The research and development of "Overwatch" is progressing smoothly. The difference from before is that the development of "Overwatch" no longer starts with PC and then changes to VR, but is carried out almost simultaneously.
The main reason is that the entire project team has already produced two vr games, and they are relatively familiar with it. On the one hand, it is in a hurry, and on the other hand, it is convenient to find some experience problems as soon as possible during the production process and adjust them in time.
Experience the store.
Qian Kun excitedly said to Chen Mo: "The store manager, the Pharah is ready and you can experience it in the vr game cabin!"
"Well, is it? Let me take a look."
Chen Mo immediately put down his work and followed Qian Kun to the game cabin where the "Overwatch" demo had been installed.
Pharah is the first hero developed in the plan, followed by Genji.
On the one hand, it is because these two heroes need to fly around in the sky. Chen Mo is not sure if he will be very dizzy after changing to vr mode, so he needs to confirm in advance; on the other hand, it is because these two heroes are more popular. , Make it in advance for everyone to play, so that you can better understand the game mechanism of "Overwatch".
Chen Mo got into the game cabin where the "Overwatch" demo had been installed, and opened the original version of "Overwatch".
The current game is relatively simple. There is only one map of Lijiang Tower and a hero Pharah. After entering the game, you will directly come to the map of Lijiang Tower.
Chen Mo took a look. At this time, he had turned into the appearance of a Pharah, and he could see the blue armor on his body and the rocket launcher in his hand when he lowered his head.
Of course, what Chen Mo is currently experiencing is the state of the game in progress. In the official version, players can use a third-person perspective to observe the whole picture of the hero in the selection interface.
At the edge of Chen Mo's field of vision, there are some eye-catching interface UIs. The upper left shows basic information such as hero portraits and health points. The lower left shows the use and cooling of two special skills. It is the charging state of the big move.
The edge of the entire field of vision is made into a semi-transparent state with a sense of technology, giving people the feeling that they are observing the battlefield through a special tactical eyepiece. The key information and interface UI are well integrated together. Does not block the player's field of vision.
This feeling is like wearing glasses. Although the frame of the eyes itself will block the field of view to a certain extent, they are all at the edge of the field of view. If you don’t pay attention to it, you will ignore it.
Moreover, this kind of ui design gives people a stronger sense of immersion, and it is more in line with the technological sense of "Watching Pioneer".
Players can open the help interface at any time to view hero skill introductions.
In the open space ahead, there is a robot target with infinite health.
Chen Mo fired a rocket at the robot target with the rocket launcher in his hand.
There was a slight shock on the arm, and the rocket launcher was basically in the same position as Chen Mo wanted to hit.
Porting fps games to the vr platform is not to play wherever you want, otherwise fps will become a game that depends entirely on your eyes.
In the fps game on the vr platform, the player can freely control the direction of the weapon, but there are certain restrictions, such as not being able to shoot at the back (you must turn around first), and when shooting at the center of the field of view, the accuracy will be improved accordingly; The closer you shoot to the edge, the worse the aim will be.
The player's vision control and shooting direction are two different mental signals, which will also test the coordination of the player's eyes, hands, and brain. Some players who have played fps games for a long time will have a much higher accuracy than novices.
Chen Mo tried to use the two skills of Pharah again.
The direction of the concussion impact and the shooting are the same, and the rules are the same; when using the propulsion backpack, Chen Mo can feel a slight vibration in his back, and at the same time his whole body quickly flies into the air.
The feeling of flying is similar to that on the PC side, but the field of view is wider, and it is more free to observe the surrounding situation, no need to wiggle the mouse vigorously.
The feeling of falling quickly in the sky is a bit too real, making Chen Mo's legs weak subconsciously, but after flying a few more times, he quickly became familiar with it, and this feeling of flying in the sky is very good, better than that of a PC. The sense of immersion is much stronger.
After bombarding the robot target indiscriminately, Chen Mo exited the game cabin contentedly.
"How is it, store manager?" Qian Kun asked with some expectation, obviously he has already experienced the Pharah in VR mode.
Chen Mo nodded: "Well, that's probably how it feels, no problem. Go ahead and drive out the heroes behind."
"Okay, no problem." Qian Kun happily went back to continue working.
After confirming that the game experience on the vr side was fine, Chen Mo was relieved.
The development plan of "Overwatch" is advancing in an orderly manner. After the game can be completed on schedule, Chen Mo rushed to Shanghai to arrange the game exhibition.
After the year of "Onmyoji", Chen Mo basically asked other people in the company to organize the youplay game exhibition, and he didn't participate in it himself. Since there are no games that need to be promoted in particular, it is not very interesting to hold an exhibition.
But this time Chen Mo intends to take the opportunity of this exhibition to release the first version of "Overwatch" first, and use this as an opportunity to start publicity.
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Shanghai, New World Expo Center.
Thunder Interactive Entertainment's booth is being set up, and many staff members are busy.
This time Thunder Interactive Entertainment's booth is in hall n3, which is already much larger than last time, basically accounting for more than one-third of the entire exhibition hall.
This time, the exhibition hall was not grouped with Emperor Interactive Entertainment and Zen Interactive Entertainment. In the n3 exhibition hall, there were some small companies, so Thunder Interactive Entertainment's booth was assigned a very good location.
The three well-known games developed by Chen Mo recently include "My World", "League of Legends" and "Escape", but "Minecraft" and "Escape" are not suitable for setting up booths, and the cosplayers are fine. room to play.
So this time Chen Mo mainly arranged two experience areas, namely the pc experience area and the vr experience area, and the computer and vr game cabins were arranged.
Players can experience the new version and new heroes of "League of Legends" in the PC experience area, and at the same time, there will be competitions to give away hero figures; in the VR experience area, players can experience "Escape" and "Overwatch".
In addition, there are some cosers, mainly cos female characters in "League of Legends" and "Overwatch". Of course, it doesn’t matter if you have a coser or not, the important thing is the trial experience of “Overwatch”.
As far as Chen Mo is concerned, he no longer needs to rely on cosplayers and gimmicks to attract players. The quality of the game and word of mouth alone can attract players.