Almighty Game Designer

Chapter 358: Parkour, oh no, horror game

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In the conference room, all the members except the "League of Legends" branch were present, waiting for Chen Mo to announce the new game.

Of course, Qian Kun was present. Although he is fully responsible for the version update of "League of Legends", after all, he is also responsible for some numerical values and level structure of the new project, so the new game still has to participate in the whole process.

After such a long period of training, Qian Kun also made Chen Mo feel that he is more and more reliable. Except for the fact that the soul of cheating Krypton has never been extinguished, he is already a very qualified designer in other aspects.

"Manager, hurry up and announce this new game!" Su Jinyu also said impatiently.

Zhou Hanyu asked: "Yes, store manager, you only said that you want to set up a motion capture studio. Are you making rpg games or first-person adventures?"

Zheng Hongxi is also looking forward to it: "Well, I think it must be an rpg game. After all, role-playing games are the games that can really prove the hard power of a company!"

Qian Kun obviously disagreed with this statement: "nonono, what is a role-playing game to prove the hard power of a company? Obviously it depends on krypton gold games to prove it!"

Lin Xiao looked at Qian Kun with black lines on his face. Obviously, the person in charge of the "League of Legends" project has an extreme obsession with krypton gold, which made her very worried about playing "League of Legends".

Chen Mo smiled. Obviously, no one can guess what the next game will be, which makes him very satisfied.

It's so easy for you to guess, where will I put my boss's face

Chen Mo lightly tapped the keyboard of the laptop, and a document appeared on the projector screen.

Design concept draft of "Escape".

"Escape?" Su Jinyu was a little confused, "Is it similar to the previous "Famine"? The vr version of the high-end "Famine"?"

Zheng Hongxi caressed his chin: "From the name, it seems to be a survival game, but it should not be of the same type as "Famine". Strictly speaking, the game content of "Famine" should be 'survival', but' Escape' this statement, feeling…”

Qian Kun: "It seems to be a..."

Zhou Hanyu also said incredulously: "Horror game?"

Chen Mo made a "You guessed it right" gesture: "It's really smart, yes, this is a horror game."

Everyone: "..."

Obviously, this type of game was completely beyond their expectations, because basically no major game company in China is willing to touch the genre of horror games, even Emperor Huyu and Zen Huyu are unwilling to touch it.

The domestic companies that actually make horror games are small companies or independent game designers. They feel that with their own company's design level, they are completely uncompetitive in making other types of games, so they make horror games.

And the horror games produced by these companies are often works that sell dog meat, just like "Desolate House", they can run away after a wave.

The reasons are more complicated, but in the final analysis, it is still the two aspects of audit and background.

Needless to say, auditing, this kind of thing that is relatively frivolous, most game companies are not willing to take this risk.

As for the background, it means that domestic game companies have never had the experience and accumulation of making horror games, and the designers do not have a good grasp of the player's psychology. The horror games they make are easy to see through, and they are not scary at all. It may even become a joke game.

Everyone was quite surprised when they heard that Chen Mo planned to make a horror game. However, this also made everyone very curious. After all, every time Chen Mo's games were beyond their expectations, and they were very successful every time, so everyone was looking forward to it. What kind of horror game would Chen Mo develop this time

Chen Mo looked at the crowd: "As far as it is concerned, horror games are a very small game type in China. But it is a very topical game, and it can be regarded as a typical game."

"Just like the "Digging for Ascension" I made before, this game itself is not friendly to most players, but its viewing and topicality are very explosive."

"The same is true for horror games. Maybe most people don't have the courage to play them, but as long as horror games are done well, they will quickly dominate the screens of various live broadcast platforms and video websites.

"Next, I will briefly talk about the design concept draft of this game. It is divided into four parts, namely the operation mode, script story, related resources, and player psychological control."

Chen Mo began to tell everyone about the core gameplay and main fun of "Escape".

In fact, although the 3a masterpiece looks very high-end, its process is relatively fixed, just like a product produced by an assembly line. As long as you do a good job of risk control and are willing to spend money, you can almost certainly produce a work above the standard. .

For example, a 3a masterpiece is like a heavy industry, with cumbersome steps, complicated procedures, a relatively fixed process, high investment, and high risk. On the other hand, competitive online games such as League of Legends and Eat Chicken are like the IT industry. There is no particularly high technical threshold. The key lies in creativity, ideas, promotion and so on.

The reason why many large foreign manufacturers can maintain a stable output of this kind of 3A masterpiece at a rate of one a year is because this is a relatively streamlined production model.

For example, for Naughty Dog, who made "The Last of Us" and "Uncharted", these two games seem to be two very different games in terms of plot and genre, but their gameplay is similar, as long as If you change the script, scene, characters, etc., you can make it more easily.

Therefore, when Chen Mo talked about it, he focused on explaining the shining points of the game "Escape".

For example, it is a parkour game in which the protagonist's combat power is completely 0 and he can only keep running away, oh no, a horror game.

For another example, the protagonist's dv night vision mode and the gameplay of collecting batteries are very important settings.

These features are obviously different from those cheating domestic horror games currently on the market, and Chen Mo singled out all of them and explained them in detail.

The entire game process was broken down by Chen Mo into many sections. Under each big scene, players will trigger different events when completing each small side task. The entire game process is slow and fast. , the player's sense of tension will be fully mobilized.

After the concept draft was finished, everyone was very excited.

Zheng Hongxi: "Wow, store manager, this horror game is awesome! It feels more exciting than the games we made before!"

Su Jinyu: "The super blockbuster movie has a visual sense! If this is done on the VR side, shouldn't it scare the players to pee?"

Zhou Hanyu: "It doesn't matter whether this game is popular or not. Our company must be popular... The only company in China that can make horror games well? This title is impressive."

Qian Kun: "How about turning one of our company's rooms into a mental hospital to commemorate it?"

Everyone: "Fuck off!"

Fu Guangnan frowned slightly: "The store manager, this game is good, but can it pass the trial???"