Almighty Game Designer

Chapter 420: Make an annual game in three months

Views:

Qiao Hua laughed and said, "Make another one? Chen Mo, this kind of game is not Chinese cabbage. If you say you want to pull out one tree, you can just pull out one? In fact, you don't have to worry at all. With your talent, you can become an S-level game sooner or later." , why rush for a while?"

Chen Mo said, "I see, thank you Minister Qiao."

After listening to Qiao Hua's explanation, Chen Mo also roughly understood.

Obviously, the judges in this world are similar to those game judges in Chen Mo's previous life, that is, they will consider many factors when evaluating games, instead of just considering the number of players, profitability and popularity.

For example, in Chen Mo's previous life, "PUBG Mobile" was so popular that he didn't win the game of the year in the end, but lost to "The Legend of Zelda: Breath of the Wild".

When evaluating games, many jury committees take the factor of "artistic" into consideration. This consideration is multi-faceted.

For example, the structure of the entire game world view background.

For example, whether the design of the plot and related characters is distinctive and distinctive.

For example, whether the level design and puzzle-solving content in the game are complex and interesting enough.

For example, whether the gameplay of the game has made innovations to the traditional gameplay, and whether it is welcomed by players.

All of these will be considered by the judges.

Although games like "League of Legends", "Escape" and "Minecraft" can be said to have achieved the ultimate in this type of game, the biggest problem is that in the eyes of the judges, they are only in a specific type of game. If you perform outstandingly, you can win the best PC game, best horror game, best puzzle game, or the best innovative game, but it is generally difficult to get such a heavy award like "Game of the Year".

Because these games are not comprehensive enough, they are at a disadvantage in terms of worldview background, plot, and level design.

In the eyes of some traditional and conservative judges, even if there are more people playing, no matter how popular, if the artistry is not up to par, they will generally not give the game of the year.

Chen Mo was thinking.

There are still many restrictions on which game to choose.

There are two biggest constraints, one is time and the other is experience.

It's already November, and this year's Game of the Year awards are in early February, three months away.

Chen Mo must make a vr game before the awards ceremony, and win the best game of the year at the ceremony, in order to hope to obtain the status of S-level designer.

Otherwise, if you miss this year's annual game awards ceremony, the next best game of the year selection will have to wait until next year. Another twelve months? Chen Mo is impatient and can't wait.

So, three months to make a vr game

It sounds ridiculous, but it's not an untenable option. After all, Chen Mo's "Escape" was basically completed in three months.

VR games are also different from VR games. The entire game process of "Escape" only takes more than an hour. As long as the script is finalized and the art resources are in place, it can be done very quickly.

However, it also depends on what game you are playing.

"Escape" is a small production after all, if you want to do that kind of open world? There is definitely not enough time.

It will take a long time just to structure the entire world, as well as the massive art resources. If the super-large series of games in the previous life want to be ported to the vr platform, it may take at least a year and a half.

Moreover, Chen Mo currently has no experience in making large-scale open worlds. So far, the games Chen Mo has made seem to be the type of swordsmanship. .

Moreover, Chen Mo didn't intend to go that hard to move those super-large games. After all, the purpose of this time is only to win awards and obtain the status of an S-level designer. The more economical the better.

In other words, Chen Mo needed such a game.

Suitable for VR platform.

The less resources the better, the best can be completed within three months.

It must meet the taste of the judges, have a certain artistry, and have the hope of being elected as the "Game of the Year".

Moreover, when judging, the "character" of the game is more important than the actual "quality". A particular type of game that has never been seen before is more likely to be favored by the judges.

In the eyes of the designers of this world, these conditions should be completely unattainable.

Complete a game of the year in three months? No matter how you think about it, it's nonsense.

However, Chen Mo happened to have such a game here.

Overwatch by Blizzard.

When thinking of this game, Chen Mo himself was a little surprised, but after considering it comprehensively, it seems to be the best choice at present.

Of course, in Chen Mo's previous life, there were many controversies about the game "Overwatch", the biggest controversy being its lifespan.

If compared with the long-lived lol, dota, and csgo, both are competitive games, "Overwatch" is indeed inferior to the above three in terms of player retention, and it is also far behind in terms of word-of-mouth, popularity, and competitiveness.

Of course, the factors in this are more complicated, so let's not talk about it for now.

However, if you win more awards than who

In Chen Mo's previous life, in 2016, "Overwatch" won the game of the year awards in tga, dice, gdc, and ign. biggest winner.

Moreover, "Watching Pioneer" defeated "Uncharted 4", which also triggered a lot of fierce competition from console players and Blizzard fans, because according to common sense, such a heavy award as the game of the year is generally not awarded to the competitive category. In terms of the game, many players think that "Uncharted 4" has already set the best player of the year by default.

Some players even said that so many successful competitive games have never won this award, so why can "Overwatch" win it? Could it be that Blizzard stuffed money

If you only win one or two awards, this matter will be somewhat controversial, but if you win almost all the annual game awards throughout the year, it can only show one problem, that is, "Overwatch" has indeed attracted the attention of critics. Plus, this is the first time that the "Game of the Year" award has been awarded to a competitive game.

In fact, this is not difficult to understand.

Although "Watching Pioneer" does not do well in terms of competition, its advantages lie in character design, gameplay innovation, story background, and cultural connotation. The judges happen to value these aspects very much.

Moreover, for Chen Mo, "Overwatch" has another very obvious advantage, that is, it is easy to do.

The first version of "Watching Pioneer" only needs to make a few battle maps and a dozen heroes, unlike those other 3a masterpieces, which either have to plan hours of mainline game flow, or have to build a sufficient Huge open world.

Want to make a title that can compete for "Game of the Year" in three months' time

"Overwatch" is currently Chen Mo's best choice.