Almighty Game Designer

Chapter 347: In ancient times, there must be fire

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Although this game is suspected of borrowing from "League of Legends", it has also been improved after all. Strictly speaking, the core fun of "Ancient Havoc" and "League of Legends" are different.

Doesn't it mean that if you make an fps, I can't do gun shooting anymore

It's true that Chen Mo's "League of Legends" created a precedent for moba games, but it's also okay for Dichao Huyu to make another moba game with improved gameplay, "Ancient Catastrophe".

Therefore, various factors make the first test data of "Ancient Catastrophe" very gorgeous. The player's retention data has reached 65%, and the score has remained above 9 points.

Judging from the player feedback in various forums, everyone thinks that the performance of "Ancient Catastrophe" is much higher than expected, because this time Emperor Interactive Entertainment did not copy it one by one, but made its own characteristics.

Industry insiders predict that in the end, the domestic moba field is very likely to form a situation where two strong players stand side by side. After cog is squeezed out, "League of Legends" will occupy the high-end player market, while "Ancient Havoc" will occupy the middle and low-end player market.

The number of players and popularity of these two markets can be seen at a glance.

In the boss designer chat group, many people are discussing the menacing "Ancient Catastrophe".

Protoss Wings-Li Feng: "Extraordinary! The latest news, the first day data of "Ancient Catastrophe" is perfect, only slightly lower than that of "League of Legends". Already!"

Gun Fighter-Qian Qi: "Jin Jieguang? Which designer is this?"

Protoss Wings-Li Feng: "Not a designer, but the person in charge of the imperial operation cog. Strictly speaking, it should be an operator."

[Group leader] The Three Kingdoms of the Nightmare - Zhang Xiaokong: "What the hell, how can the person in charge of operations still intervene in game development?"

Star Spirit Wings-Li Feng: "It's not meddling. It is said that Jin Jieguang had some ideas during the operation of cog, and then made an improvement report to Lin Chaoxu. Do it to yourself! This is the "Ancient Catastrophe"."

Mimeng-Lin Hailing: "The soul is light! A person in charge of operations should go to the recharge event properly, and don't compete with us designers for jobs!"

[Administrator] Hengyou.com-Qiu Hengyang: "The data is perfect? Isn't that lower than "League of Legends"?"

Protoss Wings-Li Feng: "It can't be compared like this. Think about it, cog is so loud in China. It's still GA research and development, and the agency of Emperor Dynasty. In China, "League of Legends" has been smashed into scum, "Ancient Havoc" It is completely independently developed by Dichao, and Lin Zhaoxu can wake up from his dreams with this achievement?"

Dishaxing-Zhu Fanglin: "Yeah, "Ancient Catastrophe" is a good start, and it's easy to get started. If Dichao really puts all his efforts into promoting it, it will definitely be able to pose a threat to "League of Legends."

[Group leader] The Three Kingdoms of Gods - Zhang Xiaokong: "So, is it possible that it will become a channel war again? I thought Chen Mo had already won with a version of "League of Legends", but the emperor's reaction was really fast. .”

Wings of the Star Spirit - Li Feng: "Is the boss Chen Mo there? It's been a long time since I've been bubbling, maybe it's because I blocked the group news. @雷震股票-陈末"

[Administrator] Hengyou.com-Qiu Hengyang: "Maybe I'm busy with "League of Legends"."

Thunder Entertainment-Chen Mo: "In ancient times, there will be fire."

Everyone: "???"

Wings of the Protoss-Li Feng: "Damn it, it really blows up Boss Chen Mo, boss, what do you think of this game?"

Thunder Interactive Entertainment-Chen Mo: "The ancient times will be popular. This game simplifies the gameplay of moba games, greatly reduces the difficulty for new players to get started, and allows all players to experience the fun of the game. Just like "League of Legends" completely surpasses cog Similarly, "Ancient Havoc" will surpass "League of Legends" in an all-round way. I think it will become popular within a month at most, becoming the most dominant moba game project in China and the world."

Everyone: "???"

Thunder Entertainment-Chen Mo: "Within a month, the ancients will be popular!"

[Group leader] The Three Kingdoms of Gods - Zhang Xiaokong: "Boss, have you... been hacked?"

Chen Mo fell silent.

Everyone in the group is stunned, what does this mean? These few sentences seem to be boasting, but when you touch the smell, why does it feel like there is a smell of poisonous milk

One week after the test of "Ancient Catastrophe", "Three Realms" developed by Zen Interactive Entertainment also started testing.

"Three Realms" is currently launching a PC version, which is equivalent to testing the waters in the early stage. If the player feedback is better, the VR version will be released.

However, the results on the day of the test are worrying. Its data is worse than that of old mmorpgs such as "Luna God" and "Legend of the Sword" when they first went online, let alone "League of Legends" and "Ancient Havoc". Compared with this popular fried chicken.

The appalling internal test data made Zen Interactive Entertainment feel desperate, and immediately stopped the internal test and began large-scale rectification.

But no one knows what this kind of rectification will look like.

&nbmorpg is not good, it's just that an mmorpg that wants to play fragmented time is naturally contrary to the characteristics of this game type itself.

In the field of "using fragmented time for fun", mmorpg cannot be compared with moba games at all.

The failure of "Three Realms" made many traditional mmorpg designers feel a little shuddering. In their opinion, the game "Three Realms" has no major problems. In terms of quality, "Three Realms" and "Moon God's Oracle", Compared with games like "Legend of Yujian", there is no obvious disadvantage, but the data has dropped seriously.

This means that the moba game boom started by "League of Legends" is no longer limited to the field of rts and moba games, and has begun to erode the user base of more other types of games.

Of course, this kind of erosion is not enough to affect classic mmorpgs such as "Luna Oracle" and "Legend of the Sword" that have been in operation for many years, with mature gameplay and a huge player base, but those newly developed games, if there are no special The eye-catching point, I am afraid it will be greatly affected.

As far as Emperor Interactive Entertainment and Shenhuan game platforms are concerned, the only one that can directly compete with "League of Legends" in this period is "Ancient Catastrophe".

As the popularity of "Ancient Havoc" continues to rise, there are more and more controversies about this game.

As the two most popular moba games in China, "League of Legends" and "Ancient Catastrophe" have attracted too many people's attention. They represent not only two games, but also the relationship between the Thunder game platform and traditional distributors. The battle of the game also reflects a turning point in the game industry.

Whoever can win this moba game battle will have the absolute initiative in the next period of time.