swordsman] and Lava Behemoth Malphite's [Despotic Behemoth].
Needless to say, Happy Swordsman, Jia Peng has been greedy for a long time before entering the game, and the giant beast skin of this lava monster (stone man) also makes Jia Peng's heart itch.
Judging from the original painting, this is a huge mecha behemoth, full of sense of technology and oppression.
Jia Peng said with emotion: "Fuck, this skin is so handsome! It seems that the lava giant can no longer be called an ugly b-hero. Whether it looks ugly or not depends on whether its summoner has money."
Chang Xiuya's attention is all on various cute things: "There is no Timo on the other side, so disappointed..."
In each of the five computers, there will be two heroes with skins. Of course, the heroes and skins that appear are random. [△网.]In fact, the intention of doing this is also very simple. It is to use the man-machine as a way to display skins, so that players can see all kinds of novel skins when playing on the computer, thereby stimulating their desire to shop.
As for why not five computers have skins... Poor B players also want to save face!
Entering the game, Jia Peng purchased the jungle knife and life potion according to the recommended equipment.
When he was a novice before, Jia Peng had already done some operations to purchase equipment, so he is relatively familiar with the road now.
Regarding this equipment system, Jia Peng feels that it is really convenient.
Each hero has a default outfit recommendation, which is divided into five modules, namely starting outfit, early equipment, mid-term equipment, Liushen outfit 1 and Liushen outfit 2.
Click the equipment icon on the left, and the entire synthesis process of this equipment will appear on the right. The equipment that can be bought is in a normal state, and the equipment that cannot be bought is grayed out, which is clear at a glance.
In other words, even if the player doesn't know anything about the entire equipment system, it doesn't matter, anyway, just follow the recommended equipment one by one.
Moreover, there is also [All Items] in the tab on the right, which is organized in an orderly manner according to initial items, tools, defense, attack, spells, and movement.
In Chen Mo's previous life, many of the official recommended equipment were not suitable, and the players had already figured out a better outfit plan through constant exploration. Therefore, Chen Mo made some modifications to this, and his equipment plan was based on the equipment plan in the high-end rounds and competitions of his previous life.
As for the two sets of Liushen costumes, they are determined according to different hero characteristics, for players to choose freely.
Of course, players can also freely modify the outfitting scheme of each hero.
After buying the jungle knife, Jia Peng manipulated the Juggernaut to go out quickly and came to the position of the blue buff.
He has already learned in the teaching before that the so-called jungle hero means that all the economy comes from the wild area, and try not to eat the pawns on the line. As for the jungler, you can start with a blue buff or a red buff, depending on the player's own plan for the wild route.
Jia Peng prefers the blue buff, because he thinks Juggernaut is a hero with blue stripes. This blue buff is like the mobile mana spring in "Warcraft", which should be very practical.
Other heroes have also come to the line.
"Army attack!"
With a system prompt, the soldiers of both sides began to appear from the position of the crystal hub and marched towards the enemy's base.
In Jia Peng's view, these little soldiers are also quite ugly, with a relatively simple shape, not as rich as in "Warcraft".
But in fact, the shape of these little soldiers is also deliberately designed in this way, so that it is not easy to overwhelm the guests and distract the players' attention.
Jia Peng's spirit is very relaxed.
This is different from "Warcraft". When playing in the battle mode, Jia Peng felt that his spirit was always in a state of high tension, and even a rooster crowing at dawn could make him feel nervous.
This is not only a question of game rhythm, but also a question of the style and atmosphere of the game.
In "Warcraft", various sound effects are very rich, but this rich sound effect will also make people feel busy all the time.
The farmers are working hard to build houses, and they will remind you when they are finished.
It will prompt when the technology research and development is successful.
Creating new minions and heroes will prompt.
It will prompt when the population is full.
Various units will call the police when they are attacked.
Even when manipulating the hero to move, he will say a word to you every time he clicks on the floor. If you keep clicking, he will keep talking.
It can be said that players are receiving all kinds of information all the time. Coupled with the relatively dark and realistic style of "Warcraft" and the slightly tense background music, players are immersed in the game. Consciously concentrate.
Of course, this has the advantage of making it easier for players to immerse themselves and concentrate.
But there are also disadvantages. This kind of tension will make players feel tired.
"League of Legends" has made many adjustments to these problems.
The background music is melodious and soothing. Even when a fierce team battle breaks out, there will not be any intense and exciting background music. If you don't pay attention carefully, you may even ignore the existence of the background music.
At the same time, there are no longer those complicated prompt sound effects, and even the voice of the hero no longer appears so frequently.
When the player frequently manipulates the hero to move, the hero will only say a word every few seconds, and there are a lot of voice content for replacement, and there will be no instant feedback and endless talking like "Warcraft".
Coupled with the high brightness and saturation of the picture, and the q-version art style, the player's mental state is relatively relaxed when playing the game.
(Of course, if it is a key team battle or a more important promotion match, the players will naturally become nervous, and there is no need to use pictures or sounds to stimulate them.)
The blue buff was refreshed, and a huge blue carved golem appeared in front of the Juggernaut.
Jia Peng manipulated Juggernaut to use Alpha Strike and began to brush blue buffs.
Before Jia Peng also took a brief look at the skills of Juggernaut Master Yi, and after reading it, he concluded that although this Juggernaut is weaker than the Juggernaut in "Warcraft" in all aspects, there is one thing. very good.
There is no "jump and chop" skill.
Master Yi's four skills basically do not have probabilistic skills that are particularly face-seeking, which greatly improves Jia Peng's favorability for him. For mobile phone users, please visit m.reading for a better reading experience.