Almighty Game Designer

Chapter 393: Krypton gold strategy mobile game The Shore of the Land

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Many designers are eager to try and make a unique Three Kingdoms game to win the first prize in this competition.

However, a truly knowledgeable designer knows that this game is not easy to make.

The game collection activities of the gaming committee are often soliciting game types that are currently in decline in the market, such as the previous Chinese-style games.

Three Kingdoms games are not rare in China at present. Or rather, a lot. However, the quality is very worrying.

Because Three Kingdoms, as an IP, is completely free, that is to say, any designer can make Three Kingdoms games, and there is no threshold at all.

Although there are a large number of Three Kingdoms fans in China, the IP of Three Kingdoms, like Journey to the West, has been severely overdrawn. A large number of crudely produced Three Kingdoms games have made most players feel sick when they see the word "Three Kingdoms" in the game name. the point.

Moreover, the current domestic Three Kingdoms games do not have anything special to reflect the Three Kingdoms culture in terms of gameplay.

Speaking of Three Kingdoms games, there is one game that has to be mentioned, and that is the always popular mmorpg, "Three Kingdoms". This game, like "The Oracle of the Moon God" and "Legend of the Sword", is also known as the three major mmorpgs in China. It has a high reputation and has its own characteristics.

"Three Kingdoms of Justice" mainly focuses on the national war mode. Players are distributed in the three kingdoms of Wei, Shu and Wu, and engage in frequent national wars and siege battles. At the same time, they can also experience some mission plots related to the Three Kingdoms.

At present, the Three Kingdoms games in China, all those who make online games, basically follow the path of "Three Kingdoms", with the country war rpg game as the mainstream.

Moreover, this game committee's requirements are "to meet market demand" and "online games", that is to say, it is very likely that single-player games will not win awards.

Relatively speaking, stand-alone games are better. Whether it is plot performance or strategy gameplay, it is easier to make stand-alone games, because there is no interaction between players and players, the designer will have a high degree of freedom, and there is no need to worry about uncontrollable situations.

In Chen Mo's previous life, those classic Three Kingdoms games such as "Three Kingdoms", "Three Kingdoms Cao Cao Biography", "Three Kingdoms Heroes" and so on were all stand-alone games. Obviously, these games are more diverse in terms of plot performance and strategic gameplay, but there is a problem that they cannot be changed into online games.

For example, take the gameplay of "Three Kingdoms Heroes" as an example. If each player plays the role of a protagonist, then at most a dozen people can play together, and with different protagonists, the balance cannot be guaranteed at all.

Therefore, how to make an online game with the theme of the Three Kingdoms has become a headache for all designers.

Moreover, because the Three Kingdoms is an IP without any threshold, it means that its potential has almost been exhausted. Many designers have racked their brains to make a different Three Kingdoms game. But the vast majority fail.

So many designers have not made flowers, which shows that this theme is really difficult to do.

In this case, want to make a unique Three Kingdoms game? It is very difficult.

However, for many designers, Chen Mo is busy with the s1 world finals, and it is very likely that he will not participate. This should be the best news.

In the lounge, Chen Mo was typing on the keyboard of his laptop.

On the computer screen is the design concept draft of "The Shore of the Land".

If compared with the famous Three Kingdoms games in Chen Mo's previous life, such as "Three Kingdoms", "Three Kingdoms Warriors" and "Three Kingdoms Heroes", the reputation of "The Shore of the Land" is much worse, but the reason why Chen Mo This game is made because it also has characteristics that other games do not have at all.

It is a full-free sandbox strategy mobile game, the gameplay can support tens of thousands of people to fight against each other, and from the data point of view, as a SLG (strategy) game, it has a retention rate of 40% the next day and as high as 150 Arpu, and the long-term retention is very scary, which can be said to be very good in slg games.

In Chen Mo's previous life, after the boom in mobile games, there were also many Three Kingdoms-themed mobile games. Leaving stand-alone games aside, in terms of online games, "The Shore of the Land" can be said to be one of the best games.

Chen Mo doesn't plan to go back to the Imperial City to make big games. Making such a slg-themed krypton gold mobile game should be enough to win an award in this game collection event.

Moreover, Chen Mo hasn't played krypton gold games for a long time, and he must let the players feel his love for the players again.

From a technical point of view, it is not difficult for Chen Mo to make "The Shore of the Land" now, and the amount of resources required is also very small.

In terms of art resources, it is nothing more than some interface ui, original paintings of generals, original paintings of the surface, etc. Chen Mo directly sends the requirements to the imperial capital, and then waits for the art team staying in the imperial capital to prepare the art resources and send them back.

The big map of "The Shore of the Land" is a very real map of the Three Kingdoms period. It is put together piece by piece, but the plots in it are reused, so the amount of resources is very low. There are land (wood, stone, Iron ore, food and other resources), rivers, mountains, cities, docks, checkpoints, fortresses, military camps, etc.

Although as a mobile game, the art of the original work of "The Shore of the Land" is already very good, but Chen Mo is no longer satisfied with this level of art, and plans to make some innovations in this game in two aspects.

On the one hand, it is city construction.

There are relatively few changes in the city in "The Shore of the Land", and the entire building upgrade is carried out in the form of a graph. Chen Mo intends to directly implement the building upgrade method on the player's city, so that every time the player upgrades a building, it will be on the city. See it intuitively.

On the other hand is the battle scene.

The battle system of "The Shore of the Land" is quite unique, limited by the technical level, the battle screen is very monotonous, and it is meaningless to watch it or not, it is better to just watch the battle report. Although this is nothing for veterans, for novices, this kind of battle screen itself has the effect of dissuading.

Chen Mo intends to fully optimize the entire battle screen to better show key points such as generals losing troops and casting skills, so that players can see the effects of various tactics more intuitively. On the one hand, it is to enhance the art performance, and on the other hand It also allows novices to know more clearly what happened during the battle.

In addition, Chen Mo also planned to make comprehensive optimizations for some specific performances on the big map. For example, when the legion marched, it would fit more closely with the ground instead of looking like it was floating in the sky. Various special effects and performances during siege will also be fully optimized.

As an slg game, the mid-to-late game of "The Land of the Land" is very mature, so Chen Mo's main goal is how to make this game retain more players in the early and mid-term.