Under the frantic urging of Dichao Huyu, the cog test date was brought forward again, to February 13th of the previous year.
The person in charge of GA said that this is already a very risky decision, because the current cog is not perfect, at least in the view of the designer Raman Clive, it is a very stupid decision to advance the internal test time.
What's the point of testing a week early
Raman Clive and GA very much wanted to reject Dynasty Entertainment's proposal, because they felt that a Chinese company's competing game was released a week or two earlier than theirs.
Cog is aimed at the global market. As for the "League of Legends" launched by that Huaxia company? Maybe at most, they will be making noise on the one-third of an acre of land in China.
But Dichao Entertainment's attitude is very firm, and ga can't completely ignore the huge market of Huaxia, so in the end, the test date was brought forward.
The reason why it was set at the slightly embarrassing time of February 13th was because Chen Mo had already released rumors that there would be special Valentine's Day events on February 14th and the following week.
Including the launch of Valentine's Day-limited skins, limited couple avatar frames, special game tasks, and more.
Obviously, Emperor Huyu does not want to collide with "League of Legends" at this critical point. After all, the Valentine's Day event of "League of Legends" is well prepared. For players, the Valentine's Day event is only once a year, and cog... It doesn't matter if you play two days late.
If it is tested on February 14, the relevant data will most likely be squeezed into a very ugly shape.
Lin Zhaoxu's keen intuition told him that Chen Mo came prepared, and if he couldn't come up with any solution, the situation would become very bad.
It all depends on the player feedback after the cog launch.
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On February 13th, cog (Chinese name "Clash of the Gods") started internal testing, and Dichao Huyu carried out publicity preheating through various channels, and even used some channel resources of the fantasy game platform.
Although the success of cog is uncertain, the smooth promotion of "League of Legends" has made Lin Zhaoxu more confident in this brand-new game mode, so for the first time, he invested a lot of channel resources for a game under test .
Although many of the original players of cog are Chen Mo's hardcore fans, cog is also their favorite type of game after all, so many people still choose to play it.
Moreover, under the promotion of Emperor Huyu, many other players flooded in, and a large part of them have played "League of Legends".
After all, these two games were the most popular and topical games launched years ago, and they couldn't be avoided even if they wanted to.
The test version of cog is in the same line as the map of "Warcraft" in terms of core gameplay, numerical system, hero skills, etc. Basically, there is not much change.
Because in Raman Clive's view, some of his original designs for cog are relatively complete, especially among the core player groups, cog's art style, operation mode, etc. are some key elements that they like this game , Hastily changing means giving up this group of core players, which is very uneconomical.
The main difference between the closed beta version and the original map lies in the packaging and derivative gameplay.
Cog didn't get the copyright of the relevant heroes, so they had to redo all the models, and the names were fine-tuned accordingly to avoid legal risks.
After all, GA is a big company, and I am very afraid of being extorted money.
For example, the death knight was renamed the dark knight, the dark ranger was renamed the shadow ranger, the guardian of the forest was renamed the elf prophet, and so on.
There are also those like paladins, who only changed the model and did not change the name, because paladins themselves are classic professions in Western Fantasy, and there is no such thing as copyright.
Such a change seems to be a bit of a copycat to the old players of cog, but it is not important, because in Raman Clive's view, this game will not only stick to players who have played "Warcraft", the main body Players will not feel the violation of these models.
After all, it is a European and American company, and the artists of GA can handle Western fantasy themes at their fingertips. The scenes and hero models are very authentic, so this kind of copycat feeling is not particularly strong.
In terms of map elements and hero abilities, there are some minor adjustments, but no major changes.
In addition, there are some derivative gameplay and profit models.
Similar to "League of Legends", cog also has a friend system, a matching system, a mall system, and so on. In terms of profit model, cog is also free for all heroes and charges for skins, but there are two things that are different from "League of Legends": card charges and box opening.
cog has created an original card mode, which is equivalent to an additional skill enhancement system. Each hero can wear a card set (including 4 cards) to enhance the hero's four skills.
For example, Dark Ranger's Dark Arrow adds additional damage, and replenishment will summon small skeletons. For Dark Arrow, there are 3 different cards available, which are to increase the damage, increase the blood volume of the small skull, and increase the duration of the small skull. Players can choose one of them to add to their deck.
According to Raman Clive's idea, this card mode is equivalent to increasing the diversification of gameplay, allowing players to freely match their favorite card groups, and of course, it is also for increasing profits.
Ga company does not approve of the model of relying entirely on skins for profit. After all, this model is too risky. Players can't control whether they buy skins or not, and it cannot guarantee the revenue of this game.
Unless cog can become popular all over the world, but in GA's view, this idea is a bit unrealistic.
GA's proposal is to either set a buyout threshold or add a property-linked fee system. Raman Clive chose the latter after careful consideration, because he felt that the buyout fee threshold might cost him more players than a little unfairness.
As for the way to obtain cards and skins, it is very "European": out of the box.
Unlike the unboxing of "League of Legends", everything in the cog is obtained by opening the box and cannot be purchased directly.
Players can get gold coins through the game, and recharge can get game coins. These two currencies will open different boxes. The gold coin treasure box is mainly to open different cards and card fragments, while the game currency treasure box is mainly to open skins and cards.
Of course, the speed at which players can obtain gold coins is strictly controlled, and more and more gold coins are required to open boxes every week. It is definitely impossible for players to obtain all the card groups through the gold coin treasure chest in the early stage. If you want to form a relatively complete card group, you must recharge.
Moreover, it depends on what you get out of the box after recharging, and you may get cards for heroes that you don't know how to play at all.
However, the box-opening mode is still relatively popular in the European and American markets, and there are some successful game experiences in this area, so neither GA nor Raman Clive felt that there was anything wrong with it.