Almighty Game Designer

Chapter 423: FPS with skills

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Soon, the design concept draft of "Watching Pioneer" was written.

The basic content of this game is actually not complicated, and Chen Mo's changes are mainly focused on the game mechanism, so it is not difficult to do.

Chen Mo's changes basically ensured the core fun of the game to the maximum extent, without damaging its own characteristics.

One of the big problems with Overwatch is that some heroes that are easy or not fun to play are too strong, players can't win if they don't pick them, and it's not fun if they pick them, so many players are trying to win And make up for heroes that you don't like to play.

I feel nothing when I win, but my mentality explodes when I lose.

For example, heroes like Sledgehammer and Lucio do have a lot of high-end skills in high-end rounds, but they are basically unexperienced for fish pond players.

In terms of hero skills, the skills of these heroes are very simple and straightforward, and there is no room for special performance. They give great benefits to teammates, but the fun of playing is very limited.

However, if the hero skills are changed, it will destroy the characteristics of the hero itself. Many players hate the shield of the sledgehammer very much, but if the shield of the sledgehammer is changed, can it still be regarded as a sledgehammer

Therefore, in the case of retaining hero skills and hero characteristics, enriching the game mechanism to allow more heroes to appear is the most reasonable and effective way to change.

After finishing the concept draft, Chen Mo called everyone to the conference room for a meeting.

Many people in the studio are still immersed in the atmosphere of the s1 world finals. When they heard that they were going to start making a new game, many of them were stunned.

"So fast?" Su Jinyu was stunned.

Everyone has just returned from the magic capital, even if they are making a new game, they have to think about what to do first, right

Chen Mo smiled, and the title of the document appeared on the screen of the projector: "Overwatch" Design Concept Draft.

"Everyone, this task is quite urgent." Chen Mo looked at the crowd, "We will make an annual game within three months."

"ah?"

Everyone is dumbfounded.

three months? Make a game of the year

Although everyone is very used to Chen Mo bragging and making it happen, this situation still makes many people feel incredible.

Make an annual game in three months? I feel like this is a naked insult to other designers!

People have worked hard for several years, and they may not be able to compete for last year's game after two or three years of sharpening their swords. We will come to a game in these three months? Isn't this too ridiculous

Moreover, it doesn't matter if we say the game of the year, it has to be liked by the judges.

Most of the people present are well aware that although Thunder Interactive Entertainment has developed "League of Legends", held the World Finals, and developed the second VR game Escape this year, it is too difficult to win the game of the year.

Because it does not meet the taste of the judges.

Obviously, Chen Mo is also very aware of this, so he wants to remake a game. According to him, this game is mainly for winning prizes.

Can it work

Everyone listened to Chen Mo's explanation of the new game with doubts.

""Overwatch" is an fps game, but it is completely different from all the mainstream fps games currently on the market, because in this game, the hero's skills will have a subversive impact on the battle situation."

Hearing this, everyone's eyes brightened.

"FPS with skills", this is indeed an idea that many people have thought about, but no one has ever been able to turn it into reality.

A concept line draft appeared on the projector, which is the image of a warrior wearing high-tech armor, pulling out the long knife behind his back from its sheath, and the phantom of a giant dragon coiled around him, looking murderous.

"Take Genji as an example. His normal attack is to throw a shuriken and attack the enemy from a distance. There are two special skills, which can move quickly and cause damage to the enemy, and can bounce back long-range attacks. At the same time, he can climb walls at will, and can use two Segment jump."

"His big move is to pull out the long knife behind him, and slash the enemy in a short time to cause a lot of damage."

"Another example is Xiaomei. She has two normal attack methods. One is to slowly spray out ice mist to freeze the enemy, and the other is to launch an ice cone to cause spot damage. Special skills can create ice walls, or enter a state of rapid freezing, so that Immune to damage. The big move is Blizzard, which freezes a large number of enemies within range."

Chen Mo briefly explained the two typical heroes in "Overwatch", helping everyone to better understand the concept of "fps game with skills".

Due to time constraints, Chen Mo was unable to give all the line drawings of all the heroes, so he only picked two heroes with distinctive characteristics to draw.

Through these two line drafts and Chen Mo's description, most people quickly figured out what it would be like to use these two heroes in the game.

Qian Kun scratched his head: "In that case, all the heroes are very powerful, wouldn't they become gods fighting?"

Chen Mo smiled: "Well, you can think so."

Su Jinyu said, "Are you stupid? Doesn't "League of Legends" mean that all heroes have skills?"

Qian Kun waved his hand: "Of course I know, I mean, this is an fps game after all, right? Could it happen that the five of us ran forward excitedly with guns in hand, and suddenly we didn't know what to do?" Know where a little meme comes out of nowhere, give us a blizzard that freezes everyone and then all gg?"

Chen Mo nodded: "Well, there will be such a situation. But this also happens to be the fun of this game. As a Xiaomei player, you should create such opportunities as much as possible."

"Uh, then the balance of this game should be very difficult." After all, Qian Kun is a numerical engineer and is very sensitive to these issues.

Chen Mo nodded: "It is indeed difficult to balance, but this is an unavoidable problem. It can only be said that if you want to do a good job of FPS with skills, you must solve the balance problem as much as possible."

Qian Kun nodded: "Understood."

Obviously, adding skills to fps games will make the whole game more difficult to balance, because in moba games, the output efficiency of heroes' normal attacks can be estimated. An adc, whether it has a crit outfit or not, will have a certain amount of damage within a certain period of time. How much output will be caused can estimate a rough range.

However, the output efficiency of ordinary attacks in fps games depends on the player's marksmanship and the level of the opponent. A headshot with a master pistol and a rookie's shot miss, the output efficiency in the middle is a world of difference. Adding hero skills at this time will make the actual strength of a hero more difficult to estimate and control.

Chen Mo looked at everyone: "I will be responsible for the numerical balance issue together with Qian Kun. After all, I have experience in "League of Legends" before, so there will be no major problems. Do you have any other questions?"