Almighty Game Designer

Chapter 398: Trial play of The Shore of the Land

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Soon, more and more Three Kingdoms games participated in the game collection activity on the market.

Most of them are follow-up works, making up the numbers, but there are also some works of relatively good quality.

The most eye-catching is a game of Zen mutual entertainment, "Three Kingdoms Heroes", a Three Kingdoms game that slightly innovates the card gameplay.

The core gameplay of this game is still the same as that of card mobile games, pushing pictures and fighting, linking up the entire historical background of the Three Kingdoms period.

However, the campaign packaging of this game is relatively novel. It is not the kind of pushing one map at a time, but a whole large map. After players challenge a certain key city, they can unlock a part of the big map, and finally slowly unlock the entire Three Kingdoms territory.

This can be regarded as a relatively large innovation point.

Other gameplays have also made some micro-innovations, such as generals system, equipment system, and some traditional gameplays, such as soul, general star, mount system and so on.

In addition, the art of this game is also an important selling point.

The background story of this game is not completely in accordance with the traditional Three Kingdoms culture, but has been modified to add the color of gods and demons to the background of the Three Kingdoms. For example, traditional villains such as Dong Zhuo and Lu Bu are all designed as demon gods descending into the world, and the original card paintings are very cool.

Although this design is not a revolutionary innovation, it at least wraps the game with a better art skin, making a very obvious difference from other Three Kingdoms games.

Moreover, the level of the painters of Zen Interactive Entertainment is really good. These original paintings are very finely drawn, and the shape design is great. It not only reflects the characteristics of generals, but also attaches them with the color of gods and demons, which is very pleasing to young people.

If these original paintings are outsourced, each one will cost more than ten thousand yuan, which is expensive.

Moreover, in order to better reflect the characteristics of going abroad, this game has specially developed a national war system, players can fight freely on the big map and compete for the ownership of each city.

It's just that the game design of this big map country war is relatively simple, the ownership of the city changes quickly, and there are no tactics at all. But this gameplay at least made the national war on the big map, and it can stimulate the players' sense of honor.

Zen Interactive Entertainment also made a lot of publicity for "The Heroes of the Three Kingdoms" this time, with a great momentum.

Many designers feel that "Three Kingdoms Heroes" should be the most promising work to win the first place in this game collection event.

Although the core of its gameplay is still that of a card mobile game, after all, a lot of changes have been made, and the art style, derivative gameplay, and national warfare have all been done very well.

Moreover, this method cannot be said to be bad. After all, the card mobile game method has long been verified by the market as a successful method. If the game is played like this, it is impossible to become popular, but it is also impossible to lose money. It is a very safe choice.

As for Chen Mo's "The Shore of the Land"? Relatively speaking, it is too risky. After all, this is a brand new gameplay, and it is not even related to any previous games or gameplay. Who can guarantee that players will buy it

After "The Shore of the Land" was launched, players quickly discovered this work.

"Huh? Chen Mo made a Three Kingdoms game? "The Shore of the Land"?"

"The name is weird. But it has a source. Could it be the land of the king in the world, and the land of the land? Could it be the king's ministers. It feels like this is a game related to the land?"

"Uh, a land grab?"

"Who knows, but Chen Mo actually made the Three Kingdoms game. I always thought that he was not good at the Three Kingdoms theme if he didn't do the Three Kingdoms."

"How could Chen Mo not be good at the theme of the Three Kingdoms? The theme of the Three Kingdoms is an entry-level theme for many designers."

"But Three Kingdoms is not easy to do. There are a lot of Three Kingdoms games released every year, but there are not many really fun ones."

"This has to be played, after all, it is produced by Chen Mo!"

Zheng Hongxi is also playing "The Shore of the Land".

Chen Mo completed this game by himself, without the help of Su Jinyu or Zheng Hongxi.

Zheng Hongxi was also a little curious after learning that this game does not have any plot. How can the Three Kingdoms game be done well without any plot at all

You must know that the most valuable part of the Three Kingdoms IP is actually its plot. A lot of historical events in it are classic events, such as straw boats borrowing arrows, burning company camps, empty city plans, seven captures and seven verticals, etc., many classics The reason why the Three Kingdoms game is classic is precisely because these historical events have been interpreted from different angles, thus sublimating the original plot of the Three Kingdoms.

But if you put aside the plot and make a Three Kingdoms game? It is equivalent to giving up a very important aspect of the Three Kingdoms.

Of course, Chen Mo would definitely not be so stupid that he didn't even think of this. Since he dared to give up the plot of the Three Kingdoms, he obviously found a way to give up the plot without any harm.

With this curiosity, Zheng Hongxi downloaded "The Shore of the Land" on his mobile phone and entered the game.

First there is a very brief intro.

The palace shrouded in dark clouds is brightly lit, and there is a neat army below. After clicking the screen, the sun shines in from the dark clouds, and the screen zooms in, entering the login interface of the game.

On the front of the palace, soldiers lined up on both sides, and generals and civil servants were climbing up the stairs, as if they were about to make a pilgrimage. On the palace, a big tripod symbolizing power is located in the center of the picture, which looks full of majesty.

The opening and landing interface are actually very simple and not difficult to do, but it shows the historical background of the Three Kingdoms era very well, and the atmosphere is very in line with the characteristics of the national war.

After logging into the Thunder Game Pass, the game officially starts.

The first is a very simple CG, accompanied by a series of dynamic pictures, and a sentence of four-character ancient Chinese characters appears on the screen.

[At the end of the Han Dynasty, there was chaos, and the mountains and rivers collapsed; all the heroes rose together, prospered and strengthened the army; the attacks were endless, and the battles continued.]

[Under the whole world, is it the king's land; on the shore of the land, is it the king's ministers.]

These dynamic pictures show different scenes, there are troops attacking the city, the emperor enshrines Zen, hundreds of officials worship, and wilderness fights...

Zheng Hongxi could tell that Chen Mo didn't have that much time to make such a cool opening, so he just did it briefly. But just a few words are almost enough for a mobile game.

"Sure enough, what the store manager is best at is doing the best performance with the least resources." Zheng Hongxi said with emotion.

Entering the game, the screen first turns, focusing on a very large city: Luoyang.

[The ancient Luoyang, the important capital of the country, is in the middle of the world.]

The screen turned again, presenting the player with a large map of the entire Three Kingdoms period. It's just that this big map is not divided into the three countries of Wei, Shu and Wu like the traditional Three Kingdoms game, but is divided into thirteen states including Yangzhou, Jingzhou, Yizhou, and Liangzhou.

[Liuhe Xiuxun, travel thousands of miles across, if you want to determine the eight directions, all states will take them.]

[When the star comes to the world, the career will start, the tiger will wait around and watch, and the balance will never stop.]

[I would like to encourage the spirit, work day and night, and Pingwu Xiuwen, starting from a corner.]

This passage is considered half-literal and half-white, and it is a bit of a mouthful. It may not be understood by some players with low levels of ancient prose.

However, these people probably won't read it seriously, and this passage may not be understood by all players. Anyway, if it is compelling, it is enough for everyone to understand the spirit.

Zheng Hongxi is doing the plot himself, so he must understand it.

Coupled with the previous cg, these words actually mean this: the world was in chaos at the end of the Han Dynasty, and the heroes rose together and conquered each other. Luoyang is in the world, and those who win Luoyang win the world. The world is very big, if you want to calm the troubled times, you must unify the states. The general star has come to the world, but he has just started his career, surrounded by powerful enemies, he must be careful and grow slowly from a small place.

Obviously, generals refer to players.