Almighty Game Designer

Chapter 345: Ancient Catastrophe preheating

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Back in the studio, Chen Mo received an internal document from Bai Shunhua.

This is a research report written by Bai Shunhua after he went abroad for inspection last year. It is only for the reference of the staff of the game club. It analyzes in detail the current development status of the game industry in various countries.

Bai Shunhua repeatedly told Chen Mo, just look at this thing for yourself, and don't spread it to outsiders.

Chen Mo's status is quite special, he is not considered an insider in the e-sports industry, but as the designer of "League of Legends", he is of great help to the mg e-sports club, so Bai Shunhua's gesture can be regarded as some kind of goodwill.

However, from Chen Mo's point of view, the internal materials are not that precious. After all, foreign e-sports clubs won't run away with long legs. As long as domestic clubs are willing to spend money to investigate, this kind of internal materials can be written.

Chen Mo took a rough look.

The foreign e-sports industry is basically similar to the previous life. The development of the United States, Europe, and South Korea is good, the background is very good, and there are several old-fashioned clubs.

Of course, like the previous life, South Korea in the parallel world is also at the forefront of the world in terms of e-sports system.

The concept of "front row" does not refer to performance. After all, no matter how powerful the e-sports industry is, it is impossible to dominate all game types.

In terms of e-sports results, "Legion Conquest" has completely become a game project dominated by South Korea, while in some fps games, Europe and the United States have slightly suppressed South Korea.

A special case is "Warcraft", the national server is the strongest player, followed by the Korean server, and then the European server. This has something to do with the fact that "Warcraft" was first launched on the national server, with many players, complete ladders, and an early start.

From the performance point of view, the Korean e-sports in the parallel world is far less dominant than the previous life, and it also has many projects that cannot be supported, but its professionalization level is almost the same as the previous life, which means that it still has with great potential.

While e-sports clubs in China and Europe and the United States are still fighting on their own, South Korea already has an e-sports association and a complete competition operation system, as well as standardized management of players.

The combination of various factors, such as national cultural orientation, upper-level support, social recognition, professional management, and standardized competitions, has kept Korean e-sports events full of vitality.

The chairman of the Korean E-sports Association is a member of the National Assembly. His responsibility is to fight for the status of e-sports in the Congress, such as TV broadcasting channels, national popularization, etc. The vice presidents of the association are all high-level representatives of enterprises and do not participate in management, but they also have very important influence.

The establishment of a professional club belongs to the market investment behavior of the company, not the personal behavior of the boss. The managers of the club are all employees of the company, not just employees of an e-sports club.

This model is to provide a guarantee for all players and employees. If the company abandons the e-sports club, these e-sports players are still employees of the company, and the company must protect their work interests. Even if layoffs must go through relevant procedures according to the labor law.

Therefore, even if some Korean second-tier teams can't achieve results, they still exist and persist.

In fact, Korean e-sports has completely broken away from the scope of playing games. The only purpose of its existence is to win the championship, which is a job with a lot of pressure.

Professionalism is profit-seeking. If they can't win the championship, they will even give up a certain game project and invest all their resources in projects that are easier to rule.

In this material, Bai Shunhua also highlighted South Korea's e-sports development model, and summarized many parts that can be used for reference.

Chen Mo finished reading the internal materials.

This material is just to help him understand the current development status of e-sports in various countries in the world, but it is not needed for the time being.

The promotion of "League of Legends" certainly didn't happen overnight. In Chen Mo's previous life, it took three years for "League of Legends" to become popular all over the world, and it was the efforts of countless people. The situation in the parallel world is more complicated. It is definitely unrealistic to make "League of Legends" popular all over the world within a year or two.

However, Chen Mo is different from Riot Games. Riot Games only needs to keep updating the game "League of Legends", but Chen Mo can't. He has to constantly develop new games.

After that, the promotion of "League of Legends" must rely on various competitions. In fact, there are not many updates to the game itself, as long as a few new heroes are released every once in a while and the game content is optimized.

This will be a relatively long process. Chen Mo plans to divide the current staff into two groups. About one-third of the original working group will be responsible for the daily operation and maintenance of "League of Legends", and some new recruits will be recruited. , Responsible for future promotion, event arrangements and other work.

As for the others, they started the development of new games at the same time. After all, for Chen Mo, time is precious, and there are many equally fun and exciting games that can be produced.

In June, Emperor Huyu’s new game “Ancient Catastrophe” began to be promoted, and more and more information began to flow out.

They used the concept of "moba game" very smoothly, and the promotional slogan was "Chinese style moba, Chinese people's own moba".

This game is based on ancient mythology, mainly Chinese mythology, and supplemented by mythology from other civilizations. The first version plans to launch 30 heroes.

It has to be said that Dichao Interactive Entertainment has many senior game designers after all. With reference to a very successful competing game, the development progress of "Ancient Catastrophe" is very fast, and the main body has been completed in just over three months. content.

From a technical level, the "Ancient Catastrophe" produced by Emperor Interactive Entertainment is not inferior to "League of Legends". The difference lies in the background setting and gameplay.

In terms of gameplay, "Ancient Havoc" has comprehensively simplified "League of Legends". This is mainly to further reduce the difficulty of getting started with moba games, so that more handicapped parties can experience the core fun of moba games.

"Ancient Catastrophe" cancels the equipment system and economic system, freeing players from the boring behavior of replenishing troops, so that they can concentrate on online battles and consumption, making the early laning period more intense and exciting.

At the same time, "Ancient Havoc" has added many new map mechanisms. After killing wild monsters, you can collect special currency. Using these currency can activate the map mechanism to weaken the enemy's heroes and defensive facilities, making the contention points of the entire game more Variety, no longer limited to big and small dragons and red and blue buffs.

Moreover, this game also takes care of the feelings of new players to the greatest extent. The death data of new players will be hidden. After the enemy hero dies, every hero participating in the kill is equal to a kill, because this is a This is a team game, and head-grabbing behavior is discouraged.

Moreover, without the economic system, there is no point in grabbing heads. Wouldn't it be nice to record a head for all players participating in the battle and make all players happy

Of course, whether it is really fun or not will not be known until the game starts to be tested, but judging from the information released by Dichao Huyu, this game can be said to be menacing.