After the group stage, Chen Mo posted a Weibo.
"About League of Legends' first season world finals: Over 7 million viewers watched the group stage on the Internet or TV, most of them were domestic viewers, but there were also over 2.7 million viewers from countries or regions such as Europe, America and South Korea. This is It also means that this "League of Legends" World Finals has become the most watched e-sports event in history."
As soon as this Weibo was posted, it immediately aroused widespread heated discussion!
Before, most players and people in the game industry could only vaguely feel that the "League of Legends" game was very popular, but they didn't have a very clear concept of how popular it was.
However, the statistic of 7 million spectators watching the game really shocked everyone!
Because this data has far surpassed all previous e-sports competitions, it also means that the World Finals of "League of Legends" has become a pivotal event, even comparable to some traditional sports!
on the forum.
"The number of viewers in the S1 finals exceeded 7 million? Is it true or not? Isn't this a "League of Legends" game?"
"I don't think it should be fake. There are more than 2 million people watching Moyu's live broadcast platform alone. This is not counting other platforms, official channels, etc., and overseas viewers. Even if Moyu is fake in terms of the number of people, It is impossible for Chen Mo to release the data."
"Don't you think that during this period, many chat groups and forums are talking about the finals? Obviously, this is the real data!"
"I don't think 7 million is too much. The global technology conference held in Shanghai before had 6.3 million people watching. I guess many people have never heard of that conference, right? But the game "League of Legends" is rarely seen in China." Has anyone heard of it?"
"No, no, it's just that it's well-known among us Internet-addicted teenagers, and the popularity of "League of Legends" isn't that high."
"But it's not too low!"
"It can only be said that this is an international competition. At the beginning, many people did not pay attention to it, but after the two Chinese teams beat foreign teams violently, the attention of this competition has increased!"
"It's awesome, just wait and see the finals. If the domestic teams can win the cup, I think this world finals will probably make history!"
…
Emperor Interactive Entertainment Headquarters.
Emperor Game Platform, Shenhuan Game Platform, and several other influential domestic platforms are holding emergency meetings.
Xu Xiaojun presided over the meeting, his face was very ugly.
All the people present here are directly in charge of the major platforms. It can be said that they all hold a lot of channel resources. No matter which one of these people is in the game circle, they are all famous figures in the game circle. They are all independent game designers who dare not offend.
As the saying goes, "Hell is easy, little ghosts are hard to deal with." It is not the CEOs such as Lin Chaoxu and Ding Xing who are really responsible for the channel resources of the major game platforms, but the people in charge of these platforms. If these people unite, they can even decide a large number of game platforms. Game of life and death.
If the vast majority of channel providers in the country do not promote it for you and jointly block it, then for most designers with average abilities, it will be very difficult for their games to appear in front of players.
But now, the atmosphere in the meeting room is very dull, and these people's expressions are also very bad.
Xu Xiaojun cleared his throat, with a serious expression on his face: "The number of viewers of the "League of Legends" global finals has reached 7 million. At present, all major forums, video sites, and live broadcast platforms have completed screen swiping. It can be said that this time The influence of the game has already been compared with many traditional sports. It can be expected that after the finals, the game "League of Legends" will have an explosive growth in China."
He looked at the people present: "Mr. Lin organized this meeting this time because he wanted us to discuss countermeasures. Everyone, let's express our opinions."
Yao Bo, the person in charge of Shenhuan Game Platform, sighed: "Boss Ding also lost his temper, but... with the current popularity of "League of Legends", I am afraid that no countermeasures will work."
Xu Xiaojun also knew that what Yao Bo said was correct. With the current momentum of "League of Legends", what countermeasures can they think of as a channel? The success of the "League of Legends" finals is based on the game itself. Only when the game is popular can the popularity of the e-sports competition be high.
But after all, this meeting is to discuss countermeasures, so we can't be silent about each other, right
Xu Xiaojun said in a deep voice: "Although the current situation cannot be reversed by a certain person or a few people, we must at least analyze the success of this finals, so that even if we can't analyze the countermeasures, we can barely make a difference. "
Yao Bo nodded: "Yes, Mr. Lin and Mr. Ding asked us to hold this meeting. In fact, there is such a meaning in it. At least let's analyze the success of this "League of Legends" finals first."
…
Not only these distributors, most of the designers in the game circle are analyzing the success of the "League of Legends" S1 World Finals.
The promotion of "League of Legends" in China has already slapped these distributors severely. Originally, the domestic channels jointly suppressed the Thunder game platform. As a result, "League of Legends" turned out to directly slap the competing PC games of the same period. Having to look for teeth all over the place directly established the strong position of the Thunder game platform on PC.
Now, Chen Mo has very successful works on the mobile game and PC side, and has also occupied a place on the vr side with two very distinctive vr games, "Minecraft" and "Escape".
It can be said that since the start of this channel battle, these domestic traditional channel providers have been in a state of retreat. It is a great shame that so many companies combined cannot beat Chen Mo alone.
And this "League of Legends" finals is equivalent to adding salt to the wound.
Originally, these distributors generally bad-mouthed the finals. It was very simple, because these distributors had played a lot of e-sports competitions and knew the way of it.
For example, the Shenhuan game platform has hosted many competitions, and Yao Bo is also a relatively well-known e-sports player in China.
The reason for the bad news is that in the eyes of these channel operators, e-sports competitions are a kind of business that loses money and makes money, and it is a means for game manufacturers to promote games.
E-sports competitions need to spend money to rent venues, purchase various equipment, provide an attractive bonus, and invite well-known players from all over the world... These are all money, but what about the tickets for the event? It is impossible to set the price too high, and it would be good if the cost can be recovered, and it will not make much money at all.
It is also difficult to get sponsors, at most it is to get sponsors from a few motherboards, keyboards and mice.
Many e-sports competitions are simply losing money, and even the default of prize money also happens from time to time.
This time, Chen Mo's team was really too big. Whether it was the venue or the prize money, all the investments had broken records. If the popularity of e-sports competitions was the same as before, the cost would not be recovered at all.
But as soon as the data came out, everyone was slapped in the face.
Who would have thought that the popularity of this competition would be so high? !