While "League of Legends" landed in the experience store to collect player feedback, the R&D team was not idle.
Zhao Yunting is busy buying servers and looking for customer service companies. Others are also dealing with some game details, preparing promotional materials, and preparing for the first online version of "League of Legends".
"League of Legends" is different from other games before it. The number of players in the future will be very scary, so the requirements for the server will be very high.
Chen Mo has also developed many online games before, such as "My name is mt", "Onmyoji", etc. The servers are all directly purchased from the cloud server, and the customer service team also finds a special customer service company.
The server technology in this world is already very mature, because the data transmission volume of many vr games is horrific, and a server that can drive vr games can naturally drive "League of Legends".
However, Chen Mo still didn't dare to be careless, and specifically told Zhao Yunting not to think about saving money when it comes to supporting issues related to servers and customer service personnel, and must do the best.
Try to ensure that the normal delay in the "League of Legends" game is below 10ms, and every question of the players must be answered in a timely and professional manner.
The development progress of "League of Legends" can be said to be very fast, or in other words, very fast.
On the one hand, there are bugs like game editors in this world, and game development is inherently fast. On the other hand, the initial version of "League of Legends" planned by Chen Mo is not too complicated, with only 25 heroes.
Therefore, before the prototype of the cog game was even released, and not long after the mmorpg and fps games of Emperor Dynasty and Zen were just established, Chen Mo had already produced the initial version of "League of Legends" and put it in experience in the store.
It has to be admitted that "only fast is not broken" is the most reasonable saying in the game circle, especially in the critical period, one month earlier or one month later, the same game is very likely to usher in a different ending.
Although the quality of "League of Legends" itself is excellent, Chen Mo doesn't want to give his opponent any chance to turn himself around.
…
Information about "League of Legends" was quickly spread online by players in the experience store.
Many people deliberately recorded the demo video of the game to introduce the content of the game to other players.
As soon as this news came out, it quickly caused an uproar among the player community. For the vast majority of players, they were overwhelmed after hearing the news.
Chen Mo's secrecy measures were done very well before, and basically there was no news about it. Most people never thought that Chen Mo was developing such a confrontational game.
Players are all discussing the footage that has been circulating online.
"Chen Mo's new game has come out? This is too fast! Is this a small production similar to "Ash?"
"It's not obvious, but according to the players in the experience store, Chen Mo seems to attach great importance to this game. It doesn't seem like he's playing it. It should be the core game in the next stage."
"Why does this feel a bit like a cog?"
"Like a fart, this branch, map layout, hero and even the style of painting are completely different from cog, what is it like?"
"Uh, I mean they're all in this 5v5 confrontation***."
"If you want to put it that way, the earliest 5v5 confrontation attack should be Chenghai 3c made by Chen Mo himself. Chen Mo himself explained that Chenghai is to commemorate one of his friends, and 3c means 3 corridors, and it is also It means three ways."
"Uh, well, my fault, that means, Chen Mo optimized the gameplay of 3c alone and made an independent game?"
"...how does it feel like something the cog author is doing?"
"Didn't many people on the forum urge Chen Mo to cooperate with the cog author, but Chen Mo made a similar game himself??"
"I calculated that the game "League of Legends" should have been developed before the cog became popular. That is to say... Chen Mo had planned it long ago, so why didn't he bother?"
"I support Chen Mo making this type of game in an official capacity. After all, the author of the cog is a foreigner, but... what the hell is this game? Where is my Alsace? Where is my Dark Ranger?"
"Yeah, I thought this game was similar to "Warcraft", but this style of painting...is this a cartoon game?"
"I don't care, I want Alsace!!"
"Also, judging from the demo video, this game is quite simple, especially in terms of operation, even the formation is gone, and the skill is fixed as qwerdf. All operations only need a dozen or so keys."
"The painting style is a bit too fresh, I don't feel it."
"It doesn't feel very technical at all."
"Just one map? Although this is the initial version, Chen Mo is a bit too confused, right? You can use the map of "Warcraft" to modify it."
"Did you upstairs never play cog? In fact, cog is just a picture, not to mention that the picture of "League of Legends" is much more complicated than cog."
"The number of heroes is not bad, 25, but there are so many heroes here that I really can't complain. For example, that Teemo, is this a rabbit or a raccoon? I'm afraid such a young hero is not for kindergarten children to play with?"
"... Are you all so critical of you upstairs? I watched the video and felt that this game is not bad. At least it is easy to learn, the rules are clear, and the thrill of killing people is also quite good, at least it is above the standard."
"You guys upstairs don't understand, we are demanding because that is Chen Mo, he has already made games like "Warcraft" and "Diablo", this new game is obviously a drop in standard! It looks like it was made just to catch up with the schedule!"
"Do you think Chen Mo is not convinced by the cog, so he made a new game?"
"I don't know. If you are not convinced by the cog, shouldn't you use the heroes in "Warcraft"? Why do you want to make so many new heroes?"
"It feels like Chen Mo is messing around!"
…
Soon, the players on the forum became arguing.
Because a large part of Chen Mo's hardcore fans on the PC side come from the two games "Warcraft" and "Diablo". They are very accustomed to this realistic and dark art style, and their operation level is relatively Higher, so I must be very unaccustomed to the art style and operation mode of "League of Legends".
In their view, this is not a change in style, but a regression in level.
Of course, there are also many players who support "League of Legends" or hold a wait-and-see attitude. In their view, the style change of "League of Legends" should be a change and attempt made by Chen Mo.
Regardless of whether "League of Legends" will be successful or not, they all support Chen Mo in making such changes and attempts.
There are also some players who like to play cog and have a bad guess.
Chen Mo did not announce any cooperation with the cog maker, and the new game "League of Legends" is obviously in direct competition with the cog, so...
Doesn't it mean that it is impossible for the cog creators to obtain the copyright of the heroes related to "Warcraft"