In the course of this large-scale battle, Zheng Hongxi quickly understood how the alliance battle in "The Shore of the Land" should be fought.
Because it has a completely different game mechanism from other games, every player in "The Shore of the Land" can play a role. Even a player with no krypton gold, as long as he keeps playing every day, it is a fortune for an alliance. Priceless fortune.
In this kind of large-scale alliance battle, players also organize at least three troops, a main force, a siege force, and a road-finding/paving force.
Unlike fighting an npc city, the siege troops do not need to lead troops when fighting players, because it is impossible for the siege troops to beat the opponent's main force, they can only avoid the main force and demolish land and fortresses, and these low-level land And player fortresses can be demolished without troops.
During the alliance battle, a player's main tasks include the following.
First, kill and injure the enemy's vital forces. This is the task of the main force. Find the position of the opponent's main force and attack, disable the opponent's main force, and open the way for your own siege force.
Of course, whether to kill the enemy or be killed by the enemy depends on how strong your main force is. If you want to judge the strength of the enemy, you must first send a death squad to test it. It is a safer way to send the main force after confirming that you can fight well.
Second, garrisoning strategically important places is also the task of the main force. When the troops take down some key locations (such as neutral fortresses in the wild, gaps in enemy fortress groups, etc.), send the main force to garrison this area, and then you can use this area as a springboard to continue attacking other surrounding areas.
Obviously, the opponent will also launch an attack on this plot. At this time, the main force must be stationed to ensure that the plot is occupied and cannot be taken back.
Moreover, if you want to move forward, you must set up a group of fortresses at intervals. The fortresses are very fragile when they are built, and any siege force can destroy them, so the main force is also needed to garrison them. Protect.
Third, turn over the ground and demolish enemy buildings. This was primarily the task of siege troops. In alliance wars, as long as the siege value is greater than 100 troops can be counted as siege troops.
(Because each grid occupied by the player has a city defense value of at least 100. Only when the siege value of the troops is greater than 100 can they occupy the grid already occupied by the enemy at one time, otherwise they will have to fight twice.)
Since both sides are relying on the fortress group to fight, once a player's fortress on the front line is destroyed, it means that his troops have nowhere to stay. Either they are stationed at the front line and cannot move and are slaughtered by others, or they can only withdraw in despair. .
Fourth, explore the way. This is mostly a mission for The Expendables. Each player has to form a death squad, that is, fast-running cavalry without any troops, just to explore the way and see how strong the enemy's troops are. After confirmation, the main force can be sent to attack.
Of course, in the specific battle process, as a commander, a series of strategic decisions must be made.
For example, which position is more suitable for a group of fortresses? Standing too close to the front line is easy to get knocked out, and too far away is inconvenient to mobilize. When should you defend? When should you attack? How many main forces does the enemy have, and which troops should we use to eat them
Once a decision is made wrong, the opponent catches a loophole, and loses a fortress group, it may cause the defeat of a key battle, which will greatly damage morale.
Moreover, Zheng Hongxi quickly felt that in "The Shore of the Land", local rich players are of course important, but civilian players are also very important, because the two play completely different roles and are indispensable.
Obviously, as a krypton gold game, it is impossible and should not make every player equal in "The Shore of the Land", but it uses another way to allow civilian players to make some contributions to the battlefield.
The only difference between krypton gold or not in "The Shore of the Land" is whether your generals are strong enough. For example, a local tyrant can play against a team of more than a dozen civilian players with a set of general governor lineup, which is normal. But that doesn't mean the local tyrants can do whatever they want.
Resources cannot be bought, conscription cannot be accelerated, and the time for dispatching troops is also fixed, and props cannot be used to accelerate.
In the battle of key locations, local tyrants can indeed play a very critical role. For example, you want to defend a key checkpoint, and you garrison more than a dozen troops, but the local tyrant comes over and kills all of your dozens of troops, and this battle will be impossible to fight.
Or you have to conquer a certain level, but the local tyrants are stationed on the level. Similarly, more than a dozen teams of civilians can't rush down, which is very painful.
However, no matter how powerful the local tyrant is, his generals only have 100 physical strength and can only act five times. Moreover, it takes time for the troops to move, and everyone can clearly see the movement and arrival time of the troops, so civilian players can completely avoid it and let the local tyrants fight.
It doesn't matter if the local tyrants are stationed somewhere, we can go around and not confront each other.
In addition to the absolute advantages of local tyrants in killing the enemy and stationing, digging the ground, attacking the city, exploring roads, and paving roads are equally important, and everyone can do it. It can drive local tyrants around.
What's more, as the game progresses, many good-looking civilian players can also put together a good lineup. As the game progresses, the gap between civilians and local tyrants is constantly narrowing.
Coupled with the restraint of arms, the local tyrants formed a very strong Wei cavalry lineup, but the civilians just got together a set of Wu bows, so the two sides may at most draw a tie, and it is impossible for the local tyrants to wear it.
After playing, you will find that an alliance has a command with clear thinking, diverse tactics, and a group of civilian players who can play and have a lot of time, which is far more important than a local tyrant.
…
The alliance battle between [Dragon War] and [Qi Yue Wu Yi] gradually became fiercer.
There are more people in [Dragon War], and there are local tyrants like Yun Shen, who quickly demolished the enemy fortresses around the leader, and gradually pushed the battlefield to the leader of [Qiyue Wuyi] location.
A civil war in the same state is different from a state war between states. In a civil war, the focus is basically on the cities of the two leaders, because it only makes sense to fall to the leader. Whichever leader is captured first will lose.
Moreover, the players of these two alliances are basically all over Liangzhou, and everyone can use the land of their allies as a springboard to fly anywhere, so [Dragon War] players will soon be in [Qiyue Wuyi] A second battlefield was opened up near the leader of the alliance, and the defense was turned into an offense.
After this lesson, the lord of [Dragon War] has also learned to be good. He kept the fortresses built by others around his main city, and opened them up every night before going to bed. He also started to build his own sub-city. In the event of an emergency, you can directly move to the city and leave.