Su Jinyu thought for a while: "The store manager, this idea is really good. But, is there really hope to compete for the annual game? As far as I know, the annual game seems to be awarded to those open world games with richer content."
Chen Mo said: "Don't worry about this, because there are no particularly competitive vr games in China this year. There may be one or two that are not bad, but I have confidence in "Watching Pioneer". Moreover, "Wolf Soul" by Dynasty Interactive Entertainment before Didn’t you also win the game of the year? That’s also an fps.”
Seeing that everyone had no doubts, Chen Mo continued to explain other parts of the concept draft, including game modes, hero settings, world view background, map design, derivative gameplay, profit models, and so on.
Everyone basically became more and more excited the more they listened, because this concept draft is still in Chen Mo's usual style, and the degree of completion is very high, especially the various heroes and their story backgrounds, which make everyone very interested.
However, there is still a lot of controversy about the profit model.
"Completely free? Just rely on value-added services like "League of Legends"?"
"It's a little risky, right? This is a VR game after all, and the investment is much higher than that of a PC!"
"Yes, and the store manager, there are already few players in VR games. If we only sell value-added services, can we recover the cost?"
"Currently there are no vr games without barriers on the market, right?"
Obviously, everyone knows the meaning of "no threshold" for competitive games, but the problem is that the vr platform is different from the pc platform.
So far, the cheapest domestic small-production vr games have to be bought for tens of dollars, and I have never heard of free ones.
Chen Mo seemed to have expected everyone's reaction, and smiled: "I understand what you mean. Let's put it this way, even in the worst case, it doesn't matter if the game loses money completely. Because our goal this time is the annual game. "
"Is it necessary to make money? Our company is not short of money now, so it doesn't matter if this game loses money and makes money. What's more, as long as there are enough players, it is impossible not to make money."
Chen Mo looked at everyone: "What do you think is the appropriate price for "Overwatch" if the buyout system is adopted?"
Everyone looked at each other in blank dismay.
Qian Kun said: "Looking at the pricing of "Wolf Soul", the low price is 488, and the high price is 1288 or 1688. If it is lower, like the previous "Minecraft" sold for 128, this is already a very low price. For many vr game players, it’s like giving away for nothing.”
Chen Mo said: "If "Overwatch" sells for 128, it's only 100 million if it sells 1 million copies. Are we short of this 100 million?"
Everyone: "..."
It is true that the monthly turnover of "Onmyoji" is already in the unit of "100 million". For Chen Mo, it is really meaningless to earn this money by selling sales of Overwatch.
Chen Mo continued: "Even if the price is increased by ten times, 1288, one million copies is one billion. But you have to consider, how many players will "Overwatch" lose due to the 1288 threshold?"
"That is to say, it's meaningless to set a low value. It's not bad for a few dollars. It's better to give it away for free. It sounds good; if you set a high value, you will lose a lot of players. For us, the number of players is more important than the money sold by sales volume. Many, for a competitive game, the importance of the depth of the fish pond does not need me to repeat it?"
"What if "Overwatch" is completely free? Maybe most of the vr game cabins in China and even abroad will install "Overwatch", and even those players who don't play fps games at all will be attracted to play two games. Half, no, one tenth of the people stay and turn into core players, which is profitable for us.”
Everyone looked at each other in blank dismay and stopped talking.
Indeed, what Chen Mo said was a bit shocking. If it is impossible for other designers to have such confidence, make a high-quality vr game, and then it is completely free and only makes money by selling skins? What a heart!
But Chen Mo is different. He has a lot of money now, and he has the final say on all the money. He can spend it as he wants, and spend it as he wants.
Everyone can only sigh with emotion, being rich is self-willed!
But what Chen Mo said is indeed reasonable, because there are few players on the vr side, if you use the buyout threshold, the depth of the fish pond will not be guaranteed at all, and this game will be very unfriendly to new players.
Obviously, Chen Mo has great ambitions for the performance of "Overwatch" on the vr side. He wants to make this game the game with the largest number of players on the vr side, and also to make this game the first vr side with zero threshold Boutique game.
In the end, everyone accepted Chen Mo's shocking approach and decided to make a completely free vr game, and use this game to compete for the best game of the year award.
After all, he is the boss, he has the final say.
…
In November, when Chen Mo was preparing to make "Overwatch", a small episode happened in the game circle.
The first-person perspective moba game "Soul War" developed by a small company went online quietly, and then disappeared quietly.
This game is a pc terminal game, the idea of design is very simple, it is to take advantage of the moba game trend brought by "League of Legends", change the third-person God's perspective to the first-person perspective, and explore another possibility.
But the result was an unsurprising failure, and many players have never even heard of this game.
In fact, at the beginning of the appearance of "League of Legends", many designers have considered this question: Can the moba game be changed to a first-person perspective
Many designers gave up after careful evaluation of this change, which is the main reason why big companies such as Dynasty Interactive Entertainment and Zen Interactive Entertainment did not make "first-person moba".
The small company that made Soul Wars apparently took a chance and tried, but it certainly failed.
&nboba A very important factor in the game is that players must have a very clear vision of the entire battle situation. They must be very clear about where my teammates are and what they are doing. They must also be very clear about the positions of enemy heroes in order to make correct judgments.
Changing the third-person God's perspective to the first-person perspective directly caused the players' vision to be severely limited, and they made mistakes in judging the situation of the battle.
Moreover, when releasing range skills, it is difficult to judge the actual range of the skill filter from the first-person perspective. Some full-graphic skills are very difficult to do, and players often have deviations in their judgment of distance.
All these problems have seriously damaged the core fun of the moba game. In addition, the production level of this game is very average, so it will be cold without any splash.
And this game has also strengthened the mainstream perception in the game industry, that is, moba games cannot be first-person, let alone vr games.