Almighty Game Designer

Chapter 346: A beginner's paradise

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The publicity of "Ancient Catastrophe" came overwhelmingly, and even ordinary players could clearly feel that Emperor Huyu attached great importance to this game.

In the player community, especially in the "League of Legends" player community, many people are discussing this completely simplified moba game.

""Ancient Catastrophe" has started testing, is there anyone going to play it?"

"The imitation Dahu Dichao started imitating "League of Legends" again, what's the fun?"

"Yeah, I have been imitating and never surpassing."

"However, after all, standing on the shoulders of giants, "Ancient Havoc" will definitely not be too bad, right? With "League of Legends" as a reference, some improvements, and the promotion of God Dynasty, "Ancient Havoc" will probably be Fire."

"I think so too. It is said that "Ancient Catastrophe" simplifies the operation and is more friendly to novices. It doesn't even need to replenish soldiers and buy equipment, and the map mechanism is very rich. Unlike "League of Legends", it is useless to grab a wild monster , robbing wild monsters in "Ancient Catastrophe" will trigger the game mechanism."

"Let's play it. I'm a handicapped member of "League of Legends" and I've been bronze all year round. I hope "Ancient Catastrophe" will allow me to continue playing..."

"Everyone doesn't need to be so tense, "League of Legends" is still the same, and playing "Ancient Catastrophe" is just to try something new, and it doesn't mean that "League of Legends" will be abandoned."

"Yes, is there anyone who went to "Ancient Catastrophe" to open up wasteland together, bring me one, and add friends!"

The test of "Ancient Havoc" still attracted a lot of players, including some core players of "League of Legends".

This is also normal, just like many mmorpg players will not only play one rpg, and readers of fantasy novels will not only read one fantasy novel. These players do not have such a high viscosity, especially when a new game is just starting For testing, it is normal for many players to try something new to play.

Whether or not players can be retained is the key to the survival of moba games.

The trial video and experience of the first batch of players came out soon, which is very good, especially for some novice players, "Ancient Havoc" is easier to use and more friendly than "League of Legends".

And the praise of the players is mainly concentrated in three aspects.

The first is ease of use.

After canceling the replenishment and equipment system, the difficulty of "Ancient Catastrophe" has indeed been greatly reduced, and players no longer have to be hanged because of the crushed economy and crushed equipment.

After a novice player enters the game, he only needs to familiarize himself with hero skills, fight fiercely with enemy heroes, and snatch the map mechanism at the right time, and basically complete the task.

Situations like "League of Legends" where the line is overwhelmed by a hundred knives and the line is single-killed are rare, and the kills basically break out in small-scale team battles.

Therefore, novice players transferred from "League of Legends" feel that this game is too easy to learn, and they play it silly in five minutes.

The second is clear goals.

In "League of Legends", the laning period is fine. After the laning period is over, most fish pond players will feel very confused. What should I do? Wild? Push Tower? play group? With line

Oh so many options!

Therefore, after the end of the laning period, some fish pond players are brainless. If they win, they will push, and if they cannot win, they will vote.

But in "Ancient Havoc", the players' goals are very clear, because the map mechanism will be refreshed frequently. The map of "Ancient Havoc" is also square, and the layout is similar to that of "League of Legends", but all the wild monsters have been replaced with special creatures with certain abilities.

For example, some wild monsters have been replaced by the Four Holy Beasts. After defeating the wild monsters, these wild monsters will march under the enemy tower to help you kill and push the tower. After defeating wild monsters, you will also get coins. These coins can be donated to pray at the altar in the field, gain buffs or cause debuffs to the enemy.

Moreover, the mechanism on the map is randomly enhanced, which brings a lot of randomness and uncertainty to the battle situation. Players also have a very clear goal. When they see the mechanism refresh, they rush to grab it, and earn money if they grab it. If you can't get it... grab the next one.

Newbies should no longer get lost after the laning period ends.

The third is that the data looks good.

In "Ancient Havoc", there will never be a situation like "League of Legends" where the final record of a game is 0-10-0, because in "Ancient Havoc", all assists are counted as kills, which can be regarded as a team It doesn't matter who is the last hit for the heads obtained by cooperation.

Therefore, there is no malicious head-grabbing behavior in "Ancient Catastrophe", and players will make more rational choices in team battles.

"Ancient Catastrophe" hides the death data of players, and the frequent outbreaks of team battles make everyone die a lot, so that everyone can't remember how many times they died.

Of course, damage and healing data can be seen here, but because the hero positioning of "Ancient Havoc" is not as clear as lol, it is only divided into tanks, assassins, mages, shooters and other types, and it cannot be asserted based on damage data alone It's not good enough to play alone, so it doesn't hurt the novice player.

In fact, everyone's damage is not much different, because there is no equipment, the snowball effect is greatly weakened, at most it is impossible to win in a group, anyway, Xia Jiba can deal a lot of damage with his skills, not like lol , A shooter was given a second by the assassin before he raised his gun.

The game experience of some cute new players has been improved unprecedentedly. They only need to familiarize themselves with the hero skills to play happily in "Ancient Havoc". They can always pay attention to the map mechanism and follow the group. Once the game is finished, the next set will be played. After winning the game, everyone's statistics are very good-looking, and the screenshots are awesome.

Moreover, during the initial testing period, players are generally still in the learning stage, and their understanding of heroes and map mechanisms is not so mature. They are all typing and communicating, so the game atmosphere is relatively harmonious.

Various factors made the first batch of players of "Ancient Havoc" feel that this game is very fun, and it is very different from "League of Legends".

Many people are very surprised, did Dynasty Huyu really complete the improvement of the moba game

Soon, the player rating of "Ancient Catastrophe" came out, 2 points!

It has to be said that the game quality of "Ancient Catastrophe" is very good, because moba games do not rely on the quality of the game in the first place, and it is not so technically difficult to make.

Moreover, the painters of Imperial Entertainment are all very high-level, and the game screen is very exquisite, at least at first glance, it can give people a bright feeling, which is very eye-catching.

After comprehensively improving the game mechanism and novice experience, many veteran players of "League of Legends" can happily install b as soon as they enter the game, and novice players can also enjoy playing.

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