Various characteristics of "League of Legends" have been taken out and analyzed repeatedly.
For example, operation mode, art style, core gameplay, profit model, promotion methods, etc., countless professionals are studying the internal and external factors that can make this game popular.
There are also some designers who are thinking, can they take the ride of "League of Legends" and make a game similar to it or even surpass it
Especially companies such as Emperor Interactive Entertainment and Shenhuan Game Platform, they are competing with Chen Mo's Thunder Game Platform for users. At this critical juncture, the appearance of "League of Legends" is really fatal.
Originally, these channel dealers thought that this would be a protracted battle, and set the launch time of the new game in May or June of the next year or even later, but Chen Mo suddenly acted preemptively and launched "League of Legends" before the year , and took advantage of a loophole during the Chinese New Year, and directly pushed this game to a very high level of popularity through large-scale promotion methods.
All the channel vendors were caught off guard. What if the original plan was to launch competing games in May and June? It was too late, the day lily was cold.
In just a short ten days, the popularity of "League of Legends" has reached this level. Who can predict what will happen to it in 3 or 4 months
Maybe by then the entire PC market will have been wiped out.
The countermeasures that these game companies have come up with are roughly as follows.
The first solution is to speed up the research and development of competing games and launch them earlier.
But this plan was quickly rejected, because "project:s" and "Three Realms" are both large-scale games, and they are interoperable between the vr end and the pc end. The workload is there, and the current development schedule is already rushing It's too late, and it's impossible to go online earlier.
Moreover, after analyzing the game mode of "League of Legends", many designers are skeptical about whether these two competing games can pose enough threats to "League of Legends".
Because these two games are still old-fashioned shooting and role-playing games, there are already relatively mature products on the market, while "League of Legends" is a brand new game mode, which one will be more popular is simply obvious things.
I have never heard of new game types replacing old game types, never heard of old game types being able to fight back.
The second option is to develop a game similar to "League of Legends", that is, to follow suit or copycat.
Obviously, this is the best response these companies can make at present, unless they can find a better game mode. But "discovering a better game mode" is something they have been trying to do, and it can't be done overnight.
Therefore, although following the trend and copycats appear to be very low, they are currently the best choices.
What's more, following the trend and knockoffs may not necessarily fail, and there are many examples of knockoff games surpassing the original.
There are also several counterfeit solutions, which can be launching games similar to "League of Legends" on the PC side, or launching similar games on other platforms.
It is definitely not possible to do it on the VR side, because the investment is too large and the risk is too great. What's more, "League of Legends" can capture so many players, relying on the characteristics of low configuration, easy to use, and God's perspective. Changing it into a VR game is like changing RTS like "Warcraft" into VR. actual.
Without the God's perspective, players will not be able to control the state of the entire battlefield well, and it will become extremely difficult for players to cooperate and cooperate with each other. Coupled with the shrinking player base, most of the fun of this game will be lost.
Some people also suggested that a similar game on the mobile phone could be made. This seems relatively reliable, but whether it will be done has not yet been determined.
The main reason is that a game changes platform, which means that the operating habits of players will also change accordingly. How to avoid some "pitfalls" still needs to be discussed in the long run.
For example, how to release non-directional skills when playing "League of Legends" on a mobile phone? How should troops be replenished? How should I view the minimap? How should I signal my teammates? How do you determine which hero the player wants to attack among several heroes
If you tap the screen to fill up troops, the screen of the mobile phone is so small, how to ensure that the player will not touch it by mistake? And even if there is no mistaken touch, players have to move positions and replenish troops in a game, and tap the screen at least hundreds of times, who can stand it
From Chen Mo's point of view, these problems already have a clear solution, but from the point of view of other designers, they are completely unknown. Even if they want to try to transplant to the mobile phone platform, they must at least have a solution that looks passable.
Therefore, this plan can be considered, but the time will inevitably be delayed.
After discussing for a long time, the most reliable way is to make a game on the PC first, to curb the current hot state of "League of Legends", even if it can't completely seize the market share, at least it can take a ride, and it is easier to understand intrinsic qualities of the game.
After all, the various algorithms and data of "League of Legends" are all in Chen Mo's place. These player data are very important for the promotion and improvement of the game. It is possible to make a truly dominant game.
Dichao Huyu and Shenhuan Game Platform relevant staff met several times urgently, and finally finalized the strategy for the next year.
First of all, for the cog that seems to be the most complete at present, Emperor Huyu will urge ga to rectify this game, so as to better adapt to the habits of domestic users and improve the problem of low retention rate.
Of course, ga is likely to ignore it, and Dichao Huyu can't do anything about it, after all, they are just agents.
Secondly, Emperor Interactive Entertainment will develop a brand new game "Ancient Catastrophe", using Jin Jieguang's experience report as a template, and comprehensively simplify the game mode of "League of Legends", hoping to tap the corner of "League of Legends".
After all, "League of Legends" simplifies a lot of gameplay compared to cog, and the effect is immediate. Lin Chaoxu also hopes that the simplified "Ancient Havoc" can be turned around.
Of course, Dynasty Interactive Entertainment did not have so many resources. In order to fully develop new games, the development plan of "project: s" was temporarily shelved, which also meant that it became the first game to be eliminated.
Because this is an fps game, it is very difficult to do intercommunication between pc and vr, and it seems that it is not competitive at all at present, so we can only let it go for a while.
In addition, the "Three Realms" of Zen Interactive Entertainment will continue to be developed.
In Lin Zhaoxu's view, the cog gameplay is too complicated. After players are used to playing "League of Legends", it is difficult to get started again, and the GA side is very uncooperative, and there is no hope for it.
And "Three Realms" is a traditional mmorpg, even if it innovates, it can't change much. Facing the impact of "League of Legends", a new game type, there is also little hope.
From this point of view, on the contrary, this simplified version of "Ancient Catastrophe" has the greatest hope and is most likely to achieve a comeback.