"Uh... so formal?" Zheng Hongxi was rather lazy and didn't really want to join, but considering that after all, this game still needs to be played seriously, and after joining the chat group, he can communicate more with players, so he still joined.
After joining, Zheng Hongxi found that there were quite a lot of people in the group, more than 80 people.
"So many people?" Zheng Hongxi was a little surprised, because there are only 10 people in the alliance, how come there are more than 80 people in the chat group
The leader of the alliance is a person named "General Jianping Tu". He explained: "Well, because the alliance can only add 10 people in the early stage, we have many sub-alliances. This chat group is full of buddies from the same alliance. The higher the level and the more positions, everyone will enter the main league."
Zheng Hongxi saw that it was true. Some of the players in this group were in the [Dragon Fighting the World] guild, and some were in the [Dragon Fighting in the Wild] guild. In short, they all started with the word [Dragon Fighting].
After chatting with the people in the chat group, Zheng Hongxi quickly understood that these people had played this kind of national war game together a long time ago, and this time they moved to "The Coast of the Land" collectively.
There are also some national war games in China, such as "Three Kingdoms of Justice". This kind of game basically uses guilds as a unit to conduct national wars, so these players naturally form this small group.
Obviously, the [Dragon War] guild has already existed in other national war games before, and these players are very sticky and have a good relationship. They all spontaneously obey the order of the leader, saying that they will change the game immediately. up.
Zheng Hongxi typed: "I just played, I'm better."
General Jianping Tu: "It's okay, we are all just starting to play, and there are still many things we don't understand. But I feel that this game is quite novel, and we can look forward to the national war in the later stage."
"By the way, everyone remember to play more lands in the early stage, so that the upgrade of the alliance will be faster."
Obviously, for these heavy national war game fans, the evaluation of "The Land of the Land" is completely different from that of passer-by players.
For players like Zheng Hongxi who haven't had much exposure to national war games before, the game lacks early guidance and lack of excitement. These two flaws alone are enough to dissuade him.
But for these players in the [Dragon War] guild, these shortcomings will not make them abandon the game, because "The Shore of the Land" has already shown the content related to the national war at the beginning, and these people are very Looking forward to playing the part of the national war.
How to hit someone? How to attack the city? How to occupy the capital of the thirteen states, capture Luoyang, and dominate the world
Obviously, these mechanisms are provided in the game, which is something to look forward to for these heavy national war game fans. With this very strong sense of honor as a stimulus, they will ignore the boring and boring early stage, and Focus on some numerical goals, such as land occupation, building upgrades, and so on.
Moreover, as the game continues to advance, there are always various small functions to remind players: this game is played by many people.
For example, after other players draw five-star generals, they will send a broadcast message to notify all players, especially if some local tyrants draw several five-star generals at once and swipe the screen continuously, the effect is still very shocking.
World channel, alliance channel, state channel, many players are chatting while playing, discussing the general trend of the world, which also makes the game very lively.
In addition, in the early stage, there will be a special gameplay called [World Trend], in this gameplay, the game process of the whole server is divided into many stages, such as the Yellow Turban Rebellion, the decline of the Han Dynasty, the chaos of the world, the fierce soldiers and horses, and the separatism of the heroes, etc. wait.
The final general trend of the world is that the three kingdoms stand together, occupy the Central Plains, sweep the world, and return the three parts to one.
These general trends in the world have very clear goals, such as [Three Kingdoms], which requires the capitals of three states to be occupied, and [Three Points to One] requires all 13 states to be occupied by the same alliance.
After achieving these staged world trends, there will be some special rewards for full-server players, such as everyone can get jade charms (recharge currency), open exclusive card packs for a limited time, bandit army cottages appear on the map, and so on.
These gameplays have been reminding players that this is a national war game, which may not feel much to ordinary players, but it will feel very novel to these players who are keen on national warfare.
…
I have to say, after all, there are foundations of other national war games, and the people in the [Dragon War] group got started very quickly with "The Shore of the Land".
Moreover, the division of labor among these people is also very clear. Some are responsible for studying the gameplay, including power rules, tactics systems, etc., and writing strategies for members to read; Don't start a fight, let the special diplomatic personnel in the league decide and deal with it; some local tyrants are only responsible for providing high-end combat power, charging money in the early stage to draw cards, and fighting the ground; The channel sends recruitment information.
Soon, Zheng Hongxi felt as if he had gotten into this game.
"The Shore of the Land" is similar to other national warfare games. It is meaningless to play it alone, but once you join a relatively active alliance and get to know a group of players who also like this game, the stickiness of the players will increase. Sex will be greatly enhanced.
Moreover, as long as he keeps playing for a period of time, Zheng Hongxi can clearly feel the fun of the game in the early stage: land grabbing.
The fun of "The Shore of the Land" is roughly divided into several stages, the fun of grabbing land in the early stage, the fun of fighting the city and unifying the forces in the state in the middle stage, and the fun of breaking through the barriers and fighting the state war in the later stage.
It can be said that the game is really fun until it reaches the middle stage.
However, that’s not to say the early days are not fun.
The fun in the early stage of "The Shore of the Land" mainly lies in grabbing land, increasing one's resource output and influence value. Resources-recruitment-continue to upgrade buildings and land" cycle.
There is no concept of combat power in "The Shore of the Land". The ranking of players is based on "influence value". The so-called influence value refers to how much land you occupy. high.
Therefore, when players have a relatively clear goal of "influence value", how to seize more land becomes the main strategy in the early stage.
Because the high-level plots in the game are limited, the higher the level, the fewer the plots on the map. If you play slowly, these plots will be occupied by others first.
Therefore, driven by this kind of resource pressure, many players will choose to constantly adjust tactics, improve the strength of troops, and upgrade buildings to challenge higher-level plots and complete the expansion of power as soon as possible.