Almighty Game Designer

Chapter 302: Experience store player feedback

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Jia Peng is very happy.

Although he felt that this game was not difficult compared to "Warcraft", but he had fun killing it, and that was enough.

It's easy to play.

Killing is fun.

You can also pretend to be cool in front of your friends.

It's perfect!

Wen Lingwei glanced at him: "Okay, don't be intoxicated with your own record, hurry up and try again, just now I played a bit inexplicably, and you took all the heads."

"Okay." Jia Peng invited the two of them again, and arranged another man-machine.

Although Chang Xiuya still had some instinctive timidity and felt that she couldn't play the game well, but seeing Jia Peng so good, she felt that it didn't matter if she couldn't play well, at least she could lie down with her.

The feeling of lying down and winning is still very good.

As for Jia Peng, he was even happier, and couldn't wait to experience the thrill of Master Yi's crazy killing again.

Enter the game selection interface again.

Everyone chose different heroes this time.

Jia Peng's choice phobia was committed again, and he turned to Chen Mo and asked, "Shop manager, which hero is the best here?"

Chen Mo said calmly: "They are all amazing."

Jia Peng didn't believe it: "Shop manager, don't lie to me, how could they all be great? There must be some great ones and some not so great."

Chen Mo rolled his eyes: "It feels like you are questioning my numerical balance ability. These heroes are really powerful, but they have different positions and different responsibilities."

"Okay." Jia Peng thought for a while, and then changed the phrase, "Then, are there any heroes similar to Juggernaut?"

Chen Mo thought for a while.

Because it is the first version, there are not many assassin heroes who can really show off. The popular children's robbery and Tuo Ersuo have not yet been put on the development schedule.

"You can try the barbarian king, or the clown." Chen Mo said.

Jia Peng took a look, someone had already locked Teemo in seconds, leaving him only the jungle position.

"Then I'll choose this clown as a jungler." Jia Peng said, choosing the devil clown Sacco.

Judging from the image of the hero, this is a very cool hero, very similar to some perverted killers in American dramas. From the image, it looks like a child's nightmare.

Jia Peng looked at the clown's skills one by one: "Manager, how does this hero play?"

From the perspective of skills, the clown is also an assassin hero like the Juggernaut. The q skill is displacement + invisibility, the w skill is to put a box on the ground, the e skill is to slow down, and the big move r skill is a clone.

But just looking at the skill description, Jia Peng still couldn't think of a better combo.

Chen Mo explained: "The box can be used in the wild, or it can be thrown at people in the grass. The q skill can be used to stealthily approach through the wall when catching people, and the e skill can slow down. The big move can be used to escape or repair damage."

Jia Peng: "... Yes, the store manager, your teaching is very clear."

This is another advantage of the simplified routines of "League of Legends", and the teaching between players becomes very easy.

A hero like the devil clown should be regarded as a difficult hero, but his basic gameplay and routines can still be clearly explained in a few dozen simple words.

Especially after Jia Peng has played Wuji Juggernaut and basically understood the conventional gameplay of assassin heroes, it is easier to understand the characteristics of the hero Joker.

The second man-machine battle encountered a little bit of setbacks, mainly because Teemo, who was on the road, was a little too aggressive, and he lost four heads in less than ten minutes.

Fortunately, Jia Peng took his life to carry and grabbed the two computers on the road several times, so he didn't overturn at the Human-Machine Bureau.

"Phew, I was scared to death. It would be too embarrassing to lose. It turns out that the biggest threat in this game comes from the teammates." Jia Peng wiped the cold sweat from his forehead and complained.

Chen Mo couldn't help laughing, this is a big truth.

After all, "Don't be afraid of opponents like gods, but teammates like pigs."

Chen Mo patted Jia Peng on the shoulder: "You guys play first, I'll go and see how other people are doing."

In the entire PC experience area of the experience store, more than 80% of the players are playing "League of Legends".

However, there are also a small number of players who don't like this kind of confrontational game, or don't understand how to play it, so they turned off the game after experiencing it.

Chen Mo was not surprised either, because this kind of confrontation game had to be played in order to experience its fun, and it was best to have good friends to play with.

Now most people are still stuck in the stage of man-machine battle, and the true charm of the game "League of Legends" has not been fully revealed.

Everyone played in a bit of a cloud, and this kind of bright, q-like style of painting and simple game operation also makes it difficult for people to realize how powerful a dominant PC game it will become.

From time to time, players asked Chen Mo questions.

"Shop manager, how does this hero play, can you help me see?"

"Shop Manager, how many levels do you need to hit people? I'm tired of playing on the computer!"

"Shop manager, I'm amazing! See if I'm super talented!"

"Shop manager, how to play Teemo, you can teach others."

Chen Mo looked around, and when he encountered a player's question, he would point out a few words by the way, and also read everyone's feedback on this game.

So far, players haven't had much to say about the game, but they haven't blown it away either.

Many people think this is a very common battle game. Those who have never played the confrontation rpg map of "Warcraft" feel that this game mode is a bit too simple and monotonous, while players who have played the battle rpg map of "Warcraft" I think the gameplay is a bit too simple.

After all, the core players of "Warcraft" more or less have the habit of forming formations casually, but this game does not even operate formations at all, which makes them very uncomfortable.

Moreover, the mix-and-match style of various heroes also makes many old players feel that the game is not so solemn and the sense of immersion is relatively poor.

Like "Warcraft" and "Diablo", all of them have made the game environment to the extreme. The various painting styles, sound effects, and environments make people immerse themselves in it, which is very in line with the needs of hardcore players.

But "League of Legends" gives these players a sense of unreality, feeling a bit like a child's play house.

There are cute heroes such as Teemo, Annie, and Lulu in the game, and the overall painting style is q.

The shape and attack effects of the defensive towers, crystal hubs, minions... The elements in these maps also seem unreal, like toys.

The shape of the soldier is too simple, there is almost no sound effect, just like a row of ants, not even a scream when they die.

And in the game, after the hero is killed, there will not be too much frustration. Anyway, he just falls to the ground and screams, and then the screen turns black and white, but he only needs to wait for more than ten seconds to be resurrected, and he can go to the front line alive and kicking.

For these hardcore players, they felt that Chen Mo's new game was far inferior to "Warcraft" and "Diablo".

Of course, they were ashamed to say it outright, and they just asked Chen Mo cryptically if it was possible to make the entire battlefield more realistic, at least to make the players feel more immersive.

Chen Mo smiled without saying a word.