Almighty Game Designer

Chapter 301: human head dog

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Sure enough, Galen raised the big sword in his hand and rushed over, shouting loudly: "Demacia!"

"Fuck!"

Jia Peng was stunned, because he had just reached the blue buff position, and there was still some distance to the top road, and Galen was in a rather disabled state, with only half health.

Obviously, after Galen saw the signal, he rushed over without even looking at where the Juggernaut was.

"Brother, wait for me to go first!"

Jia Peng didn't have time to type anymore. After Galen rushed up, he was smashed into the sky by the lava monster's big move, and then he was crazily output by the opponent's sword master. He couldn't handle the damage reduction with the w skill.

When Jia Peng arrived, Galen was already a corpse.

But fortunately, the two heroes on the opposite side have no skills, and their blood volume is very crippled. Jia Peng's sword master turned on the plateau blood and rushed over, raising the long sword in his hand.

Alpha Raid!

The figure of the Juggernaut turned into a stream of light, and directly cut the bloody stone man first. Although the Juggernaut itself has no red buff and no slowing effect, the Juggernaut moves very fast, and the two heroes of the opponent are far away from the defense tower. , The stone man fell down quickly.

After opening the ultimate move of plateau blood, the Juggernaut will refresh his skills for killing people, so the Juggernaut will once again make an Alpha raid, and follow up with a few knives to kill the enemy Juggernaut with residual blood under the tower.

Master Yi, the swordsman with the bloodline of the plateau, ran around like a mad dog, with afterimage effects behind him, looking extremely cool.

A deep system voice resounded through the audience: [Big Kill, Special Kill!]

Galen: "Sword Master, why don't you wake up in the morning?"

master Yi:"… "

Jia Peng felt that he couldn't explain it, so let's leave it at that, the head was taken anyway, and the result was good.

Complete four kills without dying is [Big Kill], and complete eight kills without dying is [Super God Kill].

Chen Mo also struggled with the related system voice for a while. The main reason is that some sayings, such as "first blood", would be less imposing when spoken in Chinese, so in Chen Mo's previous life, even the completely Chinese-style game "Glory of the King" retained "firstblood" and " pentakill" in English.

But Chen Mo also considered that in his previous life, this kind of moba game was an imported product, and the players were already used to the English voice, so these English voice effects have been preserved.

However, "League of Legends" developed by Chen Mo is facing domestic players. They haven't played any decent moba games yet. If there are too many English voices, players may feel very confused.

After much deliberation, Chen Mo decided to keep only "fisrtblood", "doublekill", "triblekill", "quadrakill" and "pentakill", and replace all other pronunciations with Chinese.

Killstreak sound effects have been changed to "Big Kill", "Unstoppable", "Dominate the Game", "God Kill" and "Super God Kill".

After the first-line voice actors yelled these words in Chinese with great emotion, it felt like that, and there was not much sense of disobedience.

Of course, Chen Mo considered that there will be an overseas version in the future, and some people may have other preferences, so he also made an additional set of English voices, and players can switch freely in the client.

Wen Lingwei was pecking at each other in the middle lane with the opponent's card master, no one could kill the other, anyway, he would go home when he had residual blood, and there was no head burst after playing for more than ten minutes.

There were no heads in the upper and lower lanes, but a bunch of assists, and the heads were all taken by Jia Peng's sword master.

Moreover, as the Juggernaut got more and more heads, his equipment got better and better, and he quickly finished crushing the computer's equipment.

Later, as long as Jia Peng saw the computer, he directly turned on the plateau blood and rushed upwards, and a few knives were a head.

The Juggernaut was not only fast at killing people, but also demolishing towers quickly. The other four followed him along the way, and quickly exploded the crystal of the computer, winning the victory.

In the final record, Juggernaut was 13/0/4, and most of the heads were taken by him.

Chang Xiuya said with emotion: "Wow, Jia Peng, you are so amazing!"

Jia Peng scratched his head a little embarrassedly: "Well, luck, luck."

Wen Lingwei said: "It's like a dog with a human head."

Jia Peng coughed dryly twice: "Ahem, I don't like to hear these words. What is a human-headed dog? How can a human head be a human-headed dog if it is taken by ability..."

At the end of the battle screen, Jia Peng looked at his own data happily.

In "Warcraft", there will be a settlement interface after the battle, where you can check the economic comparison between the two sides and other data.

But in "League of Legends", the display of various data is more abundant.

On the entire settlement interface, there are three options: [Scoreboard], [Graph], and [Overview].

In the [Scoreboard], you can view all heroes' equipment, record, summoner skills, etc.

In the [Chart], you can view various detailed data of the heroes, including output damage, healing amount, damage received, number of minions or wild monsters killed, etc., and the damage can also be subdivided, including the (physical) /spell/true) damage, and the total damage dealt. In the total damage, there is also damage to defensive towers, strategic points (defensive towers, dragons and dragons, etc.).

Moreover, all data can be displayed in the form of charts, and the length is clear at a glance.

In the [Overview] column, you can view the economic curve changes of both sides, and you can see the distribution area of hero kills on the map. After selecting a hero, you can also see his kills and deaths on the map. Location.

Through the final settlement interface, it is clear at a glance who carried and who cheated.

After the battle, players want to judge whether their carry points are good or not. Basically, they only need to look at two data to understand, one is the record, and the other is the amount of damage. Of course, data such as damage received and the number of replenishment troops can also be used as important criteria for measuring performance.

Even people who have never experienced this game can use these data to roughly guess the whole process of the battle, and roughly see the key points of winning or losing.

In some games, this kind of statistics is not detailed enough.

In some games, the data statistics are deliberately not detailed in order to take care of the player's feelings.

But this can be counterproductive.

For those players who are stuck, they can't see these data, they don't know where they are not playing well, and they don't know how to improve and how to improve, and they will never grow and improve.

The final result is likely to be that everyone feels that they are playing well, and then enters the stage of infinite mutual abuse, which eventually makes the entire game environment worse.

Of course, with these data, it is also possible for those who have been cheated to never admit their mistakes, but at least it can make the carry feel better, and they can also post the record map and post it on Moments, and then add a sentence: "Take Don't move this group of scumbags!"