Under the attention of the entire game circle, the various statistics of "Plants vs. Zombies" continued to rise.
24-hour sales, 23187; 3-day sales, 77409; 7-day sales, 122375; 30-day sales, 514580!
During this month, all the game media and designers were shocked again and again. Generally, the game grows in the first week of launch, and then begins to decline rapidly, but "Plants vs. Zombies" is not. In the fourth week, the daily downloads were still at a very high level!
500,000 sales in the first month! What is this concept? This means that Chen Mo can earn more than two million yuan from this game alone, in just one month!
For a newcomer, this number is so amazing that "Plants vs. Zombies" set off a wave of enthusiasm in the entire game circle!
The player base spreads virally, and the sales are getting higher and higher!
Many players spontaneously formed various game communities to study the strategy of "Plants vs. Zombies", especially the gameplay of the endless mode. The ranking on the list changes every day.
The game media releases new press releases every day, and various industry insiders analyze the success of "Plants vs. Zombies".
And in the major question-and-answer communities, and even the official forum of Fantasy World Editor, many game designers are also discussing it.
Where is the success of "Plants vs. Zombies"
Can its success be replicated? Can we learn from it
The level design, combat system, numerical values, guidance, graphics, music, and even some details of "Plants vs. Zombies" have been repeatedly studied, and it has become a benchmark product of puzzle games!
An A-level game designer from Zen Interactive Entertainment posted a long Weibo, analyzing the brilliance of "Plants vs. Zombies" in detail, and asserted that the spring of puzzle games is coming!
He wrote in his long Weibo: "To be honest, I admire Chen Mo, the author of "Plants vs. Zombies". a lesson."
"We have always felt that casual games are just a joke, and only c-level and d-level designers will use casual games to practice. Because this kind of puzzle casual game often cannot guarantee the game duration, nor can it make players addicted, players Tend to burn out easily, resulting in mass turnover.”
"And many so-called puzzle games don't have so many puzzle elements at all. It's like a child's play house. The strategy is far worse than some large-scale strategy games!"
"However, "Plants vs. Zombies" overturned this traditional view. Who said that puzzle games can't be complicated? Who said that puzzle games can't last long? The two major difficulties that have plagued puzzle games for a long time, "Plants vs. Zombies" "All solved!"
"This shows that it's not that there is a problem with this game type, but that our thinking is too limited!"
"Not only that, "Plants vs. Zombies" also let us see a huge market for casual puzzle games. Not only are these games not niche games, but they have a huge market!"
"Moreover, Chen Mo also pointed out a clear path for all c-level and d-level game designers. It doesn't matter if you have few resources or poor ability. Don't they all boast that they are creative? If you are really creative, then do it A casual game like "Plants vs. Zombies" can also make you a top game designer!"
"As for Chen Mo, I think he has already shown his excellent talent in casual puzzle games. As long as he can maintain this momentum, he will develop two or three puzzle games on the same level as "Plants vs. Zombies" I am sure that he will become the best casual puzzle game designer in China, bar none!"
Comments from insiders, game media, and players... are basically positive. There is no such thing as "flappybird" last time. No designer or reviewer jumped out to accuse "Plants vs. Zombies" of being bad.
The occasional few black drafts were also drowned in the players' scolding.
Chen Mo knew that he made the right choice this time, and it can be said that he has gained both fame and fortune. With "Plants vs. Zombies" topping the list of puzzle and casual games, Chen Mo suddenly became popular.
In this month, Chen Mo's Weibo has 80,000 to 90,000 fans, which shows the popularity of this game.
However, Chen Mo also knew that "Plants vs. Zombies" still had potential.
In the previous life, "Plants vs. Zombies" sold 300,000 sets within nine days of its release, breaking many records. It can be said that it is truly "popular all over the world".
Chen Mo has restored more than 90% of the "Plants vs. Zombies" in his previous life, but the sales volume in the first month only reached 500,000 sets, which is obviously far from the previous life.
Chen Mo himself analyzed the reason.
First of all, there is the problem of early publicity. Chen Mo basically did not publicize it. The forwarding of those game media did arouse some enthusiasm, but unlike the overwhelming publicity of those big companies, "Plants vs. Zombies" got a lot of attention from the very beginning. Not paying enough attention.
The second is the market issue. "Plants vs. Zombies" is currently only launched in the domestic market. If it can be launched in foreign markets, the sales volume should be even higher.
However, Chen Mo is satisfied with this. Although "Plants vs. Zombies" has the strength to enter the foreign market, Chen Mo does not want to invest too much energy in this area for the time being.
For Chen Mo, the foreign market is still a completely unfamiliar area. In the parallel world, are the tastes of users in the foreign market the same as in the previous life? This takes a lot of energy and money to verify.
Chen Mo is not considering entering the foreign game market for the time being, so he doesn't want to invest too much energy at this stage.
Therefore, Chen Mo was basically satisfied with "Plants vs. Zombies" achieving such a result. He didn't expect this game to reach the sky in one step.
If it is only based on the beginning, Chen Mo has already made a perfect start as a designer. How he can develop in the future depends on how he goes next.
…
10 o'clock in the morning.
Chen Mo sat at the bar, yawning wildly.
Last night, he drank with Lin Mao and Zhao Zihao until past 11pm, and now his mind is still not clear.
After all, both Lin Mao and his games were considered a big success, and they must be celebrated, so Chen Mo also broke his precept once and drank some wine.
"Storm Knight Adventure" has more than 70,000 downloads in the first month, which is incomparable with "Plants vs. Zombies", but it is also the top three games on the new game list, and it will probably bring nearly 800,000 downloads to Lin Mao income.
For Lin Mao, he is already very satisfied, which is impossible for most new designers.
Of course, it is impossible for Lin Mao not to be envious of such achievements as "Plants vs. Zombies", but envy is envy, and he is also sincerely happy for Chen Mo.
In the past few days, people like Wen Lingwei and Jia Peng have not come here every day like before. After playing for a month, they are not as enthusiastic about "Plants vs. Zombies" as before.
More and more routines have been developed on the forum, and more and more ways to play this game have been excavated, but people's interest will eventually fade.
Wen Lingwei and the others are urging Chen Mo to develop a follow-up version, or even develop a new game.
Chen Mo knew this well. "Plants vs. Zombies" is indeed a very long-term game. Some people can even play it for a year or two, but for most people, they will get tired of playing it for a month or two.
Of course, as a stand-alone game, it doesn't matter whether you get tired or not. Anyway, the game is sold and the money is earned, so just develop the next game.
Chen Mo is also preparing to shift his focus to the next game, but before that, he has to arrange a version update for "Plants vs. Zombies".