Almighty Game Designer

Chapter 332: Holographic projection competition

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In Chen Mo's previous life, the "League of Legends" developed by Riot Games used a simple method to seize market share, relying on the terrifying update speed.

In the initial test version of "League of Legends" (in 2009), there were only 22 heroes. In the following six months, the fist maintained the speed of updating 1~2 new heroes every 2 weeks. By the end of 11, the first season At the time, it had been updated to 87 heroes in more than two years.

Moreover, after entering s2 and s3, Riot has basically maintained this high-speed update state, stably updating a new hero every 2 weeks to 1 month, and there are also some classic heroes such as blind monk, clockwork, and robbery. .

It is this high-frequency update speed that keeps "League of Legends" attractive to players, and its popularity continues to increase.

Part of the reason why the popularity of "Overwatch" in Chen Mo's previous life declined was that the update was too slow. It took half a year to update a new hero and a new map, which couldn't meet the needs of players at all.

Of course, the types of games are different, the difficulty of hero production is different, and the speed required for hero production must also be different. But the problem is that players don't care what difficulty you have. Players only care about how fast you update, and whether there is new content to play.

Update too slow? Bye bye, I went to play other games.

Therefore, Chen Mo attaches great importance to the update speed of new heroes. In his opinion, speed is the most important thing.

Fortunately, the development of new heroes is relatively easy. After clarifying the hero's image, skills, and numerical strength, developing new heroes is nothing more than an assembly line project, so Chen Mo doesn't have to keep staring at them.

After quickly spreading the number of heroes, the game can get on the right track faster. When the number of heroes reaches about 100, the speed can be slowed down.

In addition, the overseas version of "League of Legends" is also in preparation.

"League of Legends" has basically crushed cog in China. Even if cog makes adjustments in time, it is almost impossible to overtake "League of Legends".

However, in the international market, players have not yet experienced the fun of the game "League of Legends". If they are preempted by cog, it will not be good for Chen Mo's follow-up planning.

Although "League of Legends" will still capture most of the players even if it goes online at night, if you slow down, cog will have a group of diehard fans, which is a completely unnecessary loss for Chen Mo.

Therefore, Chen Mo has been on the Meteorite Technology side, asking them to quickly complete the production of the overseas version.

With the experience of "Warcraft" and "Diablo", it is not difficult to develop the overseas version of "League of Legends".

Especially in "League of Legends", there are not so many lines and plots, and there is no need to be too careful about words, which is much simpler to do.

It is estimated that by the end of April at the earliest, the multilingual version of "League of Legends" will be developed and launched in various countries and regions.

However, unlike "Warcraft" and "Diablo", the server requirements this time will be relatively high. According to Chen Mo's request, if the server delay is to be controlled within 10ms, it will be impossible to establish a global server. It may be to set up servers by region.

Even in terms of the network speed of the parallel world, it is too unreal to be a global server within 10ms.

Moreover, Chen Mo didn't plan to make a global server, which was also for future strategic layout considerations.

In terms of server setup, Chen Mo first considered the three major regions: the US server, the European server, and the Korean server. These three regions have the largest number of players, and the game level and economic capacity are good. They are the three competition regions that need to be considered.

There will be some impacts in the sub-divisions, such as lack of communication between the divisions, different tactical preferences, widening gap in strength, and so on.

Chen Mo's previous life is a good example. The divisional system has led to a lack of communication between teams in different divisions, leading to a widening of the gap between different divisions. In the annual S-Series World Championships, each division will show its true colors and it will be difficult to stimulate players. Generate a sense of pride in the competition area.

In the competition area, there are gods fighting and feeling good about themselves. When it comes to the world competition, it will show its true colors and be rubbed on the ground by other competition areas. This is really sad for the players.

However, there are many advantages to doing this. The biggest advantage is that it can hide the strength of each major region. On the one hand, it can ensure the popularity of the local league, and on the other hand, it can make players look forward to it before the start of the World Championship.

It is precisely because everyone can't figure out the strength of the competition zone before the start of the World Championship that there is a sense of anticipation.

As for Chen Mo's Hanbok ruled lol in his previous life, the factors involved are very complicated. There are problems with the characteristics of the "League of Legends" game itself, as well as problems with the e-sports industry, club management, and the general environment.

Chen Mo also hopes that by changing the characteristics of the game, each competition area can present its own characteristics, instead of being unified by one gameplay.

Of course, this is all for later. First of all, "League of Legends" must be popular all over the world.

Experience the store.

The PC experience area has been almost completely occupied by "League of Legends", and players playing other games are rare.

Moreover, the entire PC experience area is very lively, just like the Internet cafes in the previous life, there are players shouting everywhere.

"Kill this Dema!"

"Timo is in the grass, he dare not move, kill him!"

"Hahaha this wandering was shown off by me!"

"Help me!"

It's a bit noisy, but the players are happy. Moreover, when the entire PC area is relatively noisy, there is a kind of honey atmosphere, which makes everyone have a good time.

The holographic projection viewing area on the second floor of the experience store is now more popular than the PC experience area on the first floor.

The earliest spectators had already surrounded the holographic projection equipment, and those who came later occupied the seats next to it and the massage chairs in the mobile game experience area, and those who came later could only stand at the door and watch.

It all started with Chen Mo announcing that today a "League of Legends" match will be held in the holographic projection viewing area.

Many players have seen holographic projection equipment, which is very interesting, but playing "League of Legends" with holographic projection equipment? I haven't seen it yet.

Holographic projection equipment is more troublesome to maintain, so it has always been opened regularly, and not everyone can play it. When they heard that they were going to play "League of Legends" with a holographic projection device, the players were all excited.

There are also many players who heard the news and made a special trip to take the subway in advance.

In the two small soundproof rooms, the players are ready.

These ten players were all screened from the PC experience area, and the worst one was the drill five level. Chen Mo divided them into two teams according to their rank and position, playing the red and blue teams respectively.

Today's game is a BO3, two out of three rounds, the five winning players will each get a figure of Katerina, and the five losing players will also get a Teemo hat.